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Topic : "The 3d thread" |
Matthew Is Godzilla member
Member # Joined: 12 Apr 2009 Posts: 187
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Posted: Fri May 01, 2009 9:23 am |
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Talked with Gotnospoons about starting a thread devoted to 3d.
So this thread is not gonna be devoted to only one software 3d package, post anything 3d you have done. Be it 3d models or finished scenes, up to you.
Let's make it a learning thread aswell, post questions or ask for feedback if you are stuck with your design.
Only rule that applies in here will be: Only 3d allowed.
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Gotnospoons member
Member # Joined: 09 Aug 2007 Posts: 124
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Posted: Fri May 01, 2009 12:10 pm |
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The thread name is cool and I will start dumping on here. I know you 2d artists are like wtf but in all honosty I really enjoy your feedback more so than a 3d nerd telling me what to extrude and what polys to push, I rather have the overall eye looking at my work. Besides I am really focusing on textures now and that is all painting and image manipulation so that feedback does help!
Thank you. _________________ Truth is the essence of life, if that truth flows freely from you then why do so many choose to ignore it? --me |
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Matthew Is Godzilla member
Member # Joined: 12 Apr 2009 Posts: 187
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Posted: Sat May 02, 2009 7:19 am |
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This gonna be fun. I am more focused on the modeling at the moment, still have problems with a lot of the settings.
Think I should start with more everyday objects, like chairs and such. However in order to do that you have to know what you can do so for now I am just experimenting lol.
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Matthew Is Godzilla member
Member # Joined: 12 Apr 2009 Posts: 187
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Posted: Sat May 02, 2009 11:49 am |
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Messed around with particles earlier, difficult stuff.
Managed to get the cast shadow to be decent in this one, little progress here and there. Hmm, I think?
Anyone in Sijun that is using Blender? |
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Gotnospoons member
Member # Joined: 09 Aug 2007 Posts: 124
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Posted: Sun May 03, 2009 11:37 am |
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Good start Matthew!
I agree with you though, start with more basic models.
I used Blender very little a long time ago, so I don't have much knowledge on it.. _________________ Truth is the essence of life, if that truth flows freely from you then why do so many choose to ignore it? --me |
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Gotnospoons member
Member # Joined: 09 Aug 2007 Posts: 124
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Posted: Sun May 03, 2009 11:59 am |
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Here are some in engine assets (Unreal) I have created. This is a side project at school (nothing special) for fun and I will be creating much more. Thanks.
_________________ Truth is the essence of life, if that truth flows freely from you then why do so many choose to ignore it? --me |
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Matthew Is Godzilla member
Member # Joined: 12 Apr 2009 Posts: 187
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Posted: Mon May 04, 2009 11:49 am |
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Very nice those You familiar with 3d game studio? Kind of a game engine but you could add your own scripts and models, think it had support for quake editor at least, not sure about the unreal?
You got a editor with Unreal?
Are you studying game design?
btw don't feel forced to post, let's just post every now and then and we will see if others pick up too.
What's your thought about making solids?
Usually in tutorials they don't explain very well whether an object could contain separate parts or if you should mesh them out from the solid. I guess it depends on what you are doing...but it looks weird sometimes to have separate elements.
I remember long time ago, back in the day and I couldn't figure out the best then, went over to 2d after that so the knowledge never came.
lol I used 3d studio Max 2.7 back then.
Todays experiment, not happy with the detail but I am having way too much problems to just model at the moment. Will figure it out though, need mileage.
thanks again for joining gotnospoons. |
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Gotnospoons member
Member # Joined: 09 Aug 2007 Posts: 124
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Posted: Thu May 07, 2009 6:06 pm |
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Yeah I am using the unreal editor which is a shame because there are so many better editors out there but unreal is the most common so that's what I am sticking with.
As far as using one piece or separate ones it is really up to the modeler. I have been told one way and the other so many times and it all boils down to what is the best work you can do. Each modeler is different ya know =D
Max 2.07 huh? Thats some old school modeling there lol. My teacher has been using max since before it was released. Its fun to pick his brain.
Here is some more
Remember this is all in engine (unreal)
_________________ Truth is the essence of life, if that truth flows freely from you then why do so many choose to ignore it? --me |
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Gecko member
Member # Joined: 07 Mar 2000 Posts: 876 Location: Finland
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Posted: Sun May 10, 2009 9:57 pm |
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Here's some stuff from the last month, I've been training modo basics.
