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Author   Topic : "Some new eye candy (help wanted with a couple of things)"
Rinaldo
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Joined: 09 Jun 2000
Posts: 1367
Location: Adelaide, Australia

PostPosted: Mon Jul 17, 2000 10:59 am     Reply with quote
Here's some things that have been keeping me up late at night.


I always wanted to do a space ship. And my perspective is a bit shonky so I decided to have a shot at doing one of those conceptuial style drawings.




This is some anatomy practice. I thought that I'd seek help on possible problems before I invested time into the fine details.
Besides I like it when other people post their unfinished stuff.
I am having troble with the hands.



After hearing Freds Image theme I couldn't get this image out of my head. it was preventing me from doing something that really fit the bill so I decided to banish it in the nicest possible way. Its not finished either, kinda thinking of it as a sketch. Does anyone think it deserves furthur attention?



By the way the last two represent my first non-scanned-sketch paintings.

Feel free to redraw or touch-up


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nori
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Joined: 01 Apr 2000
Posts: 500
Location: Los Angeles, CA

PostPosted: Mon Jul 17, 2000 2:22 pm     Reply with quote
very nice. I like those a lot.
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TeAnne
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Joined: 13 Jul 2000
Posts: 130
Location: Western Australia

PostPosted: Mon Jul 17, 2000 2:45 pm     Reply with quote
I like the form you are creating in the first one. I love the movement in the second one and the freedom in the last one. Three very diffterent styles...Excellent.

------------------
THE HIT LIST
quote:
Poets utter great and wise things which they do not themselves understand.
Plato (c. 427-347 B.C.), Greek philosopher.
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SushiMaster
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Joined: 11 Jul 2000
Posts: 304
Location: Switzerland + UK

PostPosted: Mon Jul 17, 2000 2:50 pm     Reply with quote
Suffice to say that I wish my perspective was that shonky, my hands were that bad and my sketches were that undeserving of further attention!

:-P

Daniel
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Rinaldo
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Joined: 09 Jun 2000
Posts: 1367
Location: Adelaide, Australia

PostPosted: Mon Jul 17, 2000 10:11 pm     Reply with quote
Thanks people.

Feeling a bit full of myself now I think I need some hardcore nasty critisism now, to even things out.

Looking at that hand now it does seem pretty good but I'm sure there's something wrong with it, and I'd like to really get good at doing hands. So please if anyone has any coments.

I'm glad you liked them.

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Transcendence
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Joined: 11 Jun 2000
Posts: 242
Location: Murfreesboro, TN

PostPosted: Mon Jul 17, 2000 10:32 pm     Reply with quote
I love all 3 of those. Like most others, the bottom 2 are favored.

I think I know what you're meaning about the hands now. On the Left hand, 3rd figner [counting thumb] it looks like her finger was chopped off. Though how the perspective is, it looks almost correct. Put your hand in that position and perspective, view it from the front and you should have a sliver of that finger showing. That's my only critiquing. Wonderful job on all 3.
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ceenda
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Joined: 27 Jun 2000
Posts: 2030

PostPosted: Mon Jul 17, 2000 11:11 pm     Reply with quote
Rinaldo! Check those URLS!!!

I'll be waiting avidly.
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Rinaldo
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Joined: 09 Jun 2000
Posts: 1367
Location: Adelaide, Australia

PostPosted: Wed Jul 19, 2000 8:46 am     Reply with quote
Here's an updated and magnified version of the hand. To my eyes it is looking pretty good, yet I still feel uncomfortable with the thumb. I am totally blind to it now, and would appreciate any comments.



I was also concerned about some other things which could go in another thread, but there seem to be a lot of little threads at the moment so I'll try and talk about it here as it is more of a personal issue.

I am seriously considering/wanting to work in the computer game industry. I have gone for a job at a particular company and they said that I would need to learn a bit of MAX, because even though I wanted to do more 2d conceptual stuff. they would need me to be able to do modelling/texturing and possibly animation, when conceptual stuff is not required. Ok fine, I have no problem with this.
My query is two fold. First I was wondering what people working in the same industry (or with knowledge of) thought of the quality of my 2D stuff. What kind of skills does one need? Although this will invariably revolve around whatever project is being worked on. I was wondering whether there were any areas that I have left gaping open. I can post my entire portfolio, If anyone is seriously interested in helping me with this. But I have posted most of it on this forum in the few threads that have contained my art. There is a page of life drawing that I haven't posted and a big set of sketches that I use as a portfolio along with the other stuff I have posted.

The second tier of my concern was about the MAX stuff that game creation involves.
I haven't really touched the program yet but have a brief understanding of the issues involved.
How different is doing Modelling/texturing etc. to drawing in 2d? Is it fun, is it hack work how hard is it, etc.
Is it like "yeah, you'll have no problems picking up the skills" or is it more like "you really have your work cut out for you".
I guess I'm more curious than anything. Any information of what this sort of environment is like would be of great help to me.


Sorry to bother anyone but this issue has been churning around in my head for a while. If you know what I mean.



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Kramer
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Joined: 17 Jul 2000
Posts: 11

PostPosted: Wed Jul 19, 2000 9:12 am     Reply with quote
I'm in the reverse situation as you. I am highly skilled with 3d Studio, but lack traditional drawing/art skills. So I can make and animate my own models, but I'm not very good at texturing them, or conceptualizing new character/weapon designs.

I'd have to say that you have your work cut out for you, instead of opting to say your 2d skills will decrease the curve into the 3d modeling realm. I'm sorry to be the bearer of bad news, but modeling is completely different from drawing/painting.

