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Author   Topic : "realtime 3d modeller"
chalker
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Joined: 23 Mar 2000
Posts: 137
Location: Nijmegen, Netherlands

PostPosted: Tue Jul 04, 2000 3:16 am     Reply with quote
Hi ,

This time a question about 3d modellers. I would like to make a realtime movie. Like cubes flying in the air, and strange objects for projecting on a party.

With the 3d cards of today there are many possibilities, and I would like to know if there is an editor like '3dmax or lightwave' in which you can make realtime movies and display them with a 3d player or something.

I even would like to add all the future possibilities of the 3d cards like - smoke, depth of field, shadows etc..

does anyone know about a realtime 3d editor , please let me know !

grz


[This message has been edited by chalker (edited July 04, 2000).]
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Nex
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Joined: 25 Mar 2000
Posts: 2086
Location: Austria

PostPosted: Tue Jul 04, 2000 3:54 am     Reply with quote
what do you mean with a REALTIME editor?

A movie has nothing to do with realtime really. What you mean would be some game rendering engine or something.. I don't know.

Max and lightwave however can render movies but they have nothing to do with realtime graphics.

I think for a party such a rendered movie would be what you need.

Problem is that lightwave and max DO NOT support such graphics card features you described because the card just plays a movie and does not render objects then.


EDIT: Oh btw: why do you allow everyone to edit / delete upload files to your homepage?


------------------
- Nex

http://on.to/nex

[This message has been edited by Nex (edited July 04, 2000).]
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synj
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Joined: 02 Apr 2000
Posts: 1483
Location: San Diego

PostPosted: Tue Jul 04, 2000 3:57 am     Reply with quote
why dont you just pre-render it? e eheheafd

[This message has been edited by synj (edited July 04, 2000).]
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chalker
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Joined: 23 Mar 2000
Posts: 137
Location: Nijmegen, Netherlands

PostPosted: Tue Jul 04, 2000 4:12 am     Reply with quote
yep, you are right, I mean a 3d editor which can export realtime 3d, and maybe include some of the specific hardware fx, like fogging and lensflares.

I just like realtime, and rendering costs a lot of time. and with the hardware of these days it is good enough for displaying some features in a club or something.

Nex : what do you mean, by anyone can delete , add , uppload to my dir ?
btw some cool examples for 3dclubscenes are made by the dutchguy micha klein.
http://www.michaklein.com

[This message has been edited by chalker (edited July 04, 2000).]
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Nex
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Joined: 25 Mar 2000
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PostPosted: Tue Jul 04, 2000 4:56 am     Reply with quote
I mean your edit button..
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Frost
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Joined: 12 Jan 2000
Posts: 2662
Location: Montr�al, Canada

PostPosted: Tue Jul 04, 2000 5:19 am     Reply with quote
Nex: Glad to see someone else likes real-time 3d graphics. =)

There are a few engines out there that do that, where you would basically model, texture, keyframe your stuff in (ie) Max, and export this data to a 3D engine that would run it in RT, with such 'simpler' parameters as fog, etc.

Smoke, and shadows are things some engines will give/sell you in the form of particle systems and projected shadow mapping, not all engines do that, and it is not 'automatic' or accelerated in any form on (common) current and forthcoming 3d hardware. Depth of field is something that is impossible using todays' polygonal tech, unless you add an additional pass by software which would slow things down considerably.
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eetu
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Joined: 27 May 2000
Posts: 289
Location: helsinki, finland

PostPosted: Tue Jul 04, 2000 8:24 am     Reply with quote
max and lw have quite a lot to do with realtime graphics :)

in fact we (katastro.fi) got a couple of systems (max & lw based) that let you display scenes in realtime so that they react to the music (either midi or waveform)

i don't know if there are public ones like that.

i think i've read about a free editor/player combination, i just can't remember the name of it.. "nemo" something i think.

you could perhaps check http://cg.cs.tu-berlin.de/%7Eki/engines.html for a massive list of 3d engines if there is a suitable one for your needs.

eetu.


[This message has been edited by eetu (edited July 04, 2000).]
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ScoobyDoo
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Joined: 22 Feb 2000
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Location: Las Vegs, Nevada, USA

PostPosted: Tue Jul 04, 2000 8:54 am     Reply with quote
quote:
Originally posted by Frost:
Nex: Glad to see someone else likes real-time 3d graphics. =)

There are a few engines out there that do that, where you would basically model, texture, keyframe your stuff in (ie) Max, and export this data to a 3D engine that would run it in RT, with such 'simpler' parameters as fog, etc.

Smoke, and shadows are things some engines will give/sell you in the form of particle systems and projected shadow mapping, not all engines do that, and it is not 'automatic' or accelerated in any form on (common) current and forthcoming 3d hardware. Depth of field is something that is impossible using todays' polygonal tech, unless you add an additional pass by software which would slow things down considerably.



Actually, there are 3D Cards coming out, and Hi-End professional cards that can do it. They use what is called an accumulation buffer, or now, renamed and enhanced by 3DFX, called the T-Buffer.
You can do depth of field, motion blur, FSAA(full screen anti-aliasing).

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Scoobydoobydooooooo!
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Nex
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Location: Austria

PostPosted: Tue Jul 04, 2000 9:18 am     Reply with quote
well as far as I know MAX alone can not make a realtime rendering.

Maybe u can use some other programs to use max scenes or whatever but the 3dsmax package in itself does not (as far as I know) make realtime stuff.

