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Topic : "Neverending short movie project (updated 11.dec.2007)" |
Petri.J member
Member # Joined: 04 Dec 2003 Posts: 437 Location: Helsinki, Finland
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Posted: Fri Dec 02, 2005 8:11 am |
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Here's my first attempt with Zbrush, but I've been using many different 3D programs before, so I'm not new with 3D.
This seems like a really cool program if you want to create something very detailed very quickly. I did this in couple days, and I'm still just learning this program.
So here's couple sketches for this creature.
And here's some screenshots and test renders from the prosess.
And finally a quick test, yet without textures.
This is painted in photoshop, using one of the test render, so I would know better what sort of textures to create later.
![](http://www.dawnkill.com/gallery/crap/zbrushtest018.jpg)
Last edited by Petri.J on Tue Dec 11, 2007 1:48 pm; edited 7 times in total |
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Max member
Member # Joined: 12 Aug 2002 Posts: 3210 Location: MIND
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Posted: Fri Dec 02, 2005 9:57 am |
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Awesome work. Zbrush is an amazing program.
edit: tell us more about that short movie project!
Last edited by Max on Sat Dec 03, 2005 7:18 am; edited 1 time in total |
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cok3 member
Member # Joined: 17 Jul 2003 Posts: 131 Location: Kuala Lumpur, Malaysia
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Posted: Fri Dec 02, 2005 9:50 pm |
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this is a great start Petri.J! Very interesting creature design! Just learnin the program myself, and i'm loving the intuitiveness of the moddelling process! can't wait to see some more wips! |
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Naeem member
Member # Joined: 13 Oct 2004 Posts: 1222 Location: USA
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Petri.J member
Member # Joined: 04 Dec 2003 Posts: 437 Location: Helsinki, Finland
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Posted: Thu Dec 08, 2005 5:21 am |
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Max Kulich
Thanks. I have a story, and a storyboard for it, but now that I look at the story again, I think I want it to be more creepy. More like Tim Burton mixed with H.R.Giger
And that story doesn't fit that theme.
But I think I'll come up with a better story later, but before that, I will make a pose picture of this creature, for my portfolio.
cok3
Thanks. I'm not sure if the model is just too messy, that you can't figure out, what you are looking at? But I guess some of it will be fixed, when I make proper textures for it.
Hold on your panties, more wips comin'
annisahmad
Thanksies.
So, here is the block model for Zbrush, and below it two screenshots of the animatable mesh(design of it). Now it's far better to animate, since the polygon flow is designed, considering how the character will move, and how the muscles go. I drew the polygon flow over a texture in Zbrush, so it's easier to design it. Later I just snapped new polygons over my old Zbrush model, using the drawed polygon texture.
And since I'm here, I might as well put couple renders here too. As you can all see I just threw some color in, but the textures are coming.
![](http://www.dawnkill.com/gallery/crap/zbrushtest020.jpg) |
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Max member
Member # Joined: 12 Aug 2002 Posts: 3210 Location: MIND
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Posted: Fri Dec 09, 2005 1:27 am |
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Sounds great! Nice stuff once again! |
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kochun junior member
Member # Joined: 14 Sep 1999 Posts: 34 Location: Joensuu, Finland
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Posted: Mon Dec 12, 2005 1:47 pm |
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The face looks almost Lovecraftian...I'm intriuged. need any audio work on your movie? ![Very Happy](images/smiles/icon_biggrin.gif) |
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Petri.J member
Member # Joined: 04 Dec 2003 Posts: 437 Location: Helsinki, Finland
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Posted: Mon Dec 12, 2005 2:41 pm |
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Thanks again Max
kochun wrote: |
The face looks almost Lovecraftian...I'm intriuged. need any audio work on your movie? ![Very Happy](images/smiles/icon_biggrin.gif) |
Thank you for the intrest. This is a very early stage to ask me that question, but I do. Music and ehh sound effects, or what do you call them. I'm not very familiar with the world of audio.
I took a look at your and your friends site. You have very emotional, and powerful way to express music. I love that "the light from the darkness" song. That is actually very close to the type of music I would love to have in this. Tough, it's not final desision, ofcourse.
