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Topic : "new character in progress" |
geelimp Guest
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Posted: Wed Aug 30, 2000 2:33 pm |
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This is a new character I'm working on. More renders of it at http://www.3dluvr.com/glimp/bones2.htm
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I'm looking for a job in the videogame business (or any graphics work in general) in _Norway_. Does anyone know of firms that is hireing artists ?
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Even, http://www.3dluvr.com/glimp |
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Visigoth Guest
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Posted: Wed Aug 30, 2000 2:57 pm |
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I can't place why... But his maxilla and mandible look a little funny.. Otherwise, it looks cool
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Your car is a fiberglass penis extension. |
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samdragon member
Member # Joined: 05 May 2000 Posts: 487 Location: Indianapolis
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Posted: Wed Aug 30, 2000 4:10 pm |
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Maybe it's just me and my sick way of thinking, but i would love to see this thing, just as it is, jumping around on it's spine and doing very nasty things to stuff.
I'm not sure how realistic you are wanting to go with this, but I'm guessing your wanting something very close, here are some of the things I noticed first, aside from what was pointed out by Visigoth..
Eye sockets are too thin and the nasal structure is also too thin, it's as if it has no true dimention to it. Looks like it's made of paper.
You may also want to throw in some cranial sutures, just because I'm picky, it's up to you though. I just think it would break up the smoothness of the cranium. Or put a hole in it's head. that would be interesting.
If you're gonna do a skeleton, make it something interesting than just a skeleton, try to give it some visual character. I know you're not done, so maybe that's in the future.
another suggestion, if you ever get the chance to look at real bones, you'll notice they are not smooth, they have all kinds of knots and stuff on em. Most illustrations are idealized representations of bones, the real thing is alot better. So maybe you could make some small bump, or displacement maps on the bones to give them some raised places here and there. It would keep them from looking so tubelike and smooth.
Very nice, I hope you show us more as you work on it.
Awesome skull texture BTW. |
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Francis member
Member # Joined: 18 Mar 2000 Posts: 1155 Location: San Diego, CA
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Posted: Wed Aug 30, 2000 4:43 pm |
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quote: Originally posted by Visigoth:
I can't place why... But his maxilla and mandible look a little funny.. Otherwise, it looks cool
I think it's the "lips." But otherwise damn nice.
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Francis Tsai
TeamGT Studios |
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geelimp Guest
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Posted: Thu Aug 31, 2000 2:44 am |
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Thanks alot for the comments guys. I had some problems understanding the 'scientific' names you used, but I found a 'Atlas over the human skeleton' online so now I read you
I wanted the skeleton to look as real as possible, but I don't want to spend 25 hours modeling details for the head.... so I kind of modeled till I liked the look of it. I do want to change the 'mouth' and maybe the teeth too. hmmm and maybe the eyes and the nose
charles o'skuro: The zygomatic arches gave me some serious trouble. I tried 3 -4 times and ended up with the one you see in the pic above.. I'm pathetic
I'm off to do the rest of the body |
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mantis member
Member # Joined: 03 Jun 2000 Posts: 359 Location: NJ/USA
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Posted: Thu Aug 31, 2000 3:50 am |
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wow! That is great so far. The rest of the body is going to take a long time. There are few problems in it's face which others have mentioned. I don't think you should worry about that sort of stuff.
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Arpan . B
[email protected]
www.liquid2k.com/koma
Highroller Studios |
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seas member
Member # Joined: 01 Apr 2000 Posts: 72 Location: Tumba, Sweden
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Posted: Thu Aug 31, 2000 4:14 am |
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heh...you used the skull texture for the teeth, but i guess you'll fix that later right? and they need to be much more decayed, maybe you should even remove some of them  |
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geelimp Guest
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Posted: Thu Aug 31, 2000 8:47 am |
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seas, The teeth has its own texture.. I made the skull texture dirty in that area because I wanted it to 'blend' with the teeth
I do want to remodel those teeth, but is a lot of work.. I'll do it when I'm done with the rest of the body |
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