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Author   Topic : "Night time village"
Stewart one
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Joined: 07 Jul 2004
Posts: 156
Location: sweden

PostPosted: Sat Sep 15, 2007 2:25 am     Reply with quote
Hi everyone. Been hard at work on my portfolio. Did this a few days ago. It was fun to do some buildings and stuff for a change. Any thoughts?


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SubJodge
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Joined: 15 Sep 2007
Posts: 142

PostPosted: Sat Sep 15, 2007 4:19 am     Reply with quote
Very nice, i love the use of light here.
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Edgar
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Joined: 12 Sep 2007
Posts: 9
Location: Amsterdam

PostPosted: Sat Sep 15, 2007 5:49 am     Reply with quote
Shocked WooW! this looks great Shocked how do you people draw like that?
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Sukhoi
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Joined: 15 Jul 2001
Posts: 1074
Location: CPH / Denmark

PostPosted: Sun Sep 16, 2007 4:02 am     Reply with quote
Hi Steward.

This is really good. Very realistic. Perhaps too realistic?

By this I mean that it's a little flat, and that some "cheesy" effects like backlight and moonshine or background fog could beef it up a little. Of course this depends on what the image should be used for, museums might love this whereas you traditional videogame studio might be "it's nice but a little boring". I just wanted to note it. Also, the forground fog looks a little like you became bored and drew the foreground quickly instead of cropping the image. If it's a "fogmonster" coming to eat our hero I would have used more time or effort on it.

A detail and good image deserved honest and in depth critique Smile

Good stuff mate!

-Sukhoi
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gLitterbug
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Joined: 13 Feb 2001
Posts: 1340
Location: Austria

PostPosted: Mon Sep 17, 2007 9:25 am     Reply with quote
Looking good. I love the color and mood. The only thing that's bothering me is all those perfectly straight edges on stuff like the streetlamps and wooden bars on the houses. Just giving me a too perfect(ruler drawn) feel to be fitting an old town like that.
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Stewart one
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Joined: 07 Jul 2004
Posts: 156
Location: sweden

PostPosted: Tue Sep 18, 2007 5:13 am     Reply with quote
Thanks alot for the tips guys! I will have to poke around more with this when i get the time. Sukhoi I get your point. Some "cheese" might actually help it. I'll try some different things with it,

gLitterbug- yeah that will help too im sure. Thanks!

Edgar and zHowie- Thanks alot guys! It's all just a matter of practice and understanding the elements which make up a good image.
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Sedriss
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PostPosted: Tue Sep 18, 2007 9:25 am     Reply with quote
Beautiful. Should use Sharpening technique
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DesktopArt
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Joined: 19 Sep 2007
Posts: 2

PostPosted: Wed Sep 19, 2007 7:41 am     Reply with quote
wow, very good Smile
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notic
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Joined: 09 Apr 2001
Posts: 441
Location: Sweden

PostPosted: Wed Sep 19, 2007 10:43 pm     Reply with quote
very cool stewart, nice job.

hmm thoughts.. perhaps some color variation, less monochromatic? i dunno.

see you around!
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Matthew
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Joined: 05 Oct 2002
Posts: 3784
Location: I am out of here for good

PostPosted: Wed Sep 19, 2007 11:39 pm     Reply with quote
to me when I look at a picture like this I glimpse overall, compare light from dark, the depth and the variety, this without concern about the figurative in the picture. As you may know I do like the abstract more and I guess this makes me more sensitive to the balance in a painting, maybe you disagree with me? that's ok.
Critique to me is sometimes holding the to the critique given artist back, this may come off as hypocritical but critique is a one side view. Let's just call what I say here's tips to you, nothing less nothing more. ok?

In the abstract thinking you would consider what is best for the painting and not what is best to achieve realism, in your pic I guess light could be that way in the real, I especailly saw that in the movie 1408. There it was three lightsources and all of them was heading towards white in the scene because of the dark in the scene.
Anyway, in your pic you have all lightsource heading to the white, that to me makes the eye wander around and not focus on the character in the center front. There are som rules to think about too but I will leave them be as I do bend the rules all the time.
the lamp posts if you want them in the scene to cast light in the scene, u could place them behind the houses? oh well I made some arrows.
ok gotta go


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Matthew
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Joined: 05 Oct 2002
Posts: 3784
Location: I am out of here for good

PostPosted: Wed Sep 19, 2007 11:57 pm     Reply with quote
hmm by second thought I may be the only one thinking about the light thing?
Maybe my quick fix is worse?
what u guys above think about the lights in the scene?

ok better hide

*hide mode - set color off by 20/// change of scenery
- fog on mode *12///variable by 20 prefered

guts to go
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Stewart one
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Joined: 07 Jul 2004
Posts: 156
Location: sweden

PostPosted: Thu Sep 20, 2007 9:26 am     Reply with quote
Hey Matthew, dont be afraid to give me your views. All constructive crits are great. Whatever it is, anything that helps me out or perhaps gives me knowledge to use in future art is great. I do like your idea with hiding the lamps, it certainly helps draw attention to the character in the foreground. However i want to keep the lamppost in there because i think they give something to the scene. I put the fog in there to keep the eyes off the foreground and make you focus more on the mid part. But maybe something more is needed.

Thanks everyone!
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