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Topic : "Looking for a certain tutorial" |
fruity_loops member
Member # Joined: 03 Nov 2006 Posts: 111 Location: Vienna, Austria
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Posted: Sun Nov 19, 2006 5:09 am |
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Hi,
I'm looking for a certain tutorial and I hope that anybody could help me.
I saw it a while ago but i can't find it anymore.
It described how to get a structure sample into the painting.
The motive was a some kind of garage with a mech or something like that in it.
The walls were orange and grey.
I now this is a little sketchy, but I hope that anyone can help!
Thank you
fruity |
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Jabo member
Member # Joined: 25 Jul 2002 Posts: 467 Location: Germany
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fruity_loops member
Member # Joined: 03 Nov 2006 Posts: 111 Location: Vienna, Austria
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Posted: Sun Nov 19, 2006 7:30 am |
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No thats not the one i meant, but thanks man.
I made a really quick sketch just for the perspective.
This is probably far off
This guy described how to copy a foto of a structure into the painting
Like that (Picture from Nalfar)
![](http://img92.imageshack.us/img92/4985/tut1yd2.jpg) |
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Nag member
Member # Joined: 25 Apr 2004 Posts: 287 Location: Iceland
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Posted: Sun Nov 19, 2006 9:34 am |
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That�s no photo! It�s a simple untextured 3d model ![Very Happy](images/smiles/icon_biggrin.gif) |
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fruity_loops member
Member # Joined: 03 Nov 2006 Posts: 111 Location: Vienna, Austria
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Posted: Sun Nov 19, 2006 10:03 am |
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No you didn't get me right
He described how to use a foto of a structure like that one
to make a painting look a little more crunchy, like yours.
![](http://img66.imageshack.us/img66/849/tut1yd2yn2.jpg) |
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Jabo member
Member # Joined: 25 Jul 2002 Posts: 467 Location: Germany
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Posted: Sun Nov 19, 2006 10:05 am |
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Just copy the texture with CTRL+C, paste it into your painting file with CTRL+V, transform it with perspective in mind with CTRL+T, set the layers opacity to something under 50% and maybe set the blending mode to overlay. That's all you need, isn't it?
EDIT: Nice pic, Naglfar. Love it. Would you mind showing us the 3d-model? |
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fruity_loops member
Member # Joined: 03 Nov 2006 Posts: 111 Location: Vienna, Austria
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Posted: Sun Nov 19, 2006 10:37 am |
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Yeah that works pretty good, thanks!
Do you use Hue/Saturation to set the color? |
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Jabo member
Member # Joined: 25 Jul 2002 Posts: 467 Location: Germany
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Posted: Sun Nov 19, 2006 10:43 am |
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You can set colors with a lot of different methods.
Hue/Saturation (CRTL+U), which is "okay", but not a non plus ultra.
Levels (CTRL+L), just pull the handles of the different channels. More control. When overlaying textures, pull the blacks and whites in the Master-controls towards the middle to receive a higher contrast.
Color-Balance (don't know the shortcut), which is cool if you want to set different colors for high, middle and low values. |
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fruity_loops member
Member # Joined: 03 Nov 2006 Posts: 111 Location: Vienna, Austria
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Posted: Sun Nov 19, 2006 11:02 am |
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Hey thanks, you really helped me! |
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scallywag member
Member # Joined: 24 Jul 2003 Posts: 105 Location: Bristol, UK
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Jabo member
Member # Joined: 25 Jul 2002 Posts: 467 Location: Germany
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Posted: Mon Nov 20, 2006 4:04 pm |
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Wow, nice painting. It's always a shame when such good guys don't post anymore. BTW, I don't know if I've overlooked a nick-change or something, but what about Spinefinger? His site hasn't been updated since 2001 and I'm missing the coffeeshop-doodles... |
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Nag member
Member # Joined: 25 Apr 2004 Posts: 287 Location: Iceland
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Posted: Tue Nov 21, 2006 1:06 am |
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Sure, here�s the 3d model I used for a base.
Also a very efficient way to build up texture is to make a texture brush. I use these quite a lot. Just select some texture you want to use as a brush and define it as a pattern. Then go into the brush options and there into texture and there you can define the texture (pattern) you want to have overlayed/substracted/multyplied etc. into the brush. |
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fruity_loops member
Member # Joined: 03 Nov 2006 Posts: 111 Location: Vienna, Austria
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