Dandy junior member
Member # Joined: 12 Apr 2007 Posts: 1 Location: Toronto
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Posted: Thu Apr 12, 2007 10:20 am |
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Please find below the material which, I suppose, may interest you.
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Since the early days of computer history, software developers have tried to "teach" computers to generate poetry, images, music and other forms of art. None of the previous attempts have been really successful. Majority of the work in this area was done by the programmers, not the professional artists, and hence many of those efforts can hardly be called Art. Also, for a long time personal computers haven't been powerful enough to automatically generate images in real-time that would rival the conventional paintings.
The latest innovations made it possible to place an object of the Art at a computer screen and make it not static anymore, but changing and developing with time. The name of this technology is Dynamic Painting. Once static, the modern picture is now transformed into a never-ending show with images replacing each other hour by hour, day by day, month by month. None of the images repeat previous ones and will never repeat again.
This technology has been developed by San Base - an artist at heart - with a great passion for both the programming and visual arts. Originating from techniques used in conventional paintings, he has been able to translate brush strokes into algorithms that can precisely convey his original design of a digital painting. Each picture starts with an idea described in a precise mathematical way that governs the shape, color as well as many other parameters of the generated image.
This algorithm represents a "DNA" of the picture. Just like a DNA of a living organism, with a slight mutation, the image algorithm can produce an infinite number of unique paintings. Yet, each of those distinct images will follow the style and concept of the original painting. After a great deal of effort that goes into devising algorithms or formulas of a picture, an artists relies on powerful computers to generate images and mutate them over time. Many of the modern CPUs are still not powerful enough to generate these images in real-time and only the latest developments in programmable video cards (GPUs) have made this technology possible. Painting algorithms, translated into shaders - programs used by GPUs - painstakingly construct painting pixel by pixel at any desired resolution with an unprecedented level of details.
Source: http://www.sanbase.com |
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