But as I said, this is in very early stage. I haven't done even block model animation of this, wich is sort of a storyboard that is animated with very rough blockobjects. After I have done that, I can send it to you, and you can start making rough music, and rough sound effects.
If you will like the story that is.. Of course when I publish the story, critics are more than welcome.
Can I hear more of your music?
My ICQ is: *********
/edit ICQ number erased.
Last edited by Petri.J on Tue Dec 13, 2005 7:06 am; edited 1 time in total |
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kochun junior member
Member # Joined: 14 Sep 1999 Posts: 34 Location: Joensuu, Finland
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Posted: Tue Dec 13, 2005 6:05 am |
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Yeah, I'd love to hear your ideas for the movies and see what I can contribute.
Glad you liked that piece, I'm fond of it myself
I'll add you to ICQ. |
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Petri.J member
Member # Joined: 04 Dec 2003 Posts: 437 Location: Helsinki, Finland
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Posted: Wed Dec 14, 2005 7:04 am |
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Here is a concept of a girl that is going to be in that new story.
I have not written that new story yet and I just have some pieces in my head, that should be in it. This concept was also a research of the style I want in this short film. This girl is going to be rendered to look as real as humanly possible, though I don't think I will reach the level of the LOTR. At least by my self and with my 1,6 Ghz amd
This film is going to be very dark and stylized. Think of TimBurton-mixedwith-Giger-mixedwith-me, and you should get very close.
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Petri.J member
Member # Joined: 04 Dec 2003 Posts: 437 Location: Helsinki, Finland
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Posted: Fri Dec 23, 2005 2:36 am |
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Mood concept.
![](http://dawnkill.com/gallery/crap/Girl003.jpg) |
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bluepixel junior member
Member # Joined: 18 Nov 2005 Posts: 28
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Petri.J member
Member # Joined: 04 Dec 2003 Posts: 437 Location: Helsinki, Finland
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Posted: Fri Feb 17, 2006 2:03 pm |
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bluepixel wrote: |
Very cool work man ! |
Says Alp Altiner!
Thanks man. I'm honoured to hear that from you.
Last edited by Petri.J on Sat Nov 18, 2006 2:29 am; edited 1 time in total |
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Petri.J member
Member # Joined: 04 Dec 2003 Posts: 437 Location: Helsinki, Finland
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Posted: Sat Nov 18, 2006 2:28 am |
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Looks like something has disappeared from this thread.
Here's the missing concept.
And here's a new one, with rough camera test.
http://dawnkill.com/animaatio/scene01.avi
Comments are welcome.
Thanks. |
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Tomasis member
Member # Joined: 19 Apr 2002 Posts: 813 Location: Sweden
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Posted: Sat Nov 18, 2006 3:43 am |
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I love your works! I like your last two pix especially colors .The fish is so cool :D I'm looking forward to see the movie! good luck |
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Petri.J member
Member # Joined: 04 Dec 2003 Posts: 437 Location: Helsinki, Finland
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Posted: Sat Dec 02, 2006 4:25 pm |
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Thanks Tomasis.
Here is next sketch for this project.
![](http://dawnkill.com/galleria/albums/userpics/10001/Fishface.jpg) |
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Petri.J member
Member # Joined: 04 Dec 2003 Posts: 437 Location: Helsinki, Finland
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Posted: Sat Jan 06, 2007 8:30 am |
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Allllllrighty then.
Here is that fish fella now modelled and I did a simple skinshader test just to know how XSI skinshader works, and that way I will know in the future how exactly to create skin textures.
So modelling for this fish fellow is approximately done for now. Next I will create a rig for him, and make couple animation tests. After that comes UV-mapping, refining modelling (closeup details for face area), textures and the real skinshader. And after that I will add some clothing for him, and ofcourse that is not the end of the list..
C&C are welcome.
