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Author   Topic : "fast pic.."
ceenda
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Joined: 27 Jun 2000
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PostPosted: Wed Aug 16, 2000 12:07 pm     Reply with quote
micke: The shading and tone on the face is excellent! He has a kinda Dan Dare look about him.

At this point I should say that me giving you advice feels like Mr Bean teaching Tiger Woods how to play golf but, well, here's my 2 quids worth. Just a rough 5min update on your cool pic.

BTW - the red lines are meant to be guiding lines and not an attempt at shading!



[This message has been edited by ceenda (edited August 16, 2000).]
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Plop
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PostPosted: Wed Aug 16, 2000 12:07 pm     Reply with quote
Kickass drawing. The only thing that i noticed is that the face needs to be a little deeper into the helmet. The helmet is pretty large, and has quite a bit of mass in the back, but in the front the face seems almost squeezed out of it.

I'd work over it but i dont want to mess it up, cause i know i would
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Affected
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Joined: 22 Oct 1999
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PostPosted: Wed Aug 16, 2000 12:26 pm     Reply with quote
How could I refuse that invitation?



The changes I made were pretty minor - mainly I tried to give the right cheekbone a little more shape.

------------------
Affected

Democracy is a lie

http://affected.xs.mw

[This message has been edited by Affected (edited August 16, 2000).]
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DuKEZ
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Joined: 03 Nov 1999
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PostPosted: Wed Aug 16, 2000 12:33 pm     Reply with quote
minor indeed i barely see any difference to mickes original.. well cept more shades of color on that cheek

[This message has been edited by DuKEZ (edited August 16, 2000).]
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Qory
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Joined: 12 Jan 2000
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Location: Terrace, BC, Canada

PostPosted: Wed Aug 16, 2000 1:22 pm     Reply with quote
Alright, I'm no expert either, but it seems to me that the light source on the face is coming from somewhere to the right of the perspective, whereas the light source on the helmet seems to be beside the guy in the picture.
It makes it look almost as though the helmets rotated a bit to the left on the head (from the guy's perspective... to the right from our viewpoint)
I hope this helped... and if it didn't, just isolate the helmet and look at the orientation, figure out which way it's pointing and do the same for the face... I dont' think it's the same place

I hope this was somewhat helpful

Qory
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Fred Flick Stone
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PostPosted: Wed Aug 16, 2000 2:25 pm     Reply with quote

Iknocked these out quickly between drawings at work, just about five minutes total was spent on these images, so there are many minor flaws. If I were going to do this image myself, I would spend more time lining things up right in the drawing.

Micke-I hope this can help a bit. I started one, and I put a head inside it to show its rough location to the helmet. It looks like your melmet might have soft layers to it, so I would maybe relax it a little bit more. But, as far as the tech goes, keep it similar to design wirk. Find the centerline in the figure and plot your two halves from that. And find your axis lines, horizontal, vertical, and z axis to keep a good sense of lining up the two halves of greebles.

Then find the center of the head, plot the eye sockets, and then determine the same breakline on both sides of the head of the inner helmet based on the outer corner points of the eyesockets, lips, cheeks, chin etc.

This way, everything ends up looking fairly symetrical, and stays fairly lined up with the same objects on the far side.

This is mostly a step involoved in the set up stages, or the drawing stage=. When you go to ink or color, mostly freehand, with exception tho the circles. be a bit more cautious with them.

As I said before, I hope this helps a bit, I didn't think that helping the painting would help the drawing, so I went this route. Good luck with your work...

[This message has been edited by Fred Flick Stone (edited August 16, 2000).]
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WacoMonkey
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Joined: 26 Apr 2000
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PostPosted: Wed Aug 16, 2000 3:23 pm     Reply with quote
Mikael - great work! I like the very solid use of tones - reminds me of gouache and gives everything a nice dimensionality. i agree with the comment about the face not being deep enough into the helmet. Otherwise, the only thing I can see is that with such a strong background color, shouldn't you be getting some more warm reflected tones into the surfaces that are turning away from you? And probably a strong hard reflection in the goggles, no? the tones in the face are very nice, btw.

