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Author   Topic : "Photorealistic 3D landscape, work in progress"
balistic
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Joined: 01 Jun 2000
Posts: 2599
Location: Reno, NV, USA

PostPosted: Wed Jul 05, 2000 9:56 am     Reply with quote


Above is a landscape I've been working on in my spare time. Its only about half finished at this point, so what you see is really just skeletal. There will eventually be a lot more rubble and debris strewn about, and the maps and shaders will be more refined.

Its was modeled and rendered in Animation:Master 8.0, with several textures painted by mouse in Photo-Paint. No GI or radiosity was used, all lighting is manually placed.

Feedback is always cool



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Brian "balistic" Prince
3D Artist
Eggington Productions
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Nex
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Joined: 25 Mar 2000
Posts: 2086
Location: Austria

PostPosted: Wed Jul 05, 2000 10:01 am     Reply with quote
ehmm well, guys what do ya think.. I guess its quite okay

EDIT: phew just checked your site.. i wish max had a better renderer..

Can you compare max and animation master in any way?

Cya

[This message has been edited by Nex (edited July 05, 2000).]
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Gambit
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Joined: 01 Jul 2000
Posts: 213
Location: Las Vegas, NV, USA

PostPosted: Wed Jul 05, 2000 1:01 pm     Reply with quote
Hey balistic, your stuff is just great. Your lighting is incredible and the pieces you have done are wonderful.

Have you ever thought on writing up some tips on lighting or texturing maping?

Anyways, thanks for posting it. Look forward to seeing "American Flat" again when it is done!

---------
www.gamingvault.com
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balistic
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Joined: 01 Jun 2000
Posts: 2599
Location: Reno, NV, USA

PostPosted: Wed Jul 05, 2000 1:15 pm     Reply with quote
Thanks for the compliment!

"Have you ever thought on writing up some tips on lighting or texturing maping?"

I'd like to do an article or tutorial at some point, but when it comes right down to it, someone is going to have to pay me . . . I just don't enjoy writing all that much. What I /do/ try and provide are a lot of shaders, textures, wireframe shots, and workflow timelines when I finish a piece . . . stuff that I can just toss in a zip and let people dissect on their own.

I'll be giving a demo at Hash's SIGGRAPH booth this year, if anyone's headed out for that.

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Brian "balistic" Prince
3D Artist
Eggington Productions

[This message has been edited by balistic (edited July 05, 2000).]
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balistic
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Joined: 01 Jun 2000
Posts: 2599
Location: Reno, NV, USA

PostPosted: Wed Jul 05, 2000 11:29 pm     Reply with quote
"Can you compare max and animation master in any way?"

I've taken a class in Max a while back, but its been so long that the only thing I feel safe comparing are the interfaces . . . and in my opinion, A:M rocks in that department Max has a ton of features, and tons of buttons, but at the cost of having to scroll through endless tool trays. A:M has a few key tools and a very smooth drag-n-drop workflow.

A:M's renderer isn't as fast as Max, but probably has more features, though I haven't used Max in a couple years. A nice thing about Hash is that you will never ever get edge faceting unless you want it. The renderer does adaptive subdivisions, so it always has enough polys to keep things perfectly smooth.

Thanks for the feedback too


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Brian "balistic" Prince
3D Artist
Eggington Productions

[This message has been edited by balistic (edited July 05, 2000).]
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Jabberwocky
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Joined: 08 May 2000
Posts: 681
Location: Kansas

PostPosted: Thu Jul 06, 2000 12:36 pm     Reply with quote
balistic- If you get really bored you can do a land scape of like a tundra... you no the cold land where the group is frozen a few inches under the surface... No bushes or trees... gray cloudy skies (dizzaly), short grass but mostly moss-kind-of vegataion... I think you could make some thing cool for that kind of region... Heck you made something awsome from the desert region.


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3...2...1
1...2...3
What the Hell is bothering me?
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micke
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Joined: 19 Jan 2000
Posts: 1666
Location: Oslo/Norway

PostPosted: Thu Jul 06, 2000 12:39 pm     Reply with quote
That looks very good!!
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micke
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Joined: 19 Jan 2000
Posts: 1666
Location: Oslo/Norway

PostPosted: Thu Jul 06, 2000 12:45 pm     Reply with quote
Hey, i just checked out your homepage
Your landscapes looks extremely real. I also liked the scene with the tables and chairs.The lighting on that one is brilliant!
Keep up the good work and keep posting
-Micke

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-Mikael Noguchi-

http://www.katode.org/noguchi/
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balistic
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Joined: 01 Jun 2000
Posts: 2599
Location: Reno, NV, USA

PostPosted: Thu Jul 06, 2000 12:58 pm     Reply with quote
quote:
Originally posted by micke:
Hey, i just checked out your homepage
Your landscapes looks extremely real. I also liked the scene with the tables and chairs.The lighting on that one is brilliant!
Keep up the good work and keep posting



Thanks! I'll definitely post the final version here when I'm done with the piece.

Oh, I really liked that Bruce Lee study you did a while back . . . very cool!



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Brian "balistic" Prince
3D Artist
Eggington Productions
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Nex
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Joined: 25 Mar 2000
Posts: 2086
Location: Austria

PostPosted: Fri Jul 07, 2000 3:11 am     Reply with quote
How long do such high relism scenes take you in the average?

(I guess more than I could ever bring myself to stay infront of a computer.. )
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Spimm
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Joined: 10 Jul 2000
Posts: 31
Location: Kirkkonummi

PostPosted: Mon Jul 10, 2000 4:25 am     Reply with quote
I just have to say, that the pic I found at your home page was really amazing. The one called as Window. It really is the most photorealistic pic I've ever seen done by computer.

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ex
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Joined: 23 Mar 2000
Posts: 887
Location: USA

PostPosted: Mon Jul 10, 2000 5:45 am     Reply with quote
Hey, balistic, sweet image man. Very realistic. You've definitly achieved what you were going for. (by my standards anyway)
And... I've seen your site before... i think it was from 3dCAFE?
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balistic
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Member #
Joined: 01 Jun 2000
Posts: 2599
Location: Reno, NV, USA

PostPosted: Mon Jul 10, 2000 7:57 am     Reply with quote
"How long do such high relism scenes take you in the average?"

Lately I've been spending a couple months on a piece, but that's because I usually only feel like working on CG at home for a few hours a week (I spend 8 hours a day doing 3D professionally, so by the time I get home, I'm usually creatively exhausted).

I typically work for about two hours and then let my Athlon do a test render over night. This landscape takes about 10 hours to render in its present state, and I've done stuff in the past that's taken 3-4 days to raytrace.

"Hey, balistic, sweet image man. Very realistic. You've definitly achieved what you were going for. (by my standards anyway)
And... I've seen your site before... i think it was from 3dCAFE? "

I don't think I've ever put anything on 3D Cafe . . . I'm in the visiting artists gallery at 3drender.com though.

Thanks for all the feedback guys!


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Brian "balistic" Prince
3D Artist
Eggington Productions

[This message has been edited by balistic (edited July 10, 2000).]
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