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- Nex

http://on.to/nex
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Frost
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Joined: 12 Jan 2000
Posts: 2662
Location: Montr�al, Canada

PostPosted: Tue Jul 04, 2000 10:18 am     Reply with quote
Scoob: True... high-end cards may do so, however, 3dfx's t-buffer technology is doesn't give very good results in that it acts as transparent geometry overlays instead of having any good blur properties (pixel neighbouring and resampling). Their motion-blur is nothing more than 'delay'... =)
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assa
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Joined: 02 Feb 2000
Posts: 96
Location: Amsterdam Holland

PostPosted: Tue Jul 04, 2000 1:10 pm     Reply with quote
Enter the (sucky) world of realtime demos and
the demoscene. -> www.demoscene.org
But good and talented coders are hard to find.

assa
------
pro artist/designer
ex-demoscene fool for acme
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assa
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Joined: 02 Feb 2000
Posts: 96
Location: Amsterdam Holland

PostPosted: Tue Jul 04, 2000 1:16 pm     Reply with quote
chalker : just a short note :

Mischa Klein sucks bigtime. Crappy fool with
a big social network and a nice girlfriend.
Check his stuff, and laugh HARD, cuz it's
really really pathetic. There are way better
vj or videojocks in holland then mischa and
the rest of his rietveld academie clan like
vj.rel, danielle kwaaitaal, kaap etc. (all
crap and mighty shortsighted).

Take a good look around the dutch vj scene..

assa
------
pro artist/designer
golden dutchie
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chalker
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Joined: 23 Mar 2000
Posts: 137
Location: Nijmegen, Netherlands

PostPosted: Tue Jul 04, 2000 11:54 pm     Reply with quote
Thnx for all the replies.

Assa: I heard that micha klein is writing software for gameconsoles to display such graphics. Thats where I got the Idea for a realtime 3d displayer and editor.
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Sumaleth
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Joined: 30 Oct 1999
Posts: 2898
Location: Australia

PostPosted: Wed Jul 05, 2000 12:08 am     Reply with quote
This might interest you;
http://www.multipathmovies.com/

Sumaleth.
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chalker
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Joined: 23 Mar 2000
Posts: 137
Location: Nijmegen, Netherlands

PostPosted: Wed Jul 05, 2000 12:25 am     Reply with quote
I got also some interesting links found on my Own topic
www.toon3d.com
for making realtime 3d toons with lightwave for displaying on the internet.

and www.machinima.com

for making realtime movies for quake engines.
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assa
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Joined: 02 Feb 2000
Posts: 96
Location: Amsterdam Holland

PostPosted: Wed Jul 05, 2000 2:43 am     Reply with quote
Chalker :

The realtime scene (e.g demoscene) is quite
old. There are quite a lot of people busy
creating realtime 2d/3d effects just for fun
or vj/showcase needs. It's nothing new, i've
been doing demo stuff from the c64 -> amiga
-> pc platform for some years.

Micha Klein himself is a lousy artist, he's
just a photoshop/gimp filter freak (look at
all his cheap rainbow like gradient stuff,
he calls them "cyberpsychodelic art", most
people would say (C) and credits adobe wave
filter hehe). He's a video mixer, with a lot
of footage done by other people (even his
famous (and ugly) pillman was designed by
another dude, a guy who attended the same
art school as me). I'm already spending way
to much energy on this fool by typing this
text hehe..

assa
-----
pro artist/designer
media criticus

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Danny
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Joined: 27 Jan 2000
Posts: 386
Location: Alcyone, Pleiadians

PostPosted: Wed Jul 05, 2000 4:07 am     Reply with quote
I have to go with Assa on this one.. Micha's work is pretty standard (to put it midly). Everytime I see work like that, which relies so heavily on preprogrammed features (filters and the lot) I shiver in horror...
My advice to you Chalker is to look at the demoscene instead, you'll generally find *much* more quality than Mr. Klein is apparently capeable of..


Danny


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Trust in Trance
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eetu
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Joined: 27 May 2000
Posts: 289
Location: helsinki, finland

PostPosted: Wed Jul 05, 2000 6:58 am     Reply with quote
there's another nice "best of" kinda demo collection at
http://www.calodox.org/demoo/

eetu.
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Brain
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Joined: 26 Oct 1999
Posts: 662
Location: Brisbane, Australia

PostPosted: Wed Jul 05, 2000 5:13 pm     Reply with quote
eetu, that proggie you were thinking of was Nemo Creation, I believe. I had an eval copy of it, but I still have eval'd it. Don't know how long I've had it. @:-) http://www.nemo.com for those interested.

Sumaleth!! Long time no text dude! How's life treatin' ya, and gotta new site yet?

------------------
Brain
http://brain.gamekey.com/


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waylon
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Joined: 05 Jul 2000
Posts: 762
Location: Milwaukee, WI US

PostPosted: Wed Jul 05, 2000 9:31 pm     Reply with quote
Another program that could be worth looking for is called Blender. It's a modeler specifically meant for video game development, and as such, is geared towards realtime effects. I think it's still in development (I saw it at E3), but they SHOULD have something. Oh, and it's free. Which in most cases means sub-par, but what I saw looked pretty good.
http://www.blender.nl/

[This message has been edited by waylon (edited July 06, 2000).]
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hennifer
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Joined: 28 Feb 2000
Posts: 247
Location: toronto, on, ca

PostPosted: Thu Jul 06, 2000 7:35 am     Reply with quote
for those of you on irc, the blender guys hang out in #blender3d on efnet. i've had some dealings with them in the past, and they seem to be pretty cool.

they even have a talking bot!

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hennifer
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