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Topic : "couple of heads for review (non-injury OK)" |
Francis member
Member # Joined: 18 Mar 2000 Posts: 1155 Location: San Diego, CA
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Posted: Tue Jul 11, 2000 7:44 am |
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Working on these in my spare time. Don't think the mouth is working on witchie.
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Francis Tsai
TeamGT Studios |
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el tigre member
Member # Joined: 27 May 2000 Posts: 463 Location: scotland
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Posted: Tue Jul 11, 2000 8:40 am |
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Francis,
Had a butchers at your site.....wayyyy cool man. Two Thumbs Fresh!!!!
As for the paintings, How BIG are Witchies breasts, looks like its neck'n'neck in the Zepplin race man! The lips just need more definition, they're fairly flat at the moment, give the upper lip more shadow to suggest the inward slope.
Apart from that they're easily better than any of my attempts by at least a factor of 25!
Good Work.
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Does anyone know the secret formula? :� |
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Nex member
Member # Joined: 25 Mar 2000 Posts: 2086 Location: Austria
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Posted: Tue Jul 11, 2000 8:54 am |
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Hi Francis,
beautiful work there.
I think in the first one the neck is a bit strange (too small) but maybe I'm wrong.
The eyes could be a few pixels lower maybe.. they seem too high for me.
Really like the second one's face and hair
Cya
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- Nex
http://on.to/nex |
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poxen member
Member # Joined: 23 Apr 2000 Posts: 356 Location: Stenungsund, Sweden
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Posted: Tue Jul 11, 2000 8:55 am |
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nice...
if...
i hold my hands over the girls mouths...
you better fix them...they are to close to the nose and the overlipp is to fat..fix this and the pics will be awsome..
poxen |
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Tinusch member
Member # Joined: 25 Dec 1999 Posts: 2757 Location: Rhode Island, USA
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Posted: Tue Jul 11, 2000 8:58 am |
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"Non-injury".... Heh, I didn't get that at first, but then I read the rest of the threads...
Awesome pics. Love the hair. Did you do each strand individually? There's something about the top lip in the first pic that just doesn't look right, though. I don't know exactly what it is. Oh well. Awesome job anyway. |
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Rinaldo member
Member # Joined: 09 Jun 2000 Posts: 1367 Location: Adelaide, Australia
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Posted: Tue Jul 11, 2000 9:16 am |
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Hey Francis
A few thoughts:
Things are looking good. I like the hair, you're really starting to get it down.
the Whitchblade character's mouth makes me uncomfortable but the eyes are more of a problem at the moment. the left one should be a bit more side on and possibly a bit more to the right. As is, it's making the face look a bit flat. The rendering of the eyes is really good though.
the bottom one needs more work on the light sourcing of the body so that it matches the face.
Overall their lookin good. I really like your stuff.
[This message has been edited by Rinaldo (edited July 11, 2000).] |
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SaltyDog member
Member # Joined: 06 Apr 2000 Posts: 206
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Posted: Tue Jul 11, 2000 9:25 am |
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Nice stuff, but I have to agree on the breasts on Witchblade...do they have their own zipcode?!? I know the style that the comic is drawn in exaggerates certain parts of the female anatomy to ungodly proportions, but dang...that just isn't right! I'd put a back brace on her quick!! |
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Danny member
Member # Joined: 27 Jan 2000 Posts: 386 Location: Alcyone, Pleiadians
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Posted: Tue Jul 11, 2000 10:51 am |
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Oh.. haven't done this in a while... reply on a pic that is..
Anyway.. /me likes these! They're pretty damn nice already Francis..
My advice on Witchblade (Sarah?) would be to check her right eye (left for viewer). It seems a bit sheared. I think the main cause of this is the white of the eye on both sides. Pull it out a bit further and perhaps darken it a bit towards the top and shaded areas. The other eye looks wonderfull! Great eyebrow there aswell..
As for the mouth, looks like she is pouting a tad too much. Try to curve the lips a bit more on the vertical.. Darken them a bit more as they curve inwards. As for the shadow side of her face, I don't know if it's my monitor settings, but it's intensely dark which makes her face too V-shaped.
Anyway, I'd love to see these finished!
Cool work dude...
Danny
ps. mouths always take time and tweaking to get right if you ask me...
