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Author   Topic : "Question = Texturing StufF!"
Sedul
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Joined: 20 Sep 2000
Posts: 119
Location: Richmond Hill

PostPosted: Sat Oct 14, 2000 8:42 pm     Reply with quote
ahhhhhhh
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Sedul
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Joined: 20 Sep 2000
Posts: 119
Location: Richmond Hill

PostPosted: Sat Oct 14, 2000 11:01 pm     Reply with quote
Hrm, I have a question about creating the texture effects on differnet materials when you are doing a digitla painting.

What are some techniques in doin' so. I remember back then it was just creating some filters.. on some other layer and using the overlaying or whatever effect so that the underlaying object would look textury.. bu the problem with that it's not very random.

Can some of you great artists out there post some examples of good texturing and your techniques/approach in doin' them.

It woudl be hell to draw the texturing on say.. a.. big big grassy jacket..or mbe it's not.. and makes it luk better...

lalalal



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<|--Sedul--|>
Amateur Graphix Artist

"What the hell! I don't believe ah!!"
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Sedul
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Joined: 20 Sep 2000
Posts: 119
Location: Richmond Hill

PostPosted: Sun Oct 15, 2000 9:41 am     Reply with quote
no one knows?>... gloomy

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<|--Sedul--|>
Amateur Graphix Artist

"What the hell! I don't believe ah!!"
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AcidDrone
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Joined: 13 Jan 2000
Posts: 190
Location: QLD, Australia

PostPosted: Sun Oct 15, 2000 7:12 pm     Reply with quote
hmm they way i texture is using a seperate image and selection of the area you want to add the texture to.
You first open the texture and slecet it all and define it as a pattern, then go back to your main image and the selection for texturing. create a new layer, put it on multiply and fill > pattern, then just adjust the opacity till it looks right..

that may not work for all kinds of images but i only ever used it on skinning and interfaceing.

-acid.
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Sedul
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Joined: 20 Sep 2000
Posts: 119
Location: Richmond Hill

PostPosted: Sun Oct 15, 2000 8:27 pm     Reply with quote
yeh i know of tha tway. dat's like.. for really.. not for painting. i'm talkina bout paintintg.. and not like interfaces and stuff. cause then if u use the texture like dat. it won't look very realistic because things are not very random.

Aside from drawin' it stroke by stroke.. which most peopel do are there someother way.. jsut wondering.. i'm Cool with stroke by stroke cause that makes it ulk kewl.. and it requires lots of skill... so dat's kewl tooo. waiting for my tablet...sweet. Blueberry colour all da way!

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<|--Sedul--|>
Amateur Graphix Artist

"What the hell! I don't believe ah!!"
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Liquid!
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Joined: 24 Sep 2000
Posts: 435
Location: Los Angeles, California

PostPosted: Sun Oct 15, 2000 8:34 pm     Reply with quote
Use 'search' on this topic. I think Craig Mullins posted a bunch of his background 'texture' jpgs a while back.

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Sedul
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Joined: 20 Sep 2000
Posts: 119
Location: Richmond Hill

PostPosted: Sun Oct 15, 2000 8:40 pm     Reply with quote
cool thanks. Craig Mullins' rule. so i can trust his words. hehehe

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<|--Sedul--|>
Amateur Graphix Artist

"What the hell! I don't believe ah!!"
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CapnPyro
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Joined: 25 Mar 2000
Posts: 671
Location: Thousand Oaks, CA

PostPosted: Sun Oct 15, 2000 11:12 pm     Reply with quote
Id like to know that as well.. do you just alter your strokes and make try and make a discernible pattern, or maybe paste a texture on there.. or look at photo reference.. hmm i wonder, i guess you can do it any way heh.

Gee, I thought I was the only one that wore a 'grassy jacket'

-Capn
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