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Author   Topic : "Zbrush goodness"
Lunatique
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Joined: 27 Jan 2001
Posts: 3303
Location: Lincoln, California

PostPosted: Thu Apr 20, 2006 12:16 am     Reply with quote
I've always wanted to dive into Zbrush, but my first attempt fizzled as I faced that funky UI. Now that I finally found some freetime to try again, here's something I did to test the water: http://www.ethereality.info/ethereality_website/3d/grandpa/grandpa.htm

For organic modelling, this is just an amazing app. No wonder studios around the world all seem to have it in their pipeline now.

Any Sijuners have good Zbrush tips?
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cheney
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Joined: 12 Mar 2002
Posts: 419
Location: Grapevine, TX, US

PostPosted: Thu Apr 20, 2006 6:09 am     Reply with quote
I remember a couple years ago when Mullins said he was invited to judge a painting competition and he picked a Z-Brush user as the winner. The rest of that art community whine and complained that the winner had cheated by using a substandard art program and the art was less, because the process was new and original.

I can't help but wonder what geometric art, such as ornamentation and architectural elements, would look like if created in something like Z-Brush.
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Brain
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Joined: 26 Oct 1999
Posts: 662
Location: Brisbane, Australia

PostPosted: Thu Apr 20, 2006 6:20 am     Reply with quote
Nice stuff! I think you've already got quite a leg up with the Gnomon dvd. Good tutorial? I've only ever seen the stuff at 3dbuzz. Might take another look into it myself. Thanks for the inspiration @Smile
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Lunatique
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Joined: 27 Jan 2001
Posts: 3303
Location: Lincoln, California

PostPosted: Thu Apr 20, 2006 6:25 am     Reply with quote
cheney wrote:
I remember a couple years ago when Mullins said he was invited to judge a painting competition and he picked a Z-Brush user as the winner. The rest of that art community whine and complained that the winner had cheated by using a substandard art program and the art was less, because the process was new and original.


Wow, first time I heard that story. Do you have a link to the Zbrush piece he picked?

Brain wrote:
Good tutorial? I've only ever seen the stuff at 3dbuzz.


Thanks. The Gnomon stuff are typically of a certain quality, and the Zbrush ones are no exception. I think the key is always whether the person watching could extract specific knowledge he needs for his own workflow, instead of just follow the step-by-step instruction.

The 3dbuzz stuff tend to be aimed at total beginners, or at least that's my impression from what I've seen. The Gnomon stuff are more for people who want to get up to speed on a professional level.
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cheney
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Location: Grapevine, TX, US

PostPosted: Thu Apr 20, 2006 10:02 am     Reply with quote
I don't have any additional information. I remember hearing Mullins telling the story while not mentioning any such details on the community to whom this concerned. I do not remember where I even heard it, but I think it was when he was on the Sijun IRC channel around the autumn of 2003, because I remember him being in IRC fairly often just before I left for Kuwait.
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Bg
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Joined: 20 Jan 2000
Posts: 675
Location: Finland

PostPosted: Wed Apr 26, 2006 2:50 pm     Reply with quote
Luna, great to see you trying out new toys, nice work!
I'm a Zbrush addict and use it every day, when I was starting I printed a paper which had some general tips & shortcuts (Zack Petroc's zbrush dvd was awesome http://www.thegnomonworkshop.com/dvds/zpe01.html ) :


Stroke - Mouse Average 2-4, if strokes are spotty increase number or paint slower


C = Color Picker

Ctrl + Left Mouse Button = Mask
Ctrl + Shift + Left Mouse Button = UnMask

Ctrl + Shift + Left Mouse Button = Hide outside rectangle

Alt + Mouse 1 = Move Camera

Curve - Remeber to load custom made Zcurve


Tools:

Standard
Inflat - for fingers, toes and tricky spots
Smooth

Z intesity around 10 for standard sculpting

S = Draw Size

Press Shift on Standard Brush Mode and it Becomes Smooth


Q = Draw
W = Move
E = Scale
R = Rotate

X, Y, Z = Symmetry sculpting shortcuts for X, Y, Z axis

Tilde Key = Pan Seamless Texture

Shift + Rotate = Snaps to default views (Side, Top, Bottom etc.)

Shift+D and D move between subdivision levels

Alt + Click Screen = Scales Object to Screen Size

ZAppLink you can projection paint using familiar programs, like Photoshop.

-----

Cheney: Underworld Evolution had Zbrush sculpted castle in it, take a look: http://206.145.80.237/intpageimages/luma/frntPageBanner_pug_april_06.jpg



Btw. I remember the winner entry, but can't remember what site held that competition.. it sure was a looong time ago Shocked
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Lunatique
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Joined: 27 Jan 2001
Posts: 3303
Location: Lincoln, California

PostPosted: Thu May 04, 2006 4:47 am     Reply with quote
Timo! Been a while since I last talked to you.

I have that DVD--Alex Alvarez gave me a copy, plus a bunch of other DVD's. What a nice guy.

Those are excellent shortcuts/tips!

I was told my piece had a certain "puffiness" that's commonly associated with Zbrush. Guess I'll have to fix that.
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