_________________ Gecko
[email protected]
Portfolio |
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Matthew Is Godzilla member
Member # Joined: 12 Apr 2009 Posts: 187
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Posted: Mon May 11, 2009 9:54 am |
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Gecko, u still around eh? like the flowers close ups. btw what kind of software is modo basics? Edit...: oh wait you mean basics right? hmm must be tired for sure lol
I'm still stuck with the chair, mirrored some details. Started to think about a room scene, apparently you can have ray cast shadows with a constant qmc, works good as far as I can tell at the moment.
Need to put shadows against eachother.
Last edited by Matthew Is Godzilla on Mon May 11, 2009 10:01 am; edited 1 time in total |
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Matthew Is Godzilla member
Member # Joined: 12 Apr 2009 Posts: 187
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Posted: Mon May 11, 2009 9:55 am |
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gotnospoons, appreciate the tips, thanks again. |
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Matthew Is Godzilla member
Member # Joined: 12 Apr 2009 Posts: 187
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Posted: Thu May 14, 2009 12:21 pm |
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tried to resize this one but Gimp stopped working, hmm must be the phone I tried to install yesterday? Screwed up something.
God I suck this is gonna take forever, if I will be able to finish....
The model already has problems lol.
Trying to find out different model tecniques. |
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Gotnospoons member
Member # Joined: 09 Aug 2007 Posts: 124
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Posted: Thu May 14, 2009 4:51 pm |
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Hey Matthew, I am happy to see you modeling from ref and using the ref for your model proportions.
I would rec. modeling in sections. Take into account where each poly is that you will have to move, for example the windows, try and have the wire fram match the window frame. Model only the front, then the back, then the wings and attach it in the end and only model half of the plane total. Hope this helps. Thanks for continuing to post.
Any here is another piece I did all hand painted trying to match a more modern warhammer online style with higher poly count and a Normal map.
Thanks
_________________ Truth is the essence of life, if that truth flows freely from you then why do so many choose to ignore it? --me
Last edited by Gotnospoons on Thu May 14, 2009 6:14 pm; edited 1 time in total |
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Gotnospoons member
Member # Joined: 09 Aug 2007 Posts: 124
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Posted: Thu May 14, 2009 4:58 pm |
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Hey Matthew I was thinking about a few things.
1. It looks like your using a sphere to model from, please don't because you will make your modeling life hell. Use a box, cut it in half from the view and add more lines where needed. I would say use splines or NURBS but your not using max or maya and I am unaware of whats available in your program. Anyways I like box modeling
2. It is good to model in quads and tris. Be careful where you put the tris though around quads because during render time you may hate yourself a little bit
3. Like I said, model in sections. Make your life easier and focus on one section at a time, how ever you want to section it up if it be in 3 pieces or 5.
Good luck! _________________ Truth is the essence of life, if that truth flows freely from you then why do so many choose to ignore it? --me |
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Matthew Is Godzilla member
Member # Joined: 12 Apr 2009 Posts: 187
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Posted: Fri May 15, 2009 11:20 am |
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Hey yea likewise, thanks for keeping the thread alive.
There's a limitation with Blender being the sides being round actually has one polygon in the middle and a lot of tri faces, it's called something but I can't remember the term.
I started with a box and subdivided it a couple of times, also as you can see in the nose I cut looped it, gonna do the same up closer to the cockpit but yea that's where problem started, tri surfaces keeps popping.
Usually they recommend from tri model, or? thought it had to with render quality... but it is the timing then yea?
Appreciate the tips really helpful, thanks again.
Gonna build the middle section, then the wings. Problem is gonna be detail, it is a "Bell p 59" I have two bad photos, wheel section and the section which holds the wheels are gonna be problem.
Not the best blue prints either, you know about the blue prints page? I became a member, I can give you the site url if you want to?
They have tons of blueprints.
have a good weekend. |
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Gotnospoons member
Member # Joined: 09 Aug 2007 Posts: 124
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Posted: Fri May 15, 2009 4:53 pm |
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In the 3d programs that I use when you render and I believe it is the same with blender it renders in tri anyways, technically your model is always in tris unless you use an illegal poly (5+ sides, it still will split in tris the best way possilbe). So if you can stick with quad modeling, its cleaner and easier to manage in my opinion.
Yeah give me the link to the prints page, could be helpful!
Thanks again Matthew. _________________ Truth is the essence of life, if that truth flows freely from you then why do so many choose to ignore it? --me |
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Matthew Is Godzilla member
Member # Joined: 12 Apr 2009 Posts: 187
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Posted: Sat May 16, 2009 6:39 am |
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The page is
http://www.the-blueprints.com/
Tons of blueprints, harder to find those with big resolution. But it's good to get the basic structure then perhaps some ref on the side.
