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Topic : "vortx's pic coloured" |
Slicer member
Member # Joined: 03 Mar 2000 Posts: 187 Location: Sala, Sweden
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Posted: Sat Oct 28, 2000 12:07 pm |
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wow...those are the biggest legs I have seen!
or is it the rest of the body that's small?
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Seraphire member
Member # Joined: 21 Sep 2000 Posts: 216 Location: griswold,ct,usa
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Posted: Sat Oct 28, 2000 2:32 pm |
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Very nice, Rinaldo!
I like it alot, but I've got alot of tips for you.
The textures are wonderful. Do you mind sharing your technique for them? I've done similar, but I can quite tell exactly how you got them. I can tell the sword was dodged.
Some suggestions.
The highlights on her skin are very basic. One lasso selection and large airbrush, it looks like. And they don't push the highlights very far. Adding a smaller lasso cut in the cuts you have now will and a little more depth and push the light more. And your cuts aren't smooth. The lasso edqe I mean. Try to keep them edges smoother.
The textured items don't seem to match here skin very well. Make sure you follow highlights from skin to clothing.
It looks like your highlights are just white. And your shadows are either black or just a low lum. version of the base color. Your just using screen and multiply, huh?
Try using other colors for highlights and shadows. Give a light blue backlight, and a white highlight. For instance on the boots you do have a blue or purple backlight. Yet you don't match it anywhere.
Reflective secondary lighting. I don't think I see it anywhere. The red hair will cause a red shadow on her face. Select the red color and multiply for the shading caused by the hair. Use the grey around her knees and glove.
I like the background too. Nonsense, but cool looking nonsense. So much better than the stupid graidents or solid colors, or filters, far too many amatures use.
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The Groove is in the Heart!
Seraphire
Michael Jon Birkhofer
Seraphire's Cafe/The Monochrome |
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Superbug member
Member # Joined: 12 Jul 2000 Posts: 544 Location: Canada
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Posted: Sat Oct 28, 2000 2:38 pm |
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Very nice rinaldo! A few things, her sword is really nicely done. Nice texture. Her breasts area seems a little flat, and i think needs sum shading.
that's about it, i can't really crit. |
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aNoah member
Member # Joined: 03 Oct 2000 Posts: 150 Location: Columbia, MD USA
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Posted: Sat Oct 28, 2000 2:43 pm |
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SWEEEEET. She's kinda hot
yeah, it's good enough right now... but put in a little spec of light and shadow on her breasts...
she'll be twice at attractive
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-aNoah
Current Project Snapshot
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Rinaldo member
Member # Joined: 09 Jun 2000 Posts: 1367 Location: Adelaide, Australia
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Posted: Sat Oct 28, 2000 10:09 pm |
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Slicer-they look fine to me
Seraphire-thanks for your crits.
I did the textures by layer masking some digi pics of suitable material with the selection of whatever object I wanted (taken from the flats layer. (If you work differently then have a look at the tut I did a while back to see what I'm talking about)
This is placed over the shading layer and set to overlay or multiply or whatever blending mode works best, opacity of that layer is set based on what I think looks good, most of the time it is around 6o%.
The shading layer is used to give the base modelling with highlights put on the cuts layer (which is above the texture layer).
If this makes no sense then I'll explain more clearly. I could also send you the PSD at about 600 or 700 pixels so you can see the layers and stuff.
Heres a grab of the layers palette to give you an idea.
The sword was dodged at the layer level with a texture. A lot of the methods used here are similar to texturing for 3D.
I chose not to push the specularity for the skin. I was trying for a softer look as opposed to something with a specular highlight. I was also trying for something a bit like Anime, obviously a far cry from that style but not overly rendered. The cut is very shaky tho I should have paid more attention.
I suppose the highlights should have been more standard over the different materials but the light source is moderately standard with a few hiccups. I'm not sure that they should follow through completely tho. The metal is going to break up the highlight a bit and will have a different specularity (if that's even a word).
Are you referring to the skin about the white highlights and black shadows? I don't use any blending modes for the skin (or most other things). There is a dark red/brown/orange, a lighter version of that with a hue tending towards the yellow slightly. Then there is a lighter orange, a flesh-pink, and a light yellow (the yellow of which was not used much here. I've sort of got a bit of that from looking at liquid's colouring. I should have pushed some of the shadows back a bit with some blue or something now that you mention it. I'm not yet comfortable with skin. I tend to leave it as soon as it starts to look good for fear of loosing it
There is a purple backlight on all the metal and the hair. There is also a pink backlight on the skin, which is supposed to match that. It�s not as visible because the background on the boots makes it stand out more. The metal has a blue highlight.
Yes not much reflective light hehe I should look out for that more often. There is some on the face tho.
