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Topic : "texture woes :(" |
PaK-RaT member
Member # Joined: 01 Apr 2000 Posts: 135 Location: Seattle, WA, USA
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Posted: Sun Apr 16, 2000 9:32 pm |
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heh, i had my first deadline for my texture assignmnet today and i f00ked it up Ari (my ex-roomate, and my new boss) spent an hour teaching me to map objects onto the buildings he made in Max. i was hired on as a game texture artist but since there's no work yet required for that, and since the Sci-Fi channel portion of the project is in full swing they're having me texture their scenes...im telling u, texturing low poly buildings isnt hard but TEDIOUS! i HATE THE MATERIAL EDITOR!
Are tehre any other texture artsists who hang out here? can anyone else relate to my sad sorrow? (heehe i know, hella mellow drauma from the PaK) i'd like to get to talking with some texture people...
here's my details, contact me:
icq: 987834
email: [email protected]
website: http://easel.3dpalette.com
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2D Artist/Founder
www.3dpalette.com |
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snap junior member
Member # Joined: 15 Nov 1999 Posts: 36 Location: Phnx, AZ
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Posted: Sun Apr 16, 2000 10:07 pm |
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I do tons of texture work and it's probably my least favorite thing to do. Especially in Max. At least 3.0's unwrap is good. Texturing got a lot easier once I started using Maya. Definitely the easiest and most intuitive mapping tools around IMO. Anyway I feel your pain man. If only I could just be a modeler or an animator I would be happy. Oh well keep on it man, you'll get into the groove eventually.
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Snap
modeler/animator
www.LUCIDesignz.com
www.LUCIDesignz.com |
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IO_Error member
Member # Joined: 13 Nov 1999 Posts: 103 Location: Plattsmouth, Nebraska, USA
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Posted: Mon Apr 17, 2000 8:34 am |
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If only animation were any easier...
ever spent 5 hours perfecting a walking gait only to discover hes still moonwalking??
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zapman member
Member # Joined: 26 Feb 2000 Posts: 354 Location: USA
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Posted: Mon Apr 17, 2000 9:12 am |
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Hello Pak-Rat-Tat-tat =)
Ohh they joy and pain of making games. Did your Boss show you how to UNWAP textuer?
I also am TRYING to make a game, But we are not using 3D in the game, we are using 2D PCX files (saving each Aniamtion Frame, 5frames to a animation not bad)
If you neeed to use small Textuer maps like 225x225 or what not, then Make your self a BIG image and then Shrink it.
About the only help I can give.
Ohh and dont spend too much time on little things like Rock textuer =) hehe Just Gray with Dots will do.
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ZAPmAn
http://www.digitizedesign.com
art, fart, and be smart. |
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