Keep up the great stuff, you're developing a(nother!) really solid style.
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eetu
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PostPosted: Wed Aug 16, 2000 8:58 pm     Reply with quote
ok i mainly fixed his upper lip



otherwise i think it's great :)

eetu.

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micke
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Joined: 19 Jan 2000
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PostPosted: Wed Aug 16, 2000 11:16 pm     Reply with quote
Here's a picture done for fun, and just trying to improve things like use of colours, materials..Since it was almost
improvised the design suffered a lot.I'm planning to do more of these to learn more
about painting.
Tell me what you think and if any of you wan't to work over it, it would be interresting
-Micke


------------------
-Mikael Noguchi-

http://www.katode.org/noguchi/
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Chapel
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PostPosted: Wed Aug 16, 2000 11:28 pm     Reply with quote
That is pretty cool micke. Looks like he needs to straighten his helmet though. What did you learn from this little image anyway? You should post that too.

[This message has been edited by Chapel (edited August 16, 2000).]
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Rinaldo
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Joined: 09 Jun 2000
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PostPosted: Wed Aug 16, 2000 11:37 pm     Reply with quote
As always Micke it's a very nice drawing.
on the critique side of things however:
the face seems to be on a slightly different angle to the head gear and rest of body. and because the shoulder is coverd by a bit of red in the bottom right he seems to me to be hunching slightly. I would perhaps have spent an extra minute on the glasses, making them look solid and shiny, just fixed the edges a bit.
But I'm just being picky.
What's that you say "work over one of Micke's paintings!" gasp...sacrilege.

How long does "fast" entail for you btw.
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SushiMaster
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PostPosted: Thu Aug 17, 2000 2:01 am     Reply with quote
Lol :-P

Daniel
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iska
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Joined: 29 May 2000
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PostPosted: Thu Aug 17, 2000 2:06 am     Reply with quote
*rolls on the floor laughing*

i luv the shading on the "glasses"..!

--iska

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micke
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PostPosted: Thu Aug 17, 2000 3:20 am     Reply with quote
Thanks for the feedback everybody!
The critique was very useful for me. I really should plan things more before jumping right to the fun part.I can see the helmet looks really weird now.
Fred, thanks for your advice.Much appreciated. I tried to do what you said, and
i wanna do the picture from scratch again.
Take a look at the new sketch i did:

Is it better? solid enough?
I would like to get some more feedback from you guys before i go to the next stage.

Thanks again

-Micke

------------------
-Mikael Noguchi-

http://www.katode.org/noguchi/
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eetu
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PostPosted: Thu Aug 17, 2000 3:49 am     Reply with quote
looks good!

..but there's still something odd about that upper lip - as if something was missing. dunno.

<grin>

eetu.
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Sumaleth
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PostPosted: Thu Aug 17, 2000 4:32 am     Reply with quote
If I was going to make a comment about the new sketch it would be that the shoulders feel too far "forward". And too close to the head too. Well, something about the torso/shoulder pads don't look quite natural. The head looks great.

I really love the original color image too.

Sumaleth.
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Chapel
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Joined: 18 Mar 2000
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PostPosted: Thu Aug 17, 2000 4:50 am     Reply with quote
The shoulder pads are slanting down too much too soon. I think that is what Sumaleth was trying to figure out. I tried to find something wrong with the mouth, but damn micke your good. Anyway, I threw some lines on to show you what I meant. Oh the blue lines are just a way to check the mouth width and micke is right on. I think it will look more natural when he paints it.



[This message has been edited by Chapel (edited August 17, 2000).]
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Sumaleth
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PostPosted: Thu Aug 17, 2000 5:42 am     Reply with quote
That blue line check is excellent! I always proportion the eyes/nose/mouth wrong in relation to each other, that will help a lot.

