View previous topic :: View next topic |
Author |
Topic : "realtime 3d modeller" |
chalker member
Member # Joined: 23 Mar 2000 Posts: 137 Location: Nijmegen, Netherlands
|
Posted: Tue Jul 04, 2000 3:16 am |
|
![](templates/drizz/images/hrline.gif) |
Hi ,
This time a question about 3d modellers. I would like to make a realtime movie. Like cubes flying in the air, and strange objects for projecting on a party.
With the 3d cards of today there are many possibilities, and I would like to know if there is an editor like '3dmax or lightwave' in which you can make realtime movies and display them with a 3d player or something.
I even would like to add all the future possibilities of the 3d cards like - smoke, depth of field, shadows etc..
does anyone know about a realtime 3d editor , please let me know !
grz
[This message has been edited by chalker (edited July 04, 2000).] |
|
Back to top |
|
Nex member
Member # Joined: 25 Mar 2000 Posts: 2086 Location: Austria
|
Posted: Tue Jul 04, 2000 3:54 am |
|
![](templates/drizz/images/hrline.gif) |
what do you mean with a REALTIME editor?
A movie has nothing to do with realtime really. What you mean would be some game rendering engine or something.. I don't know.
Max and lightwave however can render movies but they have nothing to do with realtime graphics.
I think for a party such a rendered movie would be what you need.
Problem is that lightwave and max DO NOT support such graphics card features you described because the card just plays a movie and does not render objects then.
EDIT: Oh btw: why do you allow everyone to edit / delete upload files to your homepage?
------------------
- Nex
http://on.to/nex
[This message has been edited by Nex (edited July 04, 2000).] |
|
Back to top |
|
synj member
Member # Joined: 02 Apr 2000 Posts: 1483 Location: San Diego
|
Posted: Tue Jul 04, 2000 3:57 am |
|
![](templates/drizz/images/hrline.gif) |
why dont you just pre-render it? e eheheafd
[This message has been edited by synj (edited July 04, 2000).] |
|
Back to top |
|
chalker member
Member # Joined: 23 Mar 2000 Posts: 137 Location: Nijmegen, Netherlands
|
Posted: Tue Jul 04, 2000 4:12 am |
|
![](templates/drizz/images/hrline.gif) |
yep, you are right, I mean a 3d editor which can export realtime 3d, and maybe include some of the specific hardware fx, like fogging and lensflares.
I just like realtime, and rendering costs a lot of time. and with the hardware of these days it is good enough for displaying some features in a club or something.
Nex : what do you mean, by anyone can delete , add , uppload to my dir ?
btw some cool examples for 3dclubscenes are made by the dutchguy micha klein.
http://www.michaklein.com
[This message has been edited by chalker (edited July 04, 2000).] |
|
Back to top |
|
Nex member
Member # Joined: 25 Mar 2000 Posts: 2086 Location: Austria
|
Posted: Tue Jul 04, 2000 4:56 am |
|
![](templates/drizz/images/hrline.gif) |
I mean your edit button.. |
|
Back to top |
|
Frost member
Member # Joined: 12 Jan 2000 Posts: 2662 Location: Montr�al, Canada
|
Posted: Tue Jul 04, 2000 5:19 am |
|
![](templates/drizz/images/hrline.gif) |
Nex: Glad to see someone else likes real-time 3d graphics. =)
There are a few engines out there that do that, where you would basically model, texture, keyframe your stuff in (ie) Max, and export this data to a 3D engine that would run it in RT, with such 'simpler' parameters as fog, etc.
Smoke, and shadows are things some engines will give/sell you in the form of particle systems and projected shadow mapping, not all engines do that, and it is not 'automatic' or accelerated in any form on (common) current and forthcoming 3d hardware. Depth of field is something that is impossible using todays' polygonal tech, unless you add an additional pass by software which would slow things down considerably. |
|
Back to top |
|
eetu member
Member # Joined: 27 May 2000 Posts: 289 Location: helsinki, finland
|
Posted: Tue Jul 04, 2000 8:24 am |
|
![](templates/drizz/images/hrline.gif) |
max and lw have quite a lot to do with realtime graphics :)
in fact we (katastro.fi) got a couple of systems (max & lw based) that let you display scenes in realtime so that they react to the music (either midi or waveform)
i don't know if there are public ones like that.
i think i've read about a free editor/player combination, i just can't remember the name of it.. "nemo" something i think.
you could perhaps check http://cg.cs.tu-berlin.de/%7Eki/engines.html for a massive list of 3d engines if there is a suitable one for your needs.
eetu.
