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Topic : "(FYI: Nudity) High-Poly 3D Character Model" |
Kamal member
Member # Joined: 21 Nov 2001 Posts: 143
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Posted: Fri Apr 20, 2007 8:44 pm |
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I hope the nudity doesn't offend anyone. I'm trying to portray the human body as anatomically correct as I can. Any crits in this regard? Texture and Shader are not done yet, so ignore that part of it.
![](http://www.digitaldouble.net/forums/malebody.jpg) |
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neff member
Member # Joined: 11 May 2002 Posts: 1444 Location: Germany
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Posted: Sat Apr 21, 2007 6:49 am |
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looks pretty good ![Very Happy](images/smiles/icon_biggrin.gif) _________________ *
![](http://www.hayungs.de/img/hayungs_schriftzug_small.png) |
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fruity_loops member
Member # Joined: 03 Nov 2006 Posts: 111 Location: Vienna, Austria
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Posted: Sat Apr 21, 2007 6:55 am |
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Nice, you captured it really good!
I'm not too sure about the knees though, they seem to be a little flat. |
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Kamal member
Member # Joined: 21 Nov 2001 Posts: 143
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Posted: Sat Apr 21, 2007 8:45 pm |
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Great, thanks
I'll work on the knees then. |
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Sumaleth Administrator
Member # Joined: 30 Oct 1999 Posts: 2898 Location: Australia
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Kamal member
Member # Joined: 21 Nov 2001 Posts: 143
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Posted: Sun Apr 22, 2007 2:32 pm |
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Thanks Sumaleth,
I wasn't trying to go for the alien/demonic look but I agree. in this shot, his face looks that way. His face looks suprisingly different depending on how I light him and what expression I put on his face. When I make more revisions to this guy, I'll post some more shots of his face with different expressions in this thread so you can see what I mean. I'm sure that once his face is actually textured it'll help. right now he doesn't have any eyebrows or eye lashes, and his eyes are glowing. |
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Capt. Fred member
Member # Joined: 21 Dec 2002 Posts: 1425 Location: South England
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Posted: Sun Apr 22, 2007 4:19 pm |
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Good job.
His head looks slightly too small for his face. |
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iandredd member
Member # Joined: 04 Jul 2002 Posts: 178
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Posted: Mon Apr 23, 2007 10:55 am |
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I gotta say he makes me feel a little inadequate.
Also the biceps need some work where they meet the armpit/pectoral. |
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Novacaptain member
Member # Joined: 09 Jan 2001 Posts: 906 Location: Sweden
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Posted: Mon Apr 23, 2007 12:02 pm |
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it looks good, but i'm quite sure it must be difficult to tighten every single muscle in your body at the same time. When do you give him hair? Also, that "tendon" that comes into the side/top of the foot from the back of the leg seems wrong. _________________ It's nice to be important, but more important to be nice - Scooter |
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Kamal member
Member # Joined: 21 Nov 2001 Posts: 143
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Posted: Tue Apr 24, 2007 9:13 am |
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These are all great crits. Thanks!
I'm aware of the muscles all flexing right now. My plan is to create a set of controllers that will allow me to flex and deflex muscles selectively but I'm not there yet. |
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Kamal member
Member # Joined: 21 Nov 2001 Posts: 143
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Posted: Wed May 16, 2007 8:17 am |
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Ok, finally some progress. This time I've got him walking and the camera gives you the 360 experience. I still need to fix some skinning issues as you'll see and work on the various muscles flexing and deflexing. Also, I haven't made progress on texturing and shading yet.
Click on image to see animation:
![](http://www.digitaldouble.net/forums/SOM_Test01_TH.jpg) |
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seth1 member
Member # Joined: 06 Jun 2004 Posts: 534
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Posted: Wed May 16, 2007 8:25 am |
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His cock sways to haha... Could you post some stills in 360 degrees be easier to crit. |
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Synnical member
Member # Joined: 28 May 2005 Posts: 177 Location: Toronto, Canada
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Posted: Wed May 16, 2007 9:12 am |
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Schwiiiiiinng!
he also winks in the end, which creeps me out a bit...
some stills from the video would be better... |
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Joe84 member
Member # Joined: 26 May 2004 Posts: 262
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Posted: Wed May 16, 2007 6:00 pm |
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the 360 swing is too distracting. i would stick with 3 fixed cameras. Front, side and 3/4. which is the industry standard for animation. |
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Kamal member
Member # Joined: 21 Nov 2001 Posts: 143
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Posted: Sat Jun 16, 2007 4:14 pm |
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Sorry it took so long. Here's a 360 spin of the guy standing in place (full flex). I made some slight improvements on the skin shader, but now he's probably too shiny. I'm still primarily seeking crits on the model, but comments on shader are welcome too.
I've started creating some really nice detail maps for the face and other parts of the body, but ran into a road block when I realized my second UV sets from the block model were non existent in the high poly model. Doh! ... and duh! So just keep in mind I haven't been able to apply details to the skin other than general color variation and shader goodness.
Click on image to download movie:
![](http://www.digitaldouble.net/forums/SOM_Test02_TH.jpg) |
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Kamal member
Member # Joined: 21 Nov 2001 Posts: 143
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Posted: Mon Jul 16, 2007 10:14 am |
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Yes! I finally got physics on the body and flexing & deflexing muscles. I've also fixed almost all the deformation imprefection. All crits welcome (surfacing still not finished though):
![](http://digitaldouble.net/forums/SOMJump_TH.jpg) |
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Kamal member
Member # Joined: 21 Nov 2001 Posts: 143
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Posted: Sun Dec 30, 2007 12:25 pm |
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Just wanted to let you all know that I've started to publish my progress on this project up here: www.ddnetworkofartists.com so I will be discontinuing this thread.
Here's an anim where he'll change pose every ten seconds:
![](http://www.digitaldouble.net/forums/som_poses_sijun.gif) |
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