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Topic : "Doom3 machinima: Winter Tale" |
blunt3d2 junior member
Member # Joined: 10 Sep 2004 Posts: 11
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Sumaleth Administrator
Member # Joined: 30 Oct 1999 Posts: 2898 Location: Australia
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Posted: Sun Feb 19, 2006 4:19 pm |
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Some critiques:
Too many camera cuts. I assume that was intended to be its "style", but having a cut every second got annoying very quickly.
Pacing is a bit of an issue. Actions linger for too long, especially the intro and outro where no story is happening.
The story itself is also a little too vague. I'm not quite sure what prompted him to stop and drop the bottles. After that point it was clearer -- he wanted to save the last bottle, but was distracted and it dropped too. Then he was sad. _________________ Art Links Archive -- Artists and Tutorials |
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blunt3d2 junior member
Member # Joined: 10 Sep 2004 Posts: 11
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Posted: Mon Feb 27, 2006 1:11 pm |
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yea, thats the story thanks for the comment. i wanted the movie go with the music, maybe i should add more animations and stuff.. and be more sparse with camera cuts. with the next project, this was abit a prototype to check of ddom3-stuff works, ill consider that. _________________ www.jzone.de |
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