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Author   Topic : "Surf's Up, Spiderman 3, and other stuff (big DL)"
Lunatique
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Joined: 27 Jan 2001
Posts: 3303
Location: Lincoln, California

PostPosted: Sat Jun 09, 2007 11:18 pm     Reply with quote
It's been a while since I last posted anything. Here are some stuff I'm now able to post as the movies have been released.

Surf's Up (painted styleguides for Sony Pictures):











The rest here:
http://www.ethereality.info/ethereality_website/film_animation/surfs_up/surfs_up.htm

Spiderman 3 (painted styleguides for Sony Pictures):





The rest are here:
http://www.ethereality.info/ethereality_website/film_animation/spiderman3/spiderman3.htm

The Spoils (coloring for Tenacious Games):








Galactic Melee (concept illustration) (I'm also composing the score for this game. It's a MMO space shooter):


A couple of close-ups




And finally, a few BJD (Ball Jointed Doll) face-ups I did (painting a blank face and giving it a personality):


Same face as above, different wig:

The rest are here:
http://www.ethereality.info/ethereality_website/doll_stuff/03.htm

Same sculpt at first head, but different face-up:




Different wig:



Rest are here:
http://www.ethereality.info/ethereality_website/doll_stuff/05-gretel.htm

A different sculpt:


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Cicinimo
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Joined: 03 Mar 2001
Posts: 705
Location: Seattle

PostPosted: Sat Jun 09, 2007 11:28 pm     Reply with quote
Awesome, love the roosters and the Spoils beach scene most of all! The dolls= creepy.
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Ben Mauro
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Joined: 25 Jun 2004
Posts: 153
Location: pasadena

PostPosted: Sun Jun 10, 2007 12:51 am     Reply with quote
sweet! that surfs up stuff is great.
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designboot
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Joined: 04 Jan 2007
Posts: 147

PostPosted: Sun Jun 10, 2007 1:10 am     Reply with quote
how you made fur in the first images?
i like a lot dolls - they are great!
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Max
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Joined: 12 Aug 2002
Posts: 3210
Location: MIND

PostPosted: Sun Jun 10, 2007 1:25 am     Reply with quote
Very clear concepts!
And I love your girls!! Truly melancholic,...
Good work!!! Keep it up!
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the_insider
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Joined: 06 Apr 2002
Posts: 547
Location: DENVER COLORADO--rocky mountains whoo hoo!!

PostPosted: Sun Jun 10, 2007 7:16 pm     Reply with quote
wow luna...youve been keeping busy...i love that beach scene...great colors..
what are the mediums/programs used on all of these...?
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Mitsui
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Joined: 06 Aug 2002
Posts: 642
Location: Hamburg/Germany

PostPosted: Sun Jun 10, 2007 9:26 pm     Reply with quote
Hey nice to see your recent work!

The suf's up artwork is fantastic!
The chicken is neat! I'm so looking forward to see the movie!

Keep it up!
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notic
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Joined: 09 Apr 2001
Posts: 441
Location: Sweden

PostPosted: Mon Jun 11, 2007 8:41 am     Reply with quote
you sure know how to render lunatique, cool stuff!
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Awetopsy
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Joined: 04 Oct 2000
Posts: 3028
Location: Kelowna

PostPosted: Mon Jun 11, 2007 9:05 am     Reply with quote
wow.. Man your stuff has gone up a notch or three. I thought you were a great artist before.


love the surfs up stuff. I thought they were 3d.
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Lunatique
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Joined: 27 Jan 2001
Posts: 3303
Location: Lincoln, California

PostPosted: Mon Jun 11, 2007 12:40 pm     Reply with quote
Thanks for the comments you guys!

designboot - Just paint with Photoshop round brushes. Custom brushes can only do so much, as you have to be very careful to not have that "stamped shape" look.

the_insider - They're all pretty much Photoshop. I find that for commercial work, I use a lot less Painter than I do for my personal works. I think it's mainly because Painter's layer system is not very good when you're doing any kind of wet-on-wet brushwork--the transparent pixels are treated as white and that just fucks everything up if you need to keep things neat on layers by themselves. And for commercial work, you absolutely have to provide your clients with very neat and organized layers, otherwise you make things hard for them when they need to work with your files. One characteristic of a experienced professional digital artist is how organized his layers are--all are named, grouped..etc.

