![](templates/drizz/images/forum_logo_2.gif) |
|
![This topic is locked: you cannot edit posts or make replies.](templates/drizz/images/lang_english/reply-locked.gif) |
View previous topic :: View next topic |
Author |
Topic : "Polygon Smoothing woes{HELP}" |
ScoobyDoo member
Member # Joined: 22 Feb 2000 Posts: 199 Location: Las Vegs, Nevada, USA
|
Posted: Fri Aug 11, 2000 3:13 am |
|
![](templates/drizz/images/hrline.gif) |
Ive been working on this character model for a little while now, and its my first real one, all done up nicely, and I'm having some problems with some polys I extruded from the torso.
These are supposed to comprise the abdomen, but for some reason no matter what I seem to do it wont smooth them out.
I used 3DS Max 3+ and started with a cylinder deformed to this shape.
------------------
Scoobydoobydooooooo! |
|
Back to top |
|
faustgfx member
Member # Joined: 15 Mar 2000 Posts: 4833 Location: unfortunately, very near you.
|
Posted: Fri Aug 11, 2000 3:16 am |
|
![](templates/drizz/images/hrline.gif) |
check the normals
make individual smoothing groups for the faces
delete the faces, leave the vertices, then re-create the faces with the create polygon tool thingamajic
or just use Nendo..
------------------
the not so resident caustic bitch, and the owls turned back the way they are.. even the foos ain't trippin' no more. icq#35983387 / [email protected] |
|
Back to top |
|
waylon member
Member # Joined: 05 Jul 2000 Posts: 762 Location: Milwaukee, WI US
|
Posted: Fri Aug 11, 2000 3:26 am |
|
![](templates/drizz/images/hrline.gif) |
Like faustgfx said, what you're looking for is the smoothing groups. If you're in Edit Mesh mode, go to "Polygon" mode, and scroll all the way to the bottom. You'll see this.
Any faces that you want smoothed to each other, put in the same smoothing group! Pretty easy, once you know where to look for it.
Nice model, incidentally. |
|
Back to top |
|
faustgfx member
Member # Joined: 15 Mar 2000 Posts: 4833 Location: unfortunately, very near you.
|
Posted: Fri Aug 11, 2000 3:32 am |
|
![](templates/drizz/images/hrline.gif) |
and still, a smart man would use Nendo. it's cheap as shit too.
------------------
the not so resident caustic bitch, and the owls turned back the way they are.. even the foos ain't trippin' no more. icq#35983387 / [email protected] |
|
Back to top |
|
ScoobyDoo member
Member # Joined: 22 Feb 2000 Posts: 199 Location: Las Vegs, Nevada, USA
|
Posted: Fri Aug 11, 2000 3:37 am |
|
![](templates/drizz/images/hrline.gif) |
quote: Originally posted by waylon:
Like faustgfx said, what you're looking for is the smoothing groups. If you're in Edit Mesh mode, go to "Polygon" mode, and scroll all the way to the bottom. You'll see this.
Any faces that you want smoothed to each other, put in the same smoothing group! Pretty easy, once you know where to look for it.
Nice model, incidentally.
Thanks, I already knew about the smoothing groups though. I believe Ive figured it out though.
What it turns out is, that for some reason when I extruded the poly's, I got duplicate vertecies, and because they were still visible poly's, but different vertecies, no matter how close they were to the other polygons, they still didnt share an edge, so the program wouldnt smooth them.
------------------
Scoobydoobydooooooo! |
|
Back to top |
|
ScoobyDoo member
Member # Joined: 22 Feb 2000 Posts: 199 Location: Las Vegs, Nevada, USA
|
Posted: Fri Aug 11, 2000 6:17 am |
|
![](templates/drizz/images/hrline.gif) |
Now, Grooved, Smoothed, and Improved.
I figured out the problem, and fixed that, as well as making several other small changes(merging the head and the torso mesh), and am now starting work on the lower body.
When Im done Ill do up a render of the whole body, + one with all of his "gear" on, which Ive removed from these renders.
------------------
Scoobydoobydooooooo! |
|
Back to top |
|
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum
|
|
Powered by phpBB © 2005 phpBB Group
|