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Author   Topic : "fortress"
Affected
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Joined: 22 Oct 1999
Posts: 1854
Location: Helsinki, Finland

PostPosted: Thu Mar 20, 2008 12:02 pm     Reply with quote



I can't help but get the feeling the last additions have just made things worse here. Suggestions?

Maybe a little background would help: Lately I've started to notice how a lot of architecture I've seen is quite fortress-like, and was wondering what it would take to convert these places into actual forts. I think I'll try to develop this a bit further as an exercise in environment design, and see what a modern walled city would look like, how the people would live etc. The need to hole up in a city that way would imply a pretty restless time, so I guess this would be a world after a wide-scale breakdown of society. We'll see.

The point with the checkpoint and low wall here is perimeter defense, to funnel all vehicle traffic through one choke point. I might ditch that idea, something about it just doesn't feel right. Maybe it just makes for an overtly aggressive world.
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Mikko K
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Joined: 29 Apr 2003
Posts: 639

PostPosted: Thu Mar 20, 2008 2:22 pm     Reply with quote
Looks interesting!

Here's a quick overpaint to suggest what I'd do. Right now you seem to have a very postcard-style saturated sky. I know those are difficult to pull off in a convincing way.

I'm too exhausted right now to write proper feedback, but hope this helps!

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Joined: 22 Oct 1999
Posts: 1854
Location: Helsinki, Finland

PostPosted: Thu Mar 20, 2008 5:49 pm     Reply with quote
Thanks, Mikko, that is helpful. Your version brings out the depth much better, thanks to the foreground elements and more defined shadows. I'd prefer to keep the clear sky, although I have no better reason for it than that I happen to really like concrete in the sun... In any case, I'll do some other sketches and see about getting the other one finished later. Two hours or so, looser:



This is probably really damn dark, I'm not sure how well my monitor is calibrated. I think I'll brighten the sky and bring in more ambient fill from it tomorrow.
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aeacides
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Joined: 15 Nov 2008
Posts: 2
Location: Montreal

PostPosted: Sun Nov 16, 2008 8:38 am     Reply with quote
Hey there,

it's pretty dark indeed. I might be wrong, but you could brighten some parts a little bit (like where the guard is standing with his gun) and the floor probably. Because actually your lights do not affect your ground and surrounding areas.

Some edges might catch lighting too.

ref:




In short, �contrast�.

keep it up Smile
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