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Author   Topic : "Machinama and Half Life 2"
Gort
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PostPosted: Thu Jul 21, 2005 6:34 pm     Reply with quote
For those of you that don't know what Machinama is, it's a toolset used for making films using game engines and such. Here's a brilliant use of the technology with Half Life 2:

http://www.big-boys.com/articles/fewgoodmen.html
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[Shizo]
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PostPosted: Thu Jul 21, 2005 7:06 pm     Reply with quote
Yeah that was HL2 machinima alright.. but soooo booooring! Wink
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Gort
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PostPosted: Fri Jul 22, 2005 2:59 am     Reply with quote
Boring? Maybe so but I was impressed with the physical character inflections (gestures, raised eyebrow, etc.); it's the first time I've ever seen something that actually seem to have projected impression.
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Max
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PostPosted: Fri Jul 22, 2005 3:39 am     Reply with quote
I have to agree with you Gort, the "acting" was really nice.
It's great to see they don't focus on action,...
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Lunatique
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PostPosted: Sat Jul 23, 2005 7:26 pm     Reply with quote
I hope people starts using this to make some really cool machinima stuff that can tell a much wider range of stories than the Halo/Red VS. Blue stuff.
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Godwin
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PostPosted: Sun Jul 24, 2005 2:53 am     Reply with quote
It's not exactly machinima, (since its static) but some people have made great comic strips with Garry's Mod for HL2. The game has a lot of potential, with its facial animations and stuff, and I think that video showed off a good part of that, it's pretty cool, I mean it's USER created content, those animations and the lipsynching were perfect (really reminds me of the movie too Very Happy ), though I think what's lacking is the full body animation, as well as forcefullness in some areas of speech, some parts of the dialogue looked way too stiff.
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Gort
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PostPosted: Sun Jul 24, 2005 3:51 am     Reply with quote
Indeed, Godwin, but despite the limitations, this Few Good Men short is a step up, imo, from the typically restrained looking stuff using other engines. Furthermore from a standpoint of animatics, it blows away anything I've seen by an industry standard (such as FrameForge). Speilberg used the Unreal engine to previsualize and setup shots for A.I.
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[Shizo]
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PostPosted: Sun Jul 24, 2005 5:26 am     Reply with quote
Again, technically speaking it's good.. but as a real machinima movie, it's poop Smile It's not original, it has nothing entertaining in it..
I would take Apartment Hunting any day over this. lol!
Apt. Hunting used Quake1 engine, and was so entertaining.. it was gold!
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Gort
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PostPosted: Sun Jul 24, 2005 5:23 pm     Reply with quote
Damn, you crazy Russian! Razz I see yer point, but I'm not debating on originality but rather technique. There's a quite a few very entertaining keygrip / machinama movies out there, but my point here is that the HL2 engine seems to offer a new level of visual story telling. Now with your point in mind, someone needs to make better use of the engine with some originality.
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[Shizo]
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PostPosted: Sun Jul 24, 2005 6:48 pm     Reply with quote
Agreed.
And there is so much material just from HL1 mods alone.. great stories and character possibilities. They could shovel that s**t for years! I hope to see some great stuff in near future.
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Drunken Monkey
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PostPosted: Mon Jul 25, 2005 2:41 pm     Reply with quote
This is pretty impressive. But just ot be an annoying nitpicker - i somehow remember from the movie bodylanguage being a lot more expressive from the neck down. Here they just move around like sticks... a little odd.

Apartment hunting rocked.
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