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Topic : "PS3 Killzone 2 Footage [?]" |
Max member
Member # Joined: 12 Aug 2002 Posts: 3210 Location: MIND
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Posted: Thu May 19, 2005 6:41 am |
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You should really take a look at this mindblowing demo.
PS3 Killzone 2 Go to movies - stream for free
Well, they say it's gameplay footage which means its realtime.
If it's realtime it must be scripted, no way...
I don't believe it though. I think it's all pre-rendered and just for marketing reasons to make xbox 360 look dated before it comes out.
There's no way these are ingame graphics. We won't see something like this in the next 3-5 years. It just has to be pre-rendered.
IMO of course. What do you think?
Screenshot
I quess we will find out the truth sooner or later...
Last edited by Max on Thu May 19, 2005 8:11 am; edited 1 time in total |
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[Shizo] member
Member # Joined: 22 Oct 1999 Posts: 3938
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Posted: Thu May 19, 2005 7:26 am |
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The technology looks sweet. It seems to me it's got.. radiosity-looking lighting, motion blur, procedural textures (on clothes, see second ss), bump/normal/spec/alpha, and all the regular modern mapping.. unless it's all done with real polys and advanced materials.
I think it's possible to have it real time (PS3 has what.. 3Ghz cpu, 500Hz gpu?). However, there might be some quirks. Like 1 scene size is just about as big as you see it on those screenshots and you have to load new scene every 10 seconds. Who knows? I'm just talking outta my ass
Besides, i don't like consoles :0
PS: Game art and mood seems to be STANK CHEEZE! |
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gLitterbug member
Member # Joined: 13 Feb 2001 Posts: 1340 Location: Austria
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Posted: Thu May 19, 2005 9:20 am |
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Well if you think about it, it�s not that far-fetched at all to have those graphics. I mean look at the next-gen Unreal engine, looks fabulous too. Now Consoles always had the big advantage to be tailored to the needs of the games, and only that. They don�t need to run a word processor and on 100 thousand different hardware configs.
The shock might just be due to the "jump", but imo it�s about time that we get some stuff like that going on and finally have shaders everywhere. As said above already, consoles need no fallback stuff, which is probably the reason pc games nowadays don�t look as great as they could. I�m pretty sure though that they picked their images very well to kick xbox360 ass. Good too, because whoever named the xbox 360 needs to get his butt handed to him anyways. |
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Impaler member
Member # Joined: 02 Dec 1999 Posts: 1560 Location: Albuquerque.NewMexico.USA
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Posted: Thu May 19, 2005 10:56 am |
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The Unreal 3 engine is supposed to be the premiere middleware engine for the next generation consoles, just like the Unreal 2/Tournament engine is for the current batch.
Is it a real screenshot? Sure. Just look at RE4, and that's on the Gamecube. If they can pull that game off on a 450 mhz chipset, just imagine what they can do with 3 gigahertz of fully-dedicated computing power. _________________ QED, sort of. |
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Minefield member
Member # Joined: 02 Dec 2001 Posts: 51
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Posted: Thu May 19, 2005 11:00 am |
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i'm sure it's prerendered. |
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-HoodZ- member
Member # Joined: 28 Apr 2000 Posts: 905 Location: Jersey City, NJ, USA
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Posted: Thu May 19, 2005 11:57 am |
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it would be nice if it werent prerendered.....we'll have to wait and see... |
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oDD member
Member # Joined: 07 May 2002 Posts: 1000 Location: Wroclaw Poland
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balistic member
Member # Joined: 01 Jun 2000 Posts: 2599 Location: Reno, NV, USA
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Posted: Thu May 19, 2005 2:03 pm |
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Same old Sony. They killed Dreamcast's sales by lying about what the PS2 could do, and they're looking to do the same to the Xbox 360.
Microsoft is coming from a much stronger foundation than Sega had pre-Dreamcast though, so who knows if Sony's tactic will work. _________________ brian.prince|light.comp.paint |
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Max member
Member # Joined: 12 Aug 2002 Posts: 3210 Location: MIND
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Posted: Thu May 19, 2005 2:43 pm |
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Nah, I am still not convinced...
This demo had stuff which was even A LOT better than Unreal 3 engine.
Hair and skin shaders, volumatrics shaders, fluid dynamics, clothes, hdri, sofshadows, realtime global illumination, radiosity, motion blur?? Realtime guys!? And the animation...AI,....I could go on. That looks awesome, even for a cinematic.