Good to hear some crits, you get so bogged down is a pic that you can't see what the hell you're drawing
Superbug-Thanks, I'll try to build up the breast areas next time
aNoah-Thanks, yes more shadows would have been good...maybe next time...hehe.
I can send a PSD if anyone is interested in looking at how I did the textures. Would probably be around 600 pixels, and about 4 meg, (I could make it smaller if you want, or zip it)
[This message has been edited by Rinaldo (edited October 28, 2000).]
[This message has been edited by Rinaldo (edited October 30, 2000).] |
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Rinaldo member
Member # Joined: 09 Jun 2000 Posts: 1367 Location: Adelaide, Australia
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Posted: Sat Oct 28, 2000 11:19 pm |
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thought I'd post this in it's own thread co's I spent way more time on it that I was going to, and somepeople might not see it down there in Feng's thread.
Took 4.5 hours and no small amount of layers
Small
Big: http://dove.net.au/~jbrasted/FengColourB.jpg
This is the first time i've really used any textures. I think I'll be using them a bit more in the future. |
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ThatEagle junior member
Member # Joined: 20 Oct 2000 Posts: 4 Location: Montreal, Canada.
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Posted: Tue Oct 31, 2000 4:15 pm |
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I am interested about the .PSD file...
Here is my email adress : [email protected]
Thanks. |
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GodChi member
Member # Joined: 19 May 2000 Posts: 77
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Rinaldo member
Member # Joined: 09 Jun 2000 Posts: 1367 Location: Adelaide, Australia
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Posted: Tue Oct 31, 2000 11:37 pm |
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Ok I've got a few e-mails about this, and you people seem interested. I was going to E-mail but maybe I'll upload it so anyone can get at it easily.
I think a decent sized one came to around 5 meg if I zip that it should be ok. if anyone hasn't got the bandwidth to download it I can E-mail a smaller one.
It might take a little while for me to get it up (not imediatly I mean). I can also do a bit of explaining as well.
Thanks for your interest people. I'll do my best to get it to you in one form or another soon.
[This message has been edited by Rinaldo (edited October 31, 2000).] |
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GodChi member
Member # Joined: 19 May 2000 Posts: 77
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Posted: Tue Oct 31, 2000 11:58 pm |
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oh yes, some explanations would be cool! |
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poxen member
Member # Joined: 23 Apr 2000 Posts: 356 Location: Stenungsund, Sweden
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Posted: Wed Nov 01, 2000 3:22 am |
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UPLOAD!
=) |
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Rinaldo member
Member # Joined: 09 Jun 2000 Posts: 1367 Location: Adelaide, Australia
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Posted: Sun Nov 05, 2000 2:17 am |
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Ok this place is going a million miles an hour so a lot of people miss things I posted this in another thread but I'm gonna post it here as well 'cos some people seem to have missed it. not to mention I should have posted it here in the first palce.
here's the zip http://www.liquid2k.com/odlanir/girl800.ZIP
I hope it works, couldn't get any "free space" to work. had to delete some old stuff from my dir. hehe, no more bad memories
I got the textures from digicam shots I took a while back. They were of some hacked up wall with paint peeling off and an old wheelbarrow that looked like it had seen better days.
I then opend those pics and cut out a piece that looked good for what I wanted to texture (breastplate/sword whatever) and draged it into the file I was colouing. it comes up as a new layer. then I change the blending mode to overlay (It could be another blending mode depending on what look you want). I should mention that at this point I have done most of the flat colours on the flats layer (I am using the names that I described in that tut a while back http://www.sijun.com/dhabih/ubb/Forum2/HTML/004912.html ). I then sized the textures to roughly fit the item to be textured. then I select from the flats layer. so say if I wanted to texture the breastplate I would select that area by selecting the flat colour I had painted it in. then with the selection active I create a layer mask for the texture layer. (click the far left little button down the bottom of the layers palette, ya know those three little buttons, new layer, trash etc.). and all of a sudden it's looking pretty good.
things are still prety flat tho. so (with the same selection as I had before still active) I go into the shading layer and do some modeling. I would mention that I had these textures in B+W and the flat colour shows through and colourises them because of the "overlay" blending mode. I haven't tried using coloured textures. by modeling the basic forms and giving things depth and dimension on the shading layer it makes the texture look more three dimensional. then I can put highlights on the "cuts" layer. stuff like all those cool dents Feng draws and seams in the metal where it joins. play with the texture a bit by adding highlights that work with it.
That's about as far as I've gotten. there are all sorts of cools things you can do with the blending modes. I motion blured a texture for the sword to give it a sort of brushed metal look and then put some other stuff over it. dodged another layer it and then toned that down in places.
there is really no limit, or way to do it. you could go with just a coloured texture and then darken that and put highlights on instead of using B+W.
Hope this gives people some ideas. anything not clear and I'll try to explain better.
[This message has been edited by Rinaldo (edited November 06, 2000).] |
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