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Trust in Trance |
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Gambit member
Member # Joined: 01 Jul 2000 Posts: 213 Location: Las Vegas, NV, USA
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Posted: Tue Jul 11, 2000 1:16 pm |
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Great stuff, Francis Thanks for posting some of your new work! Great job.
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www.gamingvault.com |
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Frost member
Member # Joined: 12 Jan 2000 Posts: 2662 Location: Montr�al, Canada
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Posted: Tue Jul 11, 2000 1:58 pm |
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Nice work Francis. For the lips on Witch, the perspective seems too pushed so the viewer's left side of the top lip is too small vertically IMO. Very nice work.
Mosselchick has a few problems however... huge shoulders and arms, breasts too high up, the eyes are resting on a different viewpoint than the face, .. a big contrast with the above one which is much better.
Hope I wasn't too harsh.
cheers,
frost. |
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Fred Flick Stone member
Member # Joined: 12 Apr 2000 Posts: 745 Location: San Diego, Ca, USA
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Posted: Tue Jul 11, 2000 2:00 pm |
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Wow, I come back from moving and there is all this great art on the forum, and spooge is back with great art once again. Sorry, Francis, this stuff is great too, I just get all into it when I see so much cool stuff...
Head number 1: First, her right eye is too 2 dimensional. The foreground eye is really well developed, but the further eye has a pasted on decal look. You have shown the entireeye, from corner to corner, and in a semi 3/4 to 3/4 sot, the nose overlaps the tearduct of the eye to a degree, depending upon the angle viewed obviously. The eyebrows are a bit inconsistent, and the closer one is too far across the side plane of the skull. Pinch off about a pupil width's worth of length and your good to go. I have no other way to describe how much you need to eliminate, so comparing it to another object in the image is the best way I can figure.
Back to the eyes. I gave you that description at work so I am moving on...
The nose-bridge is a bit too straight, and the ball area of the nose should be better defined. Good description of the under plane of the nose, but the reflective light is encroaching upon the light side values, I wouldn't doubt it if it could be blended out into the light side.
The septum, the small notch just below the nose, is too light. Think of this as a shallow bowl, one side will not be getting any light on it, while the rest does.
As for the lips, between the lips is too outlined. The lips part, if only a small prtion of the lips are open this will create a hole, the rest of the lips will be adhered to each other, with only value separating them, not outlines. You divided the upper lip too much in half. One side, the far side, is the correct value, the near side is too light. It would be equal to the value on the other side of the lip you drew up. THe upper lip is an underplane, so none of it is going to catch any light, and the reflective light in it would be much more subtle. The lower lip is too divided into thirds. The top which is really lit, an outline that should serve as a core shadow but doesn't quite work yet, and under that you have reflective light. This lip, in the case of a pretty woman would be a bit more rounded, softer and sexier. The reflective light wont be as bright as you have it, much like the upper lip and under the nose, value troubles. Also, that core shadow should be have a softer transition into the other planes, but it should also connect from corner of mouth to corner, pinching as it gets closer to the corners. And watch the point you placed in the center of the upper lip. The upper lip has this shape in it, but the lower lip normally doesn't complement it, it tends to flatten it out a bit more if the lips are closed.
The core shadow under the chin is too thick on the wrong side of the chin. The thicker plane is closer to us, or the side recieving less light. The plane on the light side is recieving direct light, as a result, less darker values, and much more subtle than has been described here.
The hair is a bit too on the stringy side. You know all the texture brushes I am creating? Try creating one for hair, a sublte rake like brush. Or, just think masses first, then pull out a few strands as top surface detail. Hair is has the same rule of thumb as everything else, start with the general block in, get the big shapes working first, find your form, then add the details.
The shadow on her forehead is too straight, or geometric, and way too dark. The forhead has a greater range of transition to it than the rest of the face,as it is like a large flattened ball, so the only time you would get a really harsh cast shadow was if the light were pointing at the model directly from the side, or directly from in front, thus defining the real change of plane on the skull, or showing the front to side division blatantly...
Another helpful hint, in the cores of the shadows, keep you tones the way you have them, but in the reflective light areas try pumping more color into them, warm color, since you are bleaching the skin with white in your tones in the direct light area. The way you are painting the head right now, it looks like you are just doing a ramping up or down of one hue, this works for a monotone image, but not full color images.