Well it would be impressive if it really was realtime.
PS3 graphics will look 2/3 as good. Or half as good,....but not THAT good.
Remember the demos for PS2. It was the same. This one might be a tech demo, but not ingame graphics for a normal playable PS3 game.
I am not an expert though and might be totally wrong. |
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balistic member
Member # Joined: 01 Jun 2000 Posts: 2599 Location: Reno, NV, USA
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Posted: Thu May 19, 2005 3:00 pm |
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Max Kulich wrote: |
Nah, I am still not convinced... |
Did you read the interview? I don't think oDD posted it to be convincing. It pretty much confirms that the video was just a pre-rendered prototype.
"Jan-Bart: Yeah, it's basically a representation of the look and feel of the game we're trying to make."
But the fanboys have already latched on. There will be no dissuading them from believing the video was in-game footage, because anyone who says otherwsie is obviously just a stooge for some other console that only fags like.
God I hate E3. _________________ brian.prince|light.comp.paint |
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Max member
Member # Joined: 12 Aug 2002 Posts: 3210 Location: MIND
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Posted: Thu May 19, 2005 3:08 pm |
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Yeah, I did. Even before I posted this. I was reffering to the earlier posts from above...anyway
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Jan-Bart: Yeah, it's basically a representation of the look and feel of the game we're trying to make. |
"Look" and "feel" That doesn't say anthing though.
Well, yeah I agree. It sounds like the just don't want to say it's prerendered!
If it was realtime they would point that out anyway and not let us discuss about it! |
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balistic member
Member # Joined: 01 Jun 2000 Posts: 2599 Location: Reno, NV, USA
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Posted: Thu May 19, 2005 3:23 pm |
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Max Kulich wrote: |
If it was realtime they would point that out anyway and not let us discuss about it! |
Yeah, exactly. Ambiguity lets people remain hopeful. _________________ brian.prince|light.comp.paint |
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Capt. Fred member
Member # Joined: 21 Dec 2002 Posts: 1425 Location: South England
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Posted: Fri May 20, 2005 1:12 am |
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Remember those dramatic scenes with an enormous dancing robot copying a woman for Xbox though? That was realtime of course, though admittedly a little a limited. And of course, years on there are shit loads of games that look worse than MarioKart and play worse than a loaf of bread. Consoles seem to puff themselves up more than most other electronics crap. And they deflate the most when you get them out of the box, too.
Last edited by Capt. Fred on Fri May 20, 2005 1:28 am; edited 1 time in total |
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Sumaleth Administrator
Member # Joined: 30 Oct 1999 Posts: 2898 Location: Australia
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balistic member
Member # Joined: 01 Jun 2000 Posts: 2599 Location: Reno, NV, USA
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Posted: Fri May 20, 2005 4:21 am |
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"confirmed by a sony executive and kz2 publisher" lol _________________ brian.prince|light.comp.paint |
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Max member
Member # Joined: 12 Aug 2002 Posts: 3210 Location: MIND
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Posted: Fri May 20, 2005 5:24 am |
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Yeah. Well. We will see - sooner or later. I am still pessimistic.
I will buy the PS3 anyway. No matter how good the graphics are.
It all comes down to gameplay. I hope they have some new ideas... |
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gLitterbug member
Member # Joined: 13 Feb 2001 Posts: 1340 Location: Austria
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Posted: Sat May 21, 2005 6:48 pm |
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Ok I just read some hardware facts about the PS3 and now I�m absolutely sure that i does have the power to render all that stuff in real time. |
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Godwin member
Member # Joined: 24 Apr 2002 Posts: 701 Location: Singapore
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Posted: Tue May 24, 2005 5:42 pm |
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but even just as a video itself, it was pretty darn cool, the artwork, animation, lighting, camera, mood and everything _________________ Derelict Studios|Godwin's Space |
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Capt. Fred member
Member # Joined: 21 Dec 2002 Posts: 1425 Location: South England
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Posted: Wed May 25, 2005 2:22 am |
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they used global illumination in the ghostrecon previews, which were also done in that in-game style with the gun on screen and the hud up, that make it look like it's 'for real'. the ps3 must be pretty powerful for realtime global illumination. I'd rather the fake character AI and animation was for real than the than the graphics.
after checking out the ps3 and xbox360, i never felt less interested in console gaming than now.
