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Author   Topic : "3D Wasp-copter"
shahar2k
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Joined: 01 Jun 2000
Posts: 867
Location: Oak Park CA USA

PostPosted: Thu Jan 10, 2002 1:21 am     Reply with quote
[image]home.earthlink.net/~shahar/gallery/3D/Battle-wasp/Final-Wasp.jpg[/image]

this is a model done completely in Wings 3D, a freeware 3D modeler which I HIGHLY reccomend, over the course of (whatever free time I had in) 2 weeks

it's inspired by several features from helicopters like the forward camera pod on a Cobra, and the cockpit of a Hind, and the overall sleek shape of the Commanche

it's allso inspired by polykarbon's "wasp mech" but I tried to stay away from Insect motions with limbs and wings moving at all time, and instead use conventional Ideas like turbines and engines and design around that


anyone feel like doing texture?
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Pat
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Joined: 06 Feb 2001
Posts: 947
Location: San Antonio

PostPosted: Thu Jan 10, 2002 3:40 am     Reply with quote
Lemme help ya,



It's just IMG, not IMAGE. And you need a http:// in there too.

-Pat

[edit] Oh yeah, that's a very cool piece.

[ January 10, 2002: Message edited by: Pat ]
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shahar2k
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Joined: 01 Jun 2000
Posts: 867
Location: Oak Park CA USA

PostPosted: Thu Jan 10, 2002 4:34 pm     Reply with quote


here heh a Brazil render with some added features to the model
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the_monkey
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Joined: 20 May 2000
Posts: 688
Location: BC, Canada

PostPosted: Thu Jan 10, 2002 5:15 pm     Reply with quote
looks great! its definatly come along way. i do like the overall sleakness of it, but i feel that the legs need a little reworking.
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shahar2k
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Joined: 01 Jun 2000
Posts: 867
Location: Oak Park CA USA

PostPosted: Fri Jan 11, 2002 12:29 am     Reply with quote
oh wow, hehe thanks pat, that's the first time I've made that mistake, seriously, 840 posts you'd think I would know how to post images
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Bilbo
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Joined: 31 May 2000
Posts: 356
Location: Israel

PostPosted: Fri Jan 11, 2002 7:07 am     Reply with quote
cool! try beveling some edges and then smoothing the whole thing to get rid of the faceted look but still keep the mechanical look. one thing i don't like about the model is the way the legs come out of the body- seems taped on .
the brazil render is great, btw.
about wings3d- it's that Nendo clone, right? have you tried nendo? how does wings3d compare?
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roundeye
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Joined: 21 Mar 2001
Posts: 1059
Location: toronto

PostPosted: Fri Jan 11, 2002 2:54 pm     Reply with quote
thats an incredible design man.
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shahar2k
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Posts: 867
Location: Oak Park CA USA

PostPosted: Sat Jan 12, 2002 3:33 pm     Reply with quote
I've tried nendo for quite a while before it stopped working on my syste (video problems) wings may have started out as a nendo clone, but I have to say it is currently in VERY active development, and it gets new features and better stability every day, currently I think it's better than nendo in quite a few ways (still no way to texture, but I am willing to do that in other more suiteable programs) it's a very enjoyable program to use, and I'd reccomend it to anyone.

btw I have a final version of the model, in the form of a Cult3D object (I'm in the process of getting a license)
http://home.earthlink.net/~shahar/gallery/3D/Battle-wasp/Wasp.co

I was allso impressed with Cult 3D after trying out Viewpoint, and Macromedia 3D web tools I'd have to say cult is the easiest way for me to show off 3D models, in actual 3D short of programming my own java applet (dont know that yet)

Bilbo: yah the legs still bother me too, maybe I'll do something with them, but right now it's at 760 polys and I like to keep my count low

Roundeye: thanks, hehe I listed all my inspirations though, so I dont take 100% of the credit for the design

[ January 12, 2002: Message edited by: shahar2k ]
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