THe second girl looks like she has some ethnicity to her, either asian or african of sorts. Her body seems a bit too ripped, or over developed for a pretty type. Not to mention her arms look out of proportion to the rest of the body.
The eyebrows are a bit too thick, but there could be a debate of style here, so this is your call. The eyes are crooked on her head, if you run parallels across the face plane, the nostrils and corners of the lips are all parallel to each other, but the eyes are on a down tilt from the right eye to the left. In addition, you have a fairly developed upper eyelid on the left eye, where the right eye is abscent of one altogether. This might be where the eye design was thrown off.
And again, the hair is a bit too strandy...and you might have a bit more of her left nostril showing than you want to have showing.
That is all for now, if I see anything else, I will bug you at work about it.
To anyone who might think this a bit too harsh, yes this was a harsh crit, but Francis is looking for the truth in his art, not any fluffy talk. Honest critiques are not about bashing art or the person who drew it, they are about finding the mistakes the artist may not have seen because of being too close to the work, and/or because the artist who did the work may not know these things. Just a disclaimer in case someone thinks I am just TOO DAMN MEAN or something funny like that...cheers
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Worthy member
Member # Joined: 26 Jun 2000 Posts: 143
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Posted: Tue Jul 11, 2000 2:01 pm |
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gotta agree with Frost..the definition in your second image..her shoulders are..wayyy too defined. I like her face and hair however..coming along nicely!
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3D Sculptor
Viewpoint Digital |
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Francis member
Member # Joined: 18 Mar 2000 Posts: 1155 Location: San Diego, CA
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Posted: Tue Jul 11, 2000 2:48 pm |
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Thanks - all great, helpful comments. I was going for a more buff type for that second image, but it appears I might have taken it a bit too far for most people's taste.
Like Fred said, it is very helpful to get impressions from other people about something you've been staring at for hours - others see stuff you don't notice.
Also, I don't think any of the comments were harsh. There's a difference between harsh and mean spirited, and nothing here fits the second category. Anyway, I'm here for the art, not the group therapy, so as far as I'm concerned, don't beat around the bush.
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Francis Tsai
TeamGT Studios |
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Fred Flick Stone member
Member # Joined: 12 Apr 2000 Posts: 745 Location: San Diego, Ca, USA
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Posted: Tue Jul 11, 2000 3:06 pm |
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Don't beat around the brush...  |
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Bloodnite member
Member # Joined: 19 May 2000 Posts: 56 Location: VA, USA
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Posted: Tue Jul 11, 2000 3:57 pm |
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Nice pics ya got there... on the first pic... i think you should show more of her neck .. or atleast detail her hair around the neck, leaving a little skin showing... which would look good... right now it looks like she has a tiny neck....
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Life's a bitch and then you die, still tryin' to get a piece of that apple pie... |
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Francis member
Member # Joined: 18 Mar 2000 Posts: 1155 Location: San Diego, CA
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Posted: Tue Jul 11, 2000 6:43 pm |
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Regarding breast size...
It is probably a bit overdone, but here is the whole figure - does it still seem overly disproportionate?
Well, maybe it is...
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Francis Tsai
TeamGT Studios |
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Cos member
Member # Joined: 05 Mar 2000 Posts: 1332 Location: UK
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Posted: Tue Jul 11, 2000 7:57 pm |
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Really cool Francis, love the eyes and the hair. Something bout the way u do girls shoulders, I think they r a bit too big.. ok maybe shes a bodybuilder that scored one too many steroids heh. And the legs on the last pic look like they bend outwards at the knees too much, kinda looks wrong.. but cool nonetheless =) |
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DeathbyDuplicity member
Member # Joined: 29 Jun 2000 Posts: 183
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Posted: Tue Jul 11, 2000 9:46 pm |
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First time I've ever seen a digital Pezzini! Heh! Looks pretty cool, as for crits most of the inperfections have been pointed out! Especially by Fred, yowza! But on to the pic, that hair is something wonder man! Skin tones are looking good, and anatomy! Except for the broad shoulder thing!
Oh and why is the picture in print screen format? |
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Sedone member
Member # Joined: 11 May 2000 Posts: 455 Location: United States
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Posted: Wed Jul 12, 2000 5:23 am |
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Strangely enough my favorite part of the first pic are her unfinished lower legs.
Making good progress, though.
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sedone's artfolio |
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