[This message has been edited by eetu (edited July 04, 2000).] |
|
Back to top |
|
ScoobyDoo member
Member # Joined: 22 Feb 2000 Posts: 199 Location: Las Vegs, Nevada, USA
|
Posted: Tue Jul 04, 2000 8:54 am |
|
![](templates/drizz/images/hrline.gif) |
quote: Originally posted by Frost:
Nex: Glad to see someone else likes real-time 3d graphics. =)
There are a few engines out there that do that, where you would basically model, texture, keyframe your stuff in (ie) Max, and export this data to a 3D engine that would run it in RT, with such 'simpler' parameters as fog, etc.
Smoke, and shadows are things some engines will give/sell you in the form of particle systems and projected shadow mapping, not all engines do that, and it is not 'automatic' or accelerated in any form on (common) current and forthcoming 3d hardware. Depth of field is something that is impossible using todays' polygonal tech, unless you add an additional pass by software which would slow things down considerably.
Actually, there are 3D Cards coming out, and Hi-End professional cards that can do it. They use what is called an accumulation buffer, or now, renamed and enhanced by 3DFX, called the T-Buffer.
You can do depth of field, motion blur, FSAA(full screen anti-aliasing).
------------------
Scoobydoobydooooooo! |
|
Back to top |
|
Nex member
Member # Joined: 25 Mar 2000 Posts: 2086 Location: Austria
|
Posted: Tue Jul 04, 2000 9:18 am |
|
![](templates/drizz/images/hrline.gif) |
well as far as I know MAX alone can not make a realtime rendering.
Maybe u can use some other programs to use max scenes or whatever but the 3dsmax package in itself does not (as far as I know) make realtime stuff.
------------------
- Nex
http://on.to/nex |
|
Back to top |
|
Frost member
Member # Joined: 12 Jan 2000 Posts: 2662 Location: Montr�al, Canada
|
Posted: Tue Jul 04, 2000 10:18 am |
|
![](templates/drizz/images/hrline.gif) |
Scoob: True... high-end cards may do so, however, 3dfx's t-buffer technology is doesn't give very good results in that it acts as transparent geometry overlays instead of having any good blur properties (pixel neighbouring and resampling). Their motion-blur is nothing more than 'delay'... =) |
|
Back to top |
|
assa member
Member # Joined: 02 Feb 2000 Posts: 96 Location: Amsterdam Holland
|
Posted: Tue Jul 04, 2000 1:10 pm |
|
![](templates/drizz/images/hrline.gif) |
Enter the (sucky) world of realtime demos and
the demoscene. -> www.demoscene.org
But good and talented coders are hard to find.
assa
------
pro artist/designer
ex-demoscene fool for acme |
|
Back to top |
|
assa member
Member # Joined: 02 Feb 2000 Posts: 96 Location: Amsterdam Holland
|
Posted: Tue Jul 04, 2000 1:16 pm |
|
![](templates/drizz/images/hrline.gif) |
chalker : just a short note :
Mischa Klein sucks bigtime. Crappy fool with
a big social network and a nice girlfriend.
Check his stuff, and laugh HARD, cuz it's
really really pathetic. There are way better
vj or videojocks in holland then mischa and
the rest of his rietveld academie clan like
vj.rel, danielle kwaaitaal, kaap etc. (all
crap and mighty shortsighted).
Take a good look around the dutch vj scene..
assa
------
pro artist/designer
golden dutchie |
|
Back to top |
|
chalker member
Member # Joined: 23 Mar 2000 Posts: 137 Location: Nijmegen, Netherlands
|
Posted: Tue Jul 04, 2000 11:54 pm |
|
![](templates/drizz/images/hrline.gif) |
Thnx for all the replies.