It's kind of bittersweet to have people say that they like my tight rendering skill, as it's something I consider a bad habit, and I've been trying to evolve into a more painterly artist. But it seems clients dig that polished look and it's good for getting gigs. Oh what's a boy to do? I'd do more painterly stuff in my free time, but there's no such thing as free time when you're already working full-time AND taking on freelance when you get home.
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Awetopsy
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Joined: 04 Oct 2000
Posts: 3028
Location: Kelowna

PostPosted: Mon Jun 11, 2007 1:45 pm     Reply with quote
Lunatique wrote:
It's kind of bittersweet to have people say that they like my tight rendering skill, as it's something I consider a bad habit, and I've been trying to evolve into a more painterly artist. But it seems clients dig that polished look and it's good for getting gigs. Oh what's a boy to do? I'd do more painterly stuff in my free time, but there's no such thing as free time when you're already working full-time AND taking on freelance when you get home.


Well then.. stop taking on so much extra stuff and spend more time with that beautiful wife of yours. Smile
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Lunatique
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Joined: 27 Jan 2001
Posts: 3303
Location: Lincoln, California

PostPosted: Mon Jun 11, 2007 2:55 pm     Reply with quote
Awetopsy wrote:

Well then.. stop taking on so much extra stuff and spend more time with that beautiful wife of yours. Smile


That's what I'm thinking too. Unfortunately, she's out of town for a month and a half. Her silky pajamas is all I have now. *sniff*

She hasn't complained though (about the freelancing), as she knows if we're ever to buy a house in the Bay Area, I'd need to work my ass off in addition to the full-time job. Some of the stuff I took because I want to though (not paid work)--stuff like the Black Mesa project.
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TheNeverman
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Joined: 27 Mar 2002
Posts: 103
Location: Topeka, Kansas

PostPosted: Mon Jun 11, 2007 8:04 pm     Reply with quote
gorgeous work, always good to see what your up to...
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Awetopsy
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Joined: 04 Oct 2000
Posts: 3028
Location: Kelowna

PostPosted: Tue Jun 12, 2007 8:50 am     Reply with quote
yeah I know how it is. Ive been wanting to take on a bit of freelance stuff myself to break up the recent monotony of spreadsheet work at my dayjob... but that would be at the cost of time with my family.. Its a delicate balance to be sure.


BTW we are still planning on coming down your way next year. Still would love to get together hang out for a day and talk art and photography with you and your wife! Im sure Steph would love Elena.
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Lunatique
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Joined: 27 Jan 2001
Posts: 3303
Location: Lincoln, California

PostPosted: Tue Jun 12, 2007 4:27 pm     Reply with quote
Bring it on, sugar.
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notic
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Joined: 09 Apr 2001
Posts: 441
Location: Sweden

PostPosted: Tue Jun 12, 2007 10:05 pm     Reply with quote
well, i do prefer your more painterly images.. if that's any comfort Smile (that portrait of your wife for example)

i can imagine that alot of clients wants the 3d rendered look.
For example, all the new childen shows makes me scared,
it's eitcher vector or 3d stuff.(�es, i do understand it's quicker)

just imagine a childrens show done in a "speed painted" way, now that would be interesting,
and probably better for kids to watch as it would at least spark their imagination a bit.
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MCMA
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Joined: 14 Apr 2005
Posts: 61
Location: Ume�, Sweden

PostPosted: Fri Jun 15, 2007 2:05 am     Reply with quote
Hard to add anything that's not already been said. They're all strong concepts So I'll just throw in my fanboyism Smile I like how you lit the space mmo concept gal. Subtle and very clever.

// Mattias
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