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Author   Topic : "Career change"
watmough
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Joined: 22 Sep 2003
Posts: 779
Location: Rockland, ME

PostPosted: Fri Sep 28, 2007 10:32 pm     Reply with quote
Balistic's post made me realise I could mention this, I've made a career change and now work in the video game business doing concept art.
I work with David Levy (vyle to you Sijuners) here at Spacetime Studios in Austin,TX.

Thanks, Sijun!
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Sumaleth
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Joined: 30 Oct 1999
Posts: 2898
Location: Australia

PostPosted: Fri Sep 28, 2007 11:49 pm     Reply with quote
I think Viag is there too? Cool to see so many of Sijun's coming together. We'll expect great things from you guys. Smile
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Max
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Joined: 12 Aug 2002
Posts: 3210
Location: MIND

PostPosted: Sat Sep 29, 2007 1:54 am     Reply with quote
Sounds great! Bah, I really can't await to join the industry,...another 3 years of studying for me tho ; /
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[Shizo]
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Joined: 22 Oct 1999
Posts: 3938

PostPosted: Sat Sep 29, 2007 2:27 am     Reply with quote
That's amazing. I think if i was a little less lazy a few years back, i'd be working at some game company too now.

Now i just drone around the sijun forum all day, thinking of what could have been and wondering where the hell faustgfx is! LOLz
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Ranath
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Joined: 02 Apr 2004
Posts: 611
Location: Helsinki, Finland

PostPosted: Sat Sep 29, 2007 3:49 am     Reply with quote
That's awesome! What were you doing before that?
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Jimmyjimjim
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Joined: 12 Dec 2002
Posts: 459

PostPosted: Sat Sep 29, 2007 9:55 am     Reply with quote
Congrats watmough! I'll probably have an announcement soon, too. I don't want to jinx it before I sign the paperwork.
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watmough
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Joined: 22 Sep 2003
Posts: 779
Location: Rockland, ME

PostPosted: Sat Sep 29, 2007 12:00 pm     Reply with quote
Suma, Viag's not here (would love it if he was!), pretty sure he's still at Ubisoft in Montreal.....believe me, can't wait til the game is out and we can show some of this stuff!

Max,with your talent I'm sure you'll go far!

Shizo, you, lazy?..never!

Ranath, thanks!...I've been a tattooer for 14 years.

Jimmy, thanks very much,and grats to you too!...er I mean, break a leg!
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Nag
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Joined: 25 Apr 2004
Posts: 287
Location: Iceland

PostPosted: Sat Sep 29, 2007 12:46 pm     Reply with quote
Congrats watmough and welcome to the industry! =)
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Naeem
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Joined: 13 Oct 2004
Posts: 1222
Location: USA

PostPosted: Sat Sep 29, 2007 3:41 pm     Reply with quote
yeah watmough. congrats! im in the same boat as Max right now. but i think i've got around 4 more years. Perhaps 3. Can't wait!!
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Jabo
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Joined: 25 Jul 2002
Posts: 467
Location: Germany

PostPosted: Sat Sep 29, 2007 4:08 pm     Reply with quote
Four years for me as well. Congrats bro, I bet you'll fill the industry with some decent stuff!
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Max
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Joined: 12 Aug 2002
Posts: 3210
Location: MIND

PostPosted: Sun Sep 30, 2007 2:34 am     Reply with quote
watmough: Thanks buddy! Gives us some insight into your working environment from time to time : )

Annis: Dude, I am sure we'll meet sometime. CA is a must go for me, job related ; )
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Francis
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Joined: 18 Mar 2000
Posts: 1155
Location: San Diego, CA

PostPosted: Sun Sep 30, 2007 9:55 pm     Reply with quote
excellent, congratulations! I lived in Austin for 12 years, it is an awesome town.
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TeamGT Studios
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balistic
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Joined: 01 Jun 2000
Posts: 2599
Location: Reno, NV, USA

PostPosted: Mon Oct 01, 2007 9:22 am     Reply with quote
Congrats man. I think you're definitely one of the best painters on here. Can't wait till you can show us some work.
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Jimmyjimjim
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Joined: 12 Dec 2002
Posts: 459

PostPosted: Mon Oct 01, 2007 4:24 pm     Reply with quote
I can announce it now... just signed the paperwork for a position as concept artist at Pandemic Studios. Start in two weeks!
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Tzan
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Joined: 18 Apr 2003
Posts: 755
Location: Boston MA

PostPosted: Tue Oct 02, 2007 6:31 am     Reply with quote
Wow, great things happening for a bunch of people.

