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Topic : "How do I get a job in the Gaming Industry?" |
mantis member
Member # Joined: 03 Jun 2000 Posts: 359 Location: NJ/USA
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Posted: Thu Aug 03, 2000 4:16 am |
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I am very young and probably won't look fo ra real full-time job for a while so I wanted some advice from the pros. I was browsing valve software and blizzard and checking the jobs section. All of the positions required a portfolio that woudld not be returned.
How am I supposed to submit my art without losing it? Do I make copies of my art and then send or what?
For my digital pictures, do I print them out or send them on CD?
What does "Experience on shipping products (or equivalent) " mean?
On an estimate how much to game texture artist or 3d charachter artist make(just a rough estimate on what I can make if I go into game developing)?
What does "Pre-press experience" mean? What college courses should one take to have a good job in game/graphic/web design/art?
I know this is must be very annoying to the pros out there but I am sure other people have questions similar to this. Sorry for making my post so unorganized, bu tI am pressed for time.
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Arpan . B
[email protected]
www.stikik.com/koma
Halo 9 Studios |
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Spitfire member
Member # Joined: 20 Mar 2000 Posts: 2009 Location: Amsterdam, the Netherlands
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Posted: Thu Aug 03, 2000 4:56 am |
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Cant answer all your questions since im not in the gaming industry but here goes :
Send copies out, ofcourse not your original ones. If you're going to send digital paintings or complex hirez art, print it (when you have it in 300dpi anyway) because not all monitors are the same and your creation might look shitty on another monitor.
Experience on shipping products means that you have experience in producing products that people will pay for and use. In this context they probably mean games or software.
Pre-press is exactly what the word says. Doing all that happens before something is shipped off to be pressed. This includes print design, DTP, page layout, knowledge of type, etc. It boils down to knowing how to format text, how to position things along an invisible grid and knowing that you should allways work in 300dpi cmyk color. As well as knowing how to work with separation films.
The pre-press part can be learned by attending whatever graphic design/DTP courses available for you. It's all standard procedures.
Hope this helps a bit..
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Incarnatation member
Member # Joined: 29 May 2000 Posts: 55 Location: Scotland
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Posted: Thu Aug 03, 2000 6:53 am |
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a while ago handing over a portfolio was enough to get into the buisness. But games companies more and more these days are intrested in young conventional artists .(when i say conventional i mean non digital)
As they often find out digital artists are less educated than conventional artists, and consider things like skining and texturing a fine art form.
Developers nowadays look for people with a good portfolio with ranges of Conventional , digital, and 3d artwork. Including design, and conceptual work etc. However more so than ever companies are looking for artists with qualifications such as a BA or MA's which are 4-7 year courses respectivley i think.
An example of a company like this would be lucasarts who are famous for their highly qualified and experianced art team, ( who often leave the company to join ILM (industrial light and magic - lucas' sfx company)
Although as i said qualifications and so on are becoming more of a requirement, if you can show a developer a folio better than anyone else, and demonstrate experiance, your going to get the job regardless of qualifications.. |
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Bouncy Ninja junior member
Member # Joined: 19 Jul 2000 Posts: 32 Location: Australia (SA)
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Posted: Wed Aug 16, 2000 1:35 am |
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Hi I was looking at valve and thought about being a Level Designer but........
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Chris member
Member # Joined: 22 Oct 1999 Posts: 746 Location: Iowa
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Posted: Wed Aug 30, 2000 7:22 am |
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I am surprised dhabih hasn't replied to this..although he probably doesn't visit this forum much..I would post this in the DA forum, they could give you detailed information I am sure heh |
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DeadlySCSI member
Member # Joined: 01 Sep 2000 Posts: 79 Location: Woodley, Berkshire, England
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Posted: Fri Sep 01, 2000 1:10 pm |
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Oh, man... that's tragic. That's a bit "elitist"... but when you want to work for Valve what do you expect? Those guys redefine the word "pro"... It's understandable that they want the best or the best of the best... etc... for thier games. Wish you luck in your search for Games related career...
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Rotfish or Dopefish
It's your choice...
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Dopefish or Rotfish... it's you choice |
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DeadlySCSI member
Member # Joined: 01 Sep 2000 Posts: 79 Location: Woodley, Berkshire, England
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Posted: Fri Sep 01, 2000 1:11 pm |
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damn that signiture... |
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Brain member
Member # Joined: 26 Oct 1999 Posts: 662 Location: Brisbane, Australia
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Posted: Fri Sep 01, 2000 6:45 pm |
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Dopefish lives!!! @:-)) |
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