Sumaleth
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Chapel
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PostPosted: Thu Aug 17, 2000 5:54 am     Reply with quote
Case your wondering what exactly it is. Its a line that goes from the center line to the edge of the eye pass the edge of the nose. That is how you can kinda determine the edge of the mouth. This picture is at an angle, so the line does pass the edge of the eye if you were looking at him straight on. micke is good. I wish I could draw like I think. Maybe I'll just get back to basics.
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Sumaleth
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PostPosted: Thu Aug 17, 2000 6:55 am     Reply with quote


I've previously made several aborted attempts to do an 'Arthur' picture, all turned out pretty crap. When I saw Micke's image I thought that, as a joke, I'd replace the sci-fi helmet with some knights armor and give him some facial hair.

But then I thought I'd probably learn more if I had a go at copying the face so thats what I did! Hope you don't mind Micke!

I made him look a bit older and used a different color scheme but otherwise I was really just trying to learn how to draw those faces by duplicating. This come up a lot better than my previous attempts .

Sumaleth


[This message has been edited by Sumaleth (edited August 17, 2000).]
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Chapel
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PostPosted: Thu Aug 17, 2000 7:00 am     Reply with quote
Pretty cool Sumaleth, but it looks like you just recreated the problem micke had with his original. His helmet is at a different angle than his face. Also, the left side of his face seems a little wide?
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eetu
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PostPosted: Thu Aug 17, 2000 7:17 am     Reply with quote
ok now we're talking! =D

eetu.
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Sumaleth
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PostPosted: Thu Aug 17, 2000 7:18 am     Reply with quote
Chapel; I redrew the helmet probably 6 times trying to get it to look right. If it's not right now then I give up :}.

Sumaleth.
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Chapel
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PostPosted: Thu Aug 17, 2000 7:20 am     Reply with quote
Reminds me of a sketch I did yesterday.



2 minute jobby. I might go back and clean it up.
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micke
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PostPosted: Thu Aug 17, 2000 8:23 am     Reply with quote
Ok i'm back..
I changed the sketch a bit during the lunch
mostly the shoulderpads that looked weird. i also made it clearer and fixed some curves and ovals. Is it solid enough now?

Anyone?

-Micke

------------------
-Mikael Noguchi-

http://www.katode.org/noguchi/
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Chapel
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PostPosted: Thu Aug 17, 2000 8:41 am     Reply with quote
Looks sweet micke. Now paint it. hehe
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Fred Flick Stone
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PostPosted: Fri Aug 18, 2000 10:47 am     Reply with quote

Micke, I know this is late, I haven't been foruming much because I have to get a lot done. I have given you a small sketch to help figure out a torso.

Do your sketch with a complete torso, then go back in and crop it to the dimensions you are looking for.

When you start with a cropped image, you will get distortion as you aren't thinking beyond the picture plane. Cropping a larger study always keeps the peices help together.

I hope this helps a little. THese were drawn thumbnail size, and I scanned them in at 200% so you could see them. The rason for the crude edges.

Good luck with your image and can't wait to see the final version...

[This message has been edited by Fred Flick Stone (edited August 18, 2000).]

[This message has been edited by Fred Flick Stone (edited August 18, 2000).]

[This message has been edited by Fred Flick Stone (edited August 18, 2000).]

[This message has been edited by Fred Flick Stone (edited August 18, 2000).]
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Chapel
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PostPosted: Fri Aug 18, 2000 10:53 am     Reply with quote


Here Fred. Spelling.. hehe
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Fred Flick Stone
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PostPosted: Fri Aug 18, 2000 10:54 am     Reply with quote
Chapel, thank you, dislexia sets in yet again...
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Chapel
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PostPosted: Fri Aug 18, 2000 10:58 am     Reply with quote
Fred: What size paper do you usually do your art on? Or better yet how big do you make your drawings when you start out? You said that these are 200% bigger than the thumbnail but they are pretty detailed.
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