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Topic : "A new Conan cover" |
Frost member
Member # Joined: 12 Jan 2000 Posts: 2662 Location: Montr�al, Canada
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Posted: Thu Mar 30, 2000 1:01 pm |
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[color adjust] I assume it might be a printing issue. While on the subject, how do you calibrate for printing -- any rules or tips on that? Pantone?
Hmm, don't mean to sound like a cold jackass by already jumping into technical stuff... the pic is awesome!
[This message has been edited by Frost (edited March 30, 2000).] |
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Visigoth Guest
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Posted: Thu Mar 30, 2000 1:03 pm |
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Very sweet! =D I love the posing of the characters; Very natural! The guy on the bottom is just about to get his jugular slashed in several very tiny pieces. Great visual imagery!
~{V}~ |
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kos.mandis member
Member # Joined: 14 Nov 1999 Posts: 274 Location: in front of a pc
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Posted: Thu Mar 30, 2000 1:12 pm |
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whoho! More awesome art! Keep it up dude! |
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Kyri member
Member # Joined: 05 Mar 2000 Posts: 193 Location: London England
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Posted: Thu Mar 30, 2000 1:30 pm |
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That pic kicks arse man!! It really reminds me of Frazzeta. I first saw your
work at 3d palette when that sad case Immi
posted it there, and I checked out your webpage and really thought your work was excellent...Can't wait to see more.
Kyri www.freespeech.org/darkpathimages
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Cos member
Member # Joined: 05 Mar 2000 Posts: 1332 Location: UK
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Posted: Thu Mar 30, 2000 2:37 pm |
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Amzing stuff once again vebjorn! I see the frazetta influence too, Love your work man, really really cool!
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Wildkat junior member
Member # Joined: 29 Nov 2001 Posts: 8 Location: us of a
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Posted: Thu Mar 30, 2000 3:26 pm |
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WOW...
I love the cape flaring in the background not to mention....those barbarians...
Thanks for posting it here....
and thanks Joachim for encouraging him too
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vebjorn member
Member # Joined: 10 Mar 2000 Posts: 317 Location: oslo
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Posted: Thu Mar 30, 2000 11:10 pm |
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...Thanks alot guys! This is really inspiring! As for the question regarding the colors, it`s mostly a printing issue, I wanted an inbetween tone, but the editor of the magazine wanted it to light up more on the shelves.
Also, some edges where left unsharp to give it a more dynamic look. I`ll see if it was a good or bad idea when I see it printed.
Well, as far as I know,nobodys exactly fighing over my stuff. I doubt many publishers even know about me outside Norway:-( |
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nova member
Member # Joined: 23 Oct 1999 Posts: 751 Location: seattle, wa
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Posted: Thu Mar 30, 2000 11:20 pm |
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Beautiful!
I'm glad to know someone who does covers like that
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* * * ** Nova
ICQ: 54240962 |
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vebjorn member
Member # Joined: 10 Mar 2000 Posts: 317 Location: oslo
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Posted: Fri Mar 31, 2000 12:01 am |
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Hi!
I just finished a new cover for the norwegian edition of Conan the Barbarian comic.
I was more or less inderectly whipped by Joachim to show it here for comments/critsism/slaughtering. I made a small progression report/mini tutorial for this on my site. There`s also a higher resolution image there.
-Veb http://home.telia.no/vebsart
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[This message has been edited by vebjorn (edited March 30, 2000).] |
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Snake Grunger member
Member # Joined: 24 Mar 2000 Posts: 584 Location: Montreal, Canada
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Posted: Fri Mar 31, 2000 12:06 am |
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Amazing! Makes me think of Boris Vallejo, very keen fantasy artist. I got 150 or so of his paintings on my HD here Watch them over and over.
I love the scenery and subject(s). Tho some edges are left un-sharpened, I don't know if it's on purpose or not Still, this is of much much higher caliber than the last few images posted by some of the would-be digital artists on this board (no names hehe) and I'll be looking forward for your new posts!
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** Francis Bernier
** aka Snake Grunger |
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immi member
Member # Joined: 22 Oct 1999 Posts: 629 Location: vancouver
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Posted: Fri Mar 31, 2000 12:06 am |
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What can I say but Damn cool Vejborn and when are ya moving eh? Thanks for the mini tutorial, thats awesome. |
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Frost member
Member # Joined: 12 Jan 2000 Posts: 2662 Location: Montr�al, Canada
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Posted: Fri Mar 31, 2000 12:15 am |
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Veb, I don't think anyone can slaughter that piece. Awesome work.
What's your original pixel resolution? PC or a Mac?
frost.