Congrats to everyone!!

(I worked at Turbine back in 2004 as a content creator on LOTRO)
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watmough
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Joined: 22 Sep 2003
Posts: 779
Location: Rockland, ME

PostPosted: Tue Oct 02, 2007 6:24 pm     Reply with quote
nag,annis,jabo, thanks so much guys.

max,be glad to when i get a chance,

Francis, thanks!...yeah so far I'm loving Austin,still miss the beauty of coastal Maine,but Austin is great.

balistic, thanks for the kind words, whole team here is super talented, we can't wait either!

Jimmy, grats!!!!!!

Tzan, thanks!!...you worked in design?
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M@.
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Joined: 04 Nov 2003
Posts: 188
Location: Los Angeles

PostPosted: Tue Oct 02, 2007 7:13 pm     Reply with quote
congrats Joe, but you know I already knew you were there :p
Congrats Jimmyjimjim!

I'll have an announcement soon too :p
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Tzan
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Joined: 18 Apr 2003
Posts: 755
Location: Boston MA

PostPosted: Wed Oct 03, 2007 6:31 am     Reply with quote
watmough wrote:


Tzan, thanks!!...you worked in design?


Yup.
I started in the testing department because its nearly impossible to start in design. But after 3 months a temp 6 month position opened as a Content Creator and I got it. But at the end of that time they were restructuring things to save money and I didnt get to stay.

The testing department isnt as bad as some people think I enjoyed it. I did some perl scripting for a daily automated Build Verification Test and general game testing.

As a content creator I built terrain like the Old Forest and Barrow Downs, placed monster camps, built dungeons Haunted Marsh, Prince of the Barrows. I built the Cardolan wall which stretches west-east across Bree-Land. I did another perl program to change a creature generator script from one format to the new one. We had hundreds of scripts in the old format.

I didnt make 3d models I placed what others had made.

It seems they changed a lot of stuff since 2004, but some of my work is still in game.
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watmough
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Joined: 22 Sep 2003
Posts: 779
Location: Rockland, ME

PostPosted: Wed Oct 03, 2007 6:41 pm     Reply with quote
M@, cheers!......super amazing ultra-psyched for you, much,much,much respect.

Tzan, very cool, thats super-interesting, was there any sort of concepting process that you had to follow,or did you work from design docs, or maybe just as you go?
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Tzan
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Joined: 18 Apr 2003
Posts: 755
Location: Boston MA

PostPosted: Thu Oct 04, 2007 6:45 am     Reply with quote
There were no real design docs.

For terrain work, the world builder guys would sketch out something , show it to the lead and then do it.

For dungeons, placement of stuff on the terrian, it seemed that most people did no prior planning and just winged it.

Being an architectural designer I always sketched out what I was going to do before starting. When I did the Old Forest I had a limited area to work in so I needed to know in advance how much space I had and plan it out. I read the relavent pages from the book about their travels thru the area and I replicated them as best I could. I havent gotten a character high enough level to peek in there and see if they kept it the way I made it.

I was shocked to see a few people who basically had no formal design training just "doin' stuff". A little planning goes a long way. So there was a little of everything happening. Each person had a lot of freedom to succeed or fail. The first time another person or lead would even see the work would be on the next play day.

On the art side there was a concept artist of course. They did the characters, architecture styles.
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notic
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Joined: 09 Apr 2001
Posts: 441
Location: Sweden

PostPosted: Thu Oct 04, 2007 10:58 am     Reply with quote
cool! nice to hear that watmough..
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seth1
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Joined: 06 Jun 2004
Posts: 534

PostPosted: Thu Oct 04, 2007 5:05 pm     Reply with quote
Congrats to every one! Good luck all.
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LadyLioness
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Joined: 01 Jan 2005
Posts: 37
Location: pasadena, CA

PostPosted: Sat Oct 06, 2007 3:45 pm     Reply with quote
Hey Watmough, congratulations on the new job Very Happy great traditional paintings in your blog too btw!
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http://ladylioness.blogspot.com/
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