![](http://dawnkill.com/animaatio/render/WipModelling01.jpg) |
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designboot member
Member # Joined: 04 Jan 2007 Posts: 147
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Posted: Sat Jan 06, 2007 6:55 pm |
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Can't wait too see more dude! impresive! |
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Tomasis member
Member # Joined: 19 Apr 2002 Posts: 813 Location: Sweden
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Posted: Sun Jan 07, 2007 3:44 am |
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last model looks good so far! |
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Capt. Fred member
Member # Joined: 21 Dec 2002 Posts: 1425 Location: South England
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Posted: Thu Jan 11, 2007 5:05 pm |
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Petri.J wrote: |
![](http://dawnkill.com/animaatio/render/SkinShaderTest01.jpg) |
This is stunning!
It is photographic, beautiful render.
Also: great thread. |
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Max member
Member # Joined: 12 Aug 2002 Posts: 3210 Location: MIND
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Posted: Fri Jan 12, 2007 1:56 am |
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Excellent progress so far. I really hope we will see this short sometime ; ) |
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Petri.J member
Member # Joined: 04 Dec 2003 Posts: 437 Location: Helsinki, Finland
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Posted: Mon Jan 15, 2007 7:28 am |
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Thanks for the comments.
Capt.Fred: Yeah, I thought not to go with that gray skin, as I planned in the concept. It may be that it looks good in concept, but white skin will make alot better contrast with the background. And there is a good profit to make one skinshader that I can reuse with that meremaid too, because skinshader reguires alot of tweaking and time consuming test renders.
Max: Heh, that will take some time, If being realistic.
But I will update this thread as much as I make more stuff, that can be viewed. I make this almost every day, but unfortunetly at the moment I'm creating a rig and cleaning up the character mesh, so there is not very much eyecandy to show
Anyway, thank you all for your replys. It's nice to see I'm not posting just for my self. ![Smile](images/smiles/icon_smile.gif) |
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Petri.J member
Member # Joined: 04 Dec 2003 Posts: 437 Location: Helsinki, Finland
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Posted: Sat Jan 20, 2007 8:42 am |
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Update.
I created UV-maps for this character, and redefined the polygon flow on the face and hands. Now it looks good, and will animate much better.
Sorry, no silm�karkkia this time.
![](http://dawnkill.com/animaatio/render/WipUVmap01.jpg) |
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Petri.J member
Member # Joined: 04 Dec 2003 Posts: 437 Location: Helsinki, Finland
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Posted: Wed Jan 31, 2007 4:47 am |
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A test to see how lights work on skin shader. It was time consuming because it was all about tweaking parameters and rerendering the character over and over again. But now it works great.
![](http://dawnkill.com/animaatio/render/LightTest05.jpg) |
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Max member
Member # Joined: 12 Aug 2002 Posts: 3210 Location: MIND
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Posted: Wed Jan 31, 2007 6:00 am |
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Looks great!!! |
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Tomasis member
Member # Joined: 19 Apr 2002 Posts: 813 Location: Sweden
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Posted: Wed Jan 31, 2007 7:23 am |
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wow looks so perfect. did you study your face? ![Very Happy](images/smiles/icon_biggrin.gif) |
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iandredd member
Member # Joined: 04 Jul 2002 Posts: 178
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Posted: Wed Jan 31, 2007 5:55 pm |
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Really nice work Petri, how are you going to render all this though? I would figure to achieve that quality level takes some time. |
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designboot member
Member # Joined: 04 Jan 2007 Posts: 147
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Posted: Thu Feb 01, 2007 8:35 am |
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Impresive |
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Petri.J member
Member # Joined: 04 Dec 2003 Posts: 437 Location: Helsinki, Finland
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Posted: Thu Feb 01, 2007 10:37 am |
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Tomasis, yeah, that�s a selfportrait, and I think I�m getting really close.
Iandredd, well the problem is not about rendering. Ofcourse I will keep every scene as light and as optimized as possible, but the problem is with creating all the content! I realize that rendering is the issue that rises in every largescale movie pipeline to a very dominant role, because when they get those effects done just in time, rendering will have to be very fast and product shipped to store in time.
Anyways, my guess is that I will get some very short teaser done in two years, if I�ll keep working hard.
Thanks all for replys. |
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crigg junior member
Member # Joined: 25 Mar 2006 Posts: 23 Location: calgary AB
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Posted: Thu Mar 29, 2007 4:36 pm |
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wow. I'd really like to see this finished, Its amazing quality. |
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