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   Sijun Forums Forum Index >> Archive : Sep99 - Dec00
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Author   Topic : "Photorealistic landscape finally done"
balistic
member


Member #
Joined: 01 Jun 2000
Posts: 2599
Location: Reno, NV, USA

PostPosted: Sun Sep 10, 2000 8:57 pm     Reply with quote


*phew*

Its called "American Flat", and was modeled and rendered in Hash's Animation:Master 2000.

No reference was used, aside from a fuzzy recollection of what the place looks like.

Big ups to all the people who offered critique on previous versions of this image . . . I tried to implement most of your suggestions.



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Brian "balistic" Prince
3D Artist
Eggington Productions
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surferboi
member


Member #
Joined: 08 Jul 2000
Posts: 311
Location: Seb, Florida Usa

PostPosted: Sun Sep 10, 2000 10:43 pm     Reply with quote
very cool... nice to see ya finished it... nice textures n all good lighting.. overall nice job
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Anthony
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Member #
Joined: 13 Apr 2000
Posts: 1577
Location: Winter Park, FLA

PostPosted: Sun Sep 10, 2000 10:50 pm     Reply with quote
Very nice Ballistic, very nice. The wall texture does look a tad like linen rather than cement, but I doubt anyone would notice. Great job!

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-Anthony
Carpe Carpem
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Jenn
member


Member #
Joined: 25 Jul 2000
Posts: 1055
Location: Melbourne, VIC, OZ

PostPosted: Sun Sep 10, 2000 11:21 pm     Reply with quote
That is awsoem!@#$ -dribbles-

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DarkChyld
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FireWalker
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Member #
Joined: 18 Jan 2000
Posts: 78
Location: Bay Area, CA

PostPosted: Mon Sep 11, 2000 12:08 am     Reply with quote
wow.. woulda thought it was a photo if i didn't know better. very very convincingly realistic.
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Visigoth
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PostPosted: Mon Sep 11, 2000 1:37 am     Reply with quote
Nice...
JeffK seems to be popping up everywhere nowdays...

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Your car is a fiberglass penis extension.
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Nex
member


Member #
Joined: 25 Mar 2000
Posts: 2086
Location: Austria

PostPosted: Mon Sep 11, 2000 6:04 am     Reply with quote
whow great!

I espcially like this bent red ting in the left corner.

some critique:
the shadows look a bit too blue for me..
Is the long pole through the window blue all the way on purpouse?

just what came to my attention..

anyway terrific texturing work!

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ceenda
member


Member #
Joined: 27 Jun 2000
Posts: 2030

PostPosted: Mon Sep 11, 2000 6:10 am     Reply with quote
We need a "thumbs up" smiley as well now.

Great stuff balistic!

Nex mentioned something about the shadows being too blue. I can't remember whether there's some rule about (warm light -> cold shadows) and vice versa? I'm not sure, the professionals here could probably talk about that.

As I say, I think that's mission accomplished.
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Hurri-cane
member


Member #
Joined: 01 May 2000
Posts: 466
Location: sweden

PostPosted: Mon Sep 11, 2000 6:10 am     Reply with quote
really nice,if there is a thing to crit its: the year rings in the wood shouldnt maybe be that big....if its compressed wood, it would be smaller and more narrow.....hope you understand me, cuz i dont understand my self even =)) (almost anyways)

good job..
just my lousy, dirty, 2 cents from the fridge (?)

.caneman
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Transcendent
member


Member #
Joined: 07 Sep 2000
Posts: 53
Location: Somewhere, Somtime, Somehow

PostPosted: Mon Sep 11, 2000 6:23 am     Reply with quote
The lighting ... the soft shadows ... the textures ... Wow ...
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balistic
member


Member #
Joined: 01 Jun 2000
Posts: 2599
Location: Reno, NV, USA

PostPosted: Mon Sep 11, 2000 7:09 am     Reply with quote
Wow, thanks for the feedback guys!

I'm glad someone noticed the JeffK tag

Here's a link to a wireframe version, if anyone is curious:
http://www.bprince.com/AmericanFlatWires.jpg



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Brian "balistic" Prince
3D Artist
Eggington Productions
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Togusa
junior member


Member #
Joined: 03 Apr 2000
Posts: 45
Location: Vienna, Austria

PostPosted: Mon Sep 11, 2000 7:34 am     Reply with quote
Wow, very very impressive!

I wanna see the camera move :-)
I'm just curious, how long was the render time for that single pic?

-
togusa
www.shamino.com
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Rinaldo
member


Member #
Joined: 09 Jun 2000
Posts: 1367
Location: Adelaide, Australia

PostPosted: Mon Sep 11, 2000 8:01 am     Reply with quote
"Bryce Sux" (am I seeing things?) LOL.

Very nice Balistic

Interesting to see the wireframe. do you model those hils by hand?
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balistic
member


Member #
Joined: 01 Jun 2000
Posts: 2599
Location: Reno, NV, USA

PostPosted: Mon Sep 11, 2000 8:11 am     Reply with quote
Rendering took about six hours on a K7 700 with 256 megs of RAM (it swapped to the disk quite a bit towards the end).

Rinaldo: caught red-handed

The terrain started out as a height map, and I used RebumpX to turn it into a .seg file. I spent a lot of time pulling points from the camera view to get it to look just right though.

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Brian "balistic" Prince
3D Artist
Eggington Productions
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Worthy
member


Member #
Joined: 26 Jun 2000
Posts: 143

PostPosted: Mon Sep 11, 2000 10:00 am     Reply with quote
maybe ive been out of the loop..but when did Hash get a nice rendering engine? nice work Brian!

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3D Sculptor
Viewpoint Digital
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Axl
member


Member #
Joined: 11 Mar 2000
Posts: 411
Location: London, England

PostPosted: Tue Sep 12, 2000 9:39 am     Reply with quote
Nice to see some 3d work.
The lighting in the scene adds alot to the piece and looks as though you've spent alot time on it. I like the plant life seen through the doorway and the small touches like the hinges on the door frame and the broken window frames.
Good stuff.
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