Assa: I heard that micha klein is writing software for gameconsoles to display such graphics. Thats where I got the Idea for a realtime 3d displayer and editor.
|
|
Back to top |
|
Sumaleth Administrator
Member # Joined: 30 Oct 1999 Posts: 2898 Location: Australia
|
|
Back to top |
|
chalker member
Member # Joined: 23 Mar 2000 Posts: 137 Location: Nijmegen, Netherlands
|
Posted: Wed Jul 05, 2000 12:25 am |
|
![](templates/drizz/images/hrline.gif) |
I got also some interesting links found on my Own topic
www.toon3d.com
for making realtime 3d toons with lightwave for displaying on the internet.
and www.machinima.com
for making realtime movies for quake engines. |
|
Back to top |
|
assa member
Member # Joined: 02 Feb 2000 Posts: 96 Location: Amsterdam Holland
|
Posted: Wed Jul 05, 2000 2:43 am |
|
![](templates/drizz/images/hrline.gif) |
Chalker :
The realtime scene (e.g demoscene) is quite
old. There are quite a lot of people busy
creating realtime 2d/3d effects just for fun
or vj/showcase needs. It's nothing new, i've
been doing demo stuff from the c64 -> amiga
-> pc platform for some years.
Micha Klein himself is a lousy artist, he's
just a photoshop/gimp filter freak (look at
all his cheap rainbow like gradient stuff,
he calls them "cyberpsychodelic art", most
people would say (C) and credits adobe wave
filter hehe). He's a video mixer, with a lot
of footage done by other people (even his
famous (and ugly) pillman was designed by
another dude, a guy who attended the same
art school as me). I'm already spending way
to much energy on this fool by typing this
text hehe..
assa
-----
pro artist/designer
media criticus
|
|
Back to top |
|
Danny member
Member # Joined: 27 Jan 2000 Posts: 386 Location: Alcyone, Pleiadians
|
Posted: Wed Jul 05, 2000 4:07 am |
|
![](templates/drizz/images/hrline.gif) |
I have to go with Assa on this one.. Micha's work is pretty standard (to put it midly). Everytime I see work like that, which relies so heavily on preprogrammed features (filters and the lot) I shiver in horror...
My advice to you Chalker is to look at the demoscene instead, you'll generally find *much* more quality than Mr. Klein is apparently capeable of..
Danny
------------------
[email protected]
Trust in Trance |
|
Back to top |
|
eetu member
Member # Joined: 27 May 2000 Posts: 289 Location: helsinki, finland
|
|
Back to top |
|
Brain member
Member # Joined: 26 Oct 1999 Posts: 662 Location: Brisbane, Australia
|
Posted: Wed Jul 05, 2000 5:13 pm |
|
![](templates/drizz/images/hrline.gif) |
eetu, that proggie you were thinking of was Nemo Creation, I believe. I had an eval copy of it, but I still have eval'd it. Don't know how long I've had it. @:-) http://www.nemo.com for those interested.
Sumaleth!! Long time no text dude! How's life treatin' ya, and gotta new site yet?
------------------
Brain
http://brain.gamekey.com/
|
|
Back to top |
|
waylon member
Member # Joined: 05 Jul 2000 Posts: 762 Location: Milwaukee, WI US
|
Posted: Wed Jul 05, 2000 9:31 pm |
|
![](templates/drizz/images/hrline.gif) |
Another program that could be worth looking for is called Blender. It's a modeler specifically meant for video game development, and as such, is geared towards realtime effects. I think it's still in development (I saw it at E3), but they SHOULD have something. Oh, and it's free. Which in most cases means sub-par, but what I saw looked pretty good.
http://www.blender.nl/
[This message has been edited by waylon (edited July 06, 2000).] |
|
Back to top |
|
hennifer member
Member # Joined: 28 Feb 2000 Posts: 247 Location: toronto, on, ca
|
Posted: Thu Jul 06, 2000 7:35 am |
|
![](templates/drizz/images/hrline.gif) |
for those of you on irc, the blender guys hang out in #blender3d on efnet. i've had some dealings with them in the past, and they seem to be pretty cool.
they even have a talking bot!
------------------
hennifer |
|
Back to top |
|
|