[This message has been edited by Frost (edited March 30, 2000).] |
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Ko member
Member # Joined: 17 Feb 2000 Posts: 457 Location: Aarhus, Denmark
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Posted: Fri Mar 31, 2000 12:21 am |
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Holy noodles!
That's inspiring work...
Nice to see what can be accomplished with painter.
Ko |
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Loki member
Member # Joined: 12 Jan 2000 Posts: 1321 Location: Wellington, New Zealand
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Posted: Fri Mar 31, 2000 12:22 am |
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vebjorn - a w e s o m e !
nothing to slaughter!
(except maybe, that the mountains in the back are a tiny little bit soft, but who cares about that!!!)
really greeeeaaaat image! 'gulp!'
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--
DigitalIllustrationOutpost - http://www.vigilante.net/~loki |
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HumanClay Guest
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Posted: Fri Mar 31, 2000 12:32 am |
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Holy crap! That is incredible. I love the colours you chose for the background, great design sense.
Keep it up, I look forward to seeing more of your new stuff!
HumanClay |
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Spitfire member
Member # Joined: 20 Mar 2000 Posts: 2009 Location: Amsterdam, the Netherlands
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Posted: Fri Mar 31, 2000 12:37 am |
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Dude, how many publishers are fighting eachother in front of your door to put that on their publications? I'd guess it must be at least a dozen of them.
In one word : AMAZING. This puts the whole word "art" to shame. Brilliant technique and composition.
/Spitfire |
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Nex member
Member # Joined: 25 Mar 2000 Posts: 2086 Location: Austria
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Posted: Fri Mar 31, 2000 12:56 am |
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man, you depress me!
Your work is really outstanding!
Both 3d and 2d..
*sigh* *phew*
- Nex
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sfr member
Member # Joined: 21 Dec 1999 Posts: 390 Location: Helsinki, Finland
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Posted: Fri Mar 31, 2000 12:58 am |
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Very very good, thanks for the tutorial as well! Quite Vallejo-styled as everyone already said, but I like your colors better, dear old Boris gets.. ahem.. sort of kitschy sometimes.
You say your last step was brightening in Photoshop - are you sure that was necessary? I quite like the muted colors in the rough color sketch. Not that I wouldn't like the final too of course...
Saffron / Sunflower |
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beekay- member
Member # Joined: 24 Jan 2000 Posts: 64 Location: california
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Posted: Fri Mar 31, 2000 1:05 am |
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thats phat as hell |
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sigurd junior member
Member # Joined: 31 Mar 2000 Posts: 1 Location: Oslo, Norway
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Posted: Fri Mar 31, 2000 5:13 am |
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Nice
Like the roughness of this one.
Looking forward to try out your new espresso-machine today
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zig
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http://www.superstar.as
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micke member
Member # Joined: 19 Jan 2000 Posts: 1666 Location: Oslo/Norway
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ruyter junior member
Member # Joined: 31 Oct 1999 Posts: 41 Location: Trondheim, Norway
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Posted: Fri Mar 31, 2000 5:48 am |
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POWERFUL! Your very, very talented.
Hey, but why just a little knife? I just like Conan with broadswords better than with a puny knifes, but, hey it�s a really, really good pic. The tutorial gave some nice tips too. |
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Frost member
Member # Joined: 12 Jan 2000 Posts: 2662 Location: Montr�al, Canada
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Posted: Fri Mar 31, 2000 5:56 am |
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Vebjorn: "not knowing you outside Norway"
You definitely have the talent to get someplace in my oppinion. Send your portfolio and website url to some game companies for instance, participate more, make yourself a bit more visible, if that is what you really want.
All the best.
frost. |
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vebjorn member
Member # Joined: 10 Mar 2000 Posts: 317 Location: oslo
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Posted: Fri Mar 31, 2000 6:08 am |
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I already have work in a game company, Funcom as a graphic artist on anarchy online www.anarchy-online.com
But I would like is to get more 2d fantasy paintings printed abroad;-)But it requires alot of work. But as the publishers slowly are allowing email submissions it will easier. |
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Frost member
Member # Joined: 12 Jan 2000 Posts: 2662 Location: Montr�al, Canada
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Posted: Fri Mar 31, 2000 6:24 am |
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why not get in touch with Blizzard or such? They're constantly doing such material -- possibly contractual -- Funcom is grand. You could do some great stuff for them. I'm sure there are a few good companies out there you could add to your resume.. =)
cheers Veb,
frost. |
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vebjorn member
Member # Joined: 10 Mar 2000 Posts: 317 Location: oslo
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Posted: Fri Mar 31, 2000 6:53 am |
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Frost..My employment at Funcom does not allow me to work for other computergame companies. |
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