Modeling is more akin to building things. Efficiency is in most cases the number one objective, lack of model detail has to be made up with good texturing. (I'm referring to the usual game company work of low poly models)

Either way, it's just one(or more) utils you have to get used to, and then a whole new concept to play with. Yes eventually your 2d skills will help a lot (texturing and texture mesh layout) but for now, you should be prepared to work hard to gain skills in Max.

High count modeling is easier, so start with that, make nice curvy ineffiecient models that render well. Then learn to cut the fat where you can, draw the eyes instead of modeling them, cut some polys off the nose but keep the same shape. Be effiecient any way you can.

Your understanding of the human form, and ability to perceive objects as they are will indeed help you along, but you're got to learn the technical how-to before you can start making that cylinder look like a human.

Good luck to you, I'll be happy to answer any Max question you have.

Oh and btw, animation is the absolute hardest thing there is to learn. It takes years to learn to animate humans correctly. Paul Steed (formerly of Id) has been animating for 7+ years and says he still doesn't have a handle on it.

So don't try to master animation until you're in the industry. You are not required to do modeling/texturing & animation at most places.

Kramer
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Rinaldo
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Joined: 09 Jun 2000
Posts: 1367
Location: Adelaide, Australia

PostPosted: Wed Jul 19, 2000 9:40 am     Reply with quote
Thanks for that Kramer.

Interesting to hear what someone in your position has to say. I think that I would only be doing Modeling and texturing, becase as you say Animation has a serious learning curve (from what I have attempted and heard).

I've been looking around for a place like this forum that concentrates on MAX and stuff related to game development. Where do people hang out on the net if they do this sort of thing. I have found a couple of places that look promising but I am still looking.
Do you know of any really good tutorials on stuff like this. Doing charachters and skins for quake3 and stuff is what I was considering as a good start.

Anyway thanks for that.
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29A
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Joined: 08 May 2000
Posts: 110
Location: Stockholm, Sweden

PostPosted: Wed Jul 19, 2000 9:41 am     Reply with quote
Acctually, I would say that being good at drawing gives you an edge in the 3D field. Since you can visualize things in 3D 'manually' and have a good feeling about mass and spaces you'd have a better chance at making a great model than someone that has started the opposite way (like me).
When I say a great model, I mean one that LOOKS great, not one that has 'correct' sizes, the error that techies that do 3D tend to do.

To summarize it, you have a good chance of learning MAX and getting good at it, aspecially if you get to do your own models.

So, get on with it, I'll be waiting to see your games...

------------------
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I'm not defect!
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Rinaldo
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Joined: 09 Jun 2000
Posts: 1367
Location: Adelaide, Australia

PostPosted: Wed Jul 19, 2000 10:03 am     Reply with quote
Thanks for the encouragment. I'll be getting a student copy of MAX shortly, and I'll definitly be going balls-to-the-wall as far as learning it goes. I talked to someone at the company and he was of the opinion that it would't be that much of a hurdle. But the sooner I can get it down, the closer I'll be to getting the job.
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Proff
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Joined: 09 Jul 2000
Posts: 1
Location: Germany

PostPosted: Wed Jul 19, 2000 12:47 pm     Reply with quote
Hi,

this is my first post, since I think I have to say something now. I have read this forum for some time now. I want to learn drawing, because I want to enhance my creative side.

But now to your problem with the hand. I think I know what's the problem. Try to hold your hand like in the drawing, it's not very easy. The thumb is drawn from the side, but it's very unnatural till imposible to hold the hand like that. The thumb should be turned a little bit, so you can see the top of it. I hope you understand my explanation, because I'm not very good in english. I would draw what I mean, if I could draw like that

Proff
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Rinaldo
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Joined: 09 Jun 2000
Posts: 1367
Location: Adelaide, Australia

PostPosted: Wed Jul 19, 2000 12:56 pm     Reply with quote
Greetings and welcome Proff

Damn... I shoulda known better than that, you are totaly utterly right.

Tis getting late where I come from so I think I'll redo it l8r though,

That was such an obvious thing that I kinda skipped over it. I still feel that it is too long/big tho. Where should it come to?

Anyway thanks for that

hell I knew it was there I was just err... teting y... *sigh*

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Affected
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Joined: 22 Oct 1999
Posts: 1854
Location: Helsinki, Finland

PostPosted: Wed Jul 19, 2000 11:03 pm     Reply with quote
I like the styles a lot. A LOT.

I thought the fastest way to eplain what I think would improve the hand was to show you, so I edited it a bit. hope you don't mind:


I also darkened some parts of the webby bit between the index finger and thumb (I don't know the correct term) to make it seem a bit thinner.

------------------
Affected

Democracy is a lie

http://affected.xs.mw
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Rinaldo
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Joined: 09 Jun 2000
Posts: 1367
Location: Adelaide, Australia

PostPosted: Wed Jul 19, 2000 11:22 pm     Reply with quote
Cheers Affected

It's looking better. I still think there is something wrong with the length of the thumb tho. But I'm not sure what. It might be too long/big. But I was getting a bit worried about messing with it too much as it looks okay (if not anatomicaly correct) as is.

I Think that the best way of geting the info across is by redrawing, mostly people who are visuial, are not all that good at explaining things (fred is a welcome exeption) and seeing as 94% (or something) of comunication is non verbal anyway it doesn't spell out good chances of anyone on this board being able to get the message across

I'm actuialy waitng for someone like spooge to redraw something of mine so I can print it out, frame it, and hang it on my wall. (tounge only half in cheek...you listening spooge?)

Anyways thanx.

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