Hopefully have time to work on my model tomorrow lol.
btw I saw a tutorial on wings3d, I think that was without trifaces on a round surface? I was kind of surprised.... not sure if it makes modeling easier.
gonna give Blender more time though cause now I am starting to understand it more and more. |
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Matthew Is Godzilla member
Member # Joined: 12 Apr 2009 Posts: 187
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Posted: Sat May 16, 2009 6:41 am |
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btw nice detail on the axe |
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Matthew Is Godzilla member
Member # Joined: 12 Apr 2009 Posts: 187
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Posted: Mon May 18, 2009 10:45 am |
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small detail, oh maan I am really bad but practise makes perfect right?
I have problem with the blue prints, using reference on the side as it is at the moment. Good practise though.
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Matthew Is Godzilla member
Member # Joined: 12 Apr 2009 Posts: 187
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Posted: Mon May 18, 2009 10:55 am |
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overall curvature is difficult especially when you don't have bottom view, perhaps I am spoiled?
elements that go from thick to thin...
here's one pic that I am looking at.
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blck_productions member
Member # Joined: 11 Dec 2001 Posts: 77 Location: Belgium
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Posted: Tue May 19, 2009 10:39 am |
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mobile turret...Modelled in Rhino
_________________ Dreams R free |
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blck_productions member
Member # Joined: 11 Dec 2001 Posts: 77 Location: Belgium
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Posted: Tue May 19, 2009 11:59 am |
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allready a year old...and not yet completed. Love to do some speedpaintings of this 'car'. Maybe when my zoo-project is finished.
also modelled in Rhino
Greetzz... _________________ Dreams R free |
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Capt. Fred member
Member # Joined: 21 Dec 2002 Posts: 1425 Location: South England
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Posted: Mon May 25, 2009 4:55 am |
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Cool.
Little animation for uni. Don't know what other people think, but I found 3dsmax to be appalling/unusable software, from an interaction design point of view. It wasn't the latest version tho. Modelled in solid works (which is great!).
(2.2MB .MOV)
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Matthew Is Godzilla member
Member # Joined: 12 Apr 2009 Posts: 187
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Posted: Mon May 25, 2009 8:46 am |
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Hey Fred reminds me of that Pixar logo, nice.
ok I was gonna give up on this thread but it seems some of you guys have joined. I will not spam though so I am thinking about to add something once a month and see where it will go from there.
Started to experiment with Sculpt mode. The airplane is gonna take a while so I am experimenting with some things on the side.
Don't have a lot of time nowadays, but hey who's in a hurry... right?
Ugly dragon that looks like crap made in sculpt mode lol.
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Gotnospoons member
Member # Joined: 09 Aug 2007 Posts: 124
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Posted: Tue May 26, 2009 11:05 am |
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Cool Animation Capt. Fred.
Cool stuff Matthew, seems like you enjoy high poly modeling, try Zbrush out it is great for that.
Here is a finished model for a game ready Sopwith Biplane and a Halberd I did for my demo calsses. I will texture the Sopwith.
_________________ Truth is the essence of life, if that truth flows freely from you then why do so many choose to ignore it? --me |
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Matthew Is Godzilla member
Member # Joined: 12 Apr 2009 Posts: 187
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Posted: Tue May 26, 2009 12:20 pm |
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gotnospoons, thanks.
I have tried Zbrush 3 but it seems to cpu consuming, one other thing aswell is that its too easy to add some tricks to hide or go away from the main mesh when sculpting things like they do zbrush.
However I think it is the wave of the future that Zbrush or should I say sculpting...
I am looking for something in between though, hence I chose blender.
That plane rocks, hope you gonna post the textured one.
Sorry no pic. |
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labby junior member
Member # Joined: 31 May 2009 Posts: 19 Location: Jyv�skyl�, Finland
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Posted: Tue Jun 02, 2009 2:27 am |
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Ah, aircraft modeling is fun
This one still needs textures..
This is an old one, but I'm still quite happy with it.
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Matthew Is Godzilla member
Member # Joined: 12 Apr 2009 Posts: 187
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Posted: Tue Jun 02, 2009 12:42 pm |
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labby, thanks for joining, the chopper is awesome. Is that blender? just curious... |
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labby junior member
Member # Joined: 31 May 2009 Posts: 19 Location: Jyv�skyl�, Finland
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Posted: Tue Jun 02, 2009 1:57 pm |
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Yeah, all Blender.. Nowadays I don't really use anything else for 3d stuff.
Btw, there's a new version of Blender, it was released just a few days ago |
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labby junior member
Member # Joined: 31 May 2009 Posts: 19 Location: Jyv�skyl�, Finland
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Posted: Tue Jun 02, 2009 2:00 pm |
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I didn't have the patience to tie the shoelaces
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