99+% games are like b-movies, horrendously badly made. That's what needs to change, not the console specs. |
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Drunken Monkey member
Member # Joined: 08 Feb 2000 Posts: 1016 Location: mothership
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Posted: Wed May 25, 2005 5:17 am |
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Quote: |
i never felt less interested in console gaming than now.
99+% games are like b-movies, horrendously badly made. That's what needs to change, not the console specs. |
Amen. I thought i was the only one. This is the first e3 where i was just completely unimpressed with everything.... more grimacing knuckleheads in armor shooting goblins and nazis in an endless loop... _________________ "A fear of weapons is a sign of retarded sexual and emotional maturity" - Sigmund Freud |
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Godwin member
Member # Joined: 24 Apr 2002 Posts: 701 Location: Singapore
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Posted: Wed May 25, 2005 7:42 pm |
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Capt. Fred wrote: |
they used global illumination in the ghostrecon previews, which were also done in that in-game style with the gun on screen and the hud up, that make it look like it's 'for real'. the ps3 must be pretty powerful for realtime global illumination. I'd rather the fake character AI and animation was for real than the than the graphics.
after checking out the ps3 and xbox360, i never felt less interested in console gaming than now.
99+% games are like b-movies, horrendously badly made. That's what needs to change, not the console specs. |
but... GR3 had real screens and videos from a 360? And at least they look feasible by today's standards _________________ Derelict Studios|Godwin's Space |
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Odds member
Member # Joined: 17 Sep 2004 Posts: 374
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Posted: Wed May 25, 2005 8:18 pm |
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Hmph. We'll just have to see what kind of new gameplay stuff comes out. Dark Sector and Perfect Dark Zero look promising, but who knows how they'll turn out by the time PS3/X360 come out. |
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ExonGep member
Member # Joined: 01 Feb 2004 Posts: 86 Location: La Isla del Encanto
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Posted: Fri May 27, 2005 11:54 am |
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I heard the footage is pre-rendered but maybe it's an example of how great the game are going to look. I'm very sure we would see those kind of graphics next-generation. _________________ ___________________________
Keep Walking |
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balistic member
Member # Joined: 01 Jun 2000 Posts: 2599 Location: Reno, NV, USA
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Posted: Fri May 27, 2005 12:28 pm |
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ExonGep wrote: |
I heard the footage is pre-rendered but maybe it's an example of how great the game are going to look. I'm very sure we would see those kind of graphics next-generation. |
I wouldn't count on that, personally.
Probably in 5-7 years though.
End even then, who cares if the game's just another shooting gallery? _________________ brian.prince|light.comp.paint |
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Mikko K member
Member # Joined: 29 Apr 2003 Posts: 639
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Posted: Fri May 27, 2005 1:39 pm |
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I'm very sure we would see those kind of graphics next-generation. |
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Ok I just read some hardware facts about the PS3 and now I�m absolutely sure that i does have the power to render all that stuff in real time. |
sigh.. are you being sarcastic?
I'm very sure that PS3 will have realtime radiosity among other minor things.. It will also use computing power from other PS3's hooked to your machine via the net. And we must not forget that PS5 will be as powerful as human brain.
Come on guys, do you really believe this shit? |
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Freebooter member
Member # Joined: 31 Jan 2004 Posts: 417
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Posted: Wed Jun 01, 2005 10:32 am |
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Mikko K>> Even PS2 with Emotion Engine came close. I could've swear that Jin Kazama in Tekken 4 was a real character with feelings.
Come on guys, no game can be that organic. PS3 may have enough power to run models with high detail textures and multiple mappings and other groovy stuff, but with good looking models there is even less room for crappy animations. No game can look that "fluent", not before they figure out how to really implement somekind of structural behaviour engine for bones, muscles an such. And "real" gravity engine with inertia and wind patterns and ,hell, even surface tension engine for water hey there's a good idea for Molyneux to hop on.
Edit: Ghehe Mikko K I didn't read your whole post. I'm repeating you too much. |
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Petri.J member
Member # Joined: 04 Dec 2003 Posts: 437 Location: Helsinki, Finland
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Posted: Thu Jun 02, 2005 12:09 am |
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Well that is definetly possible with ps3. Actually, look by your self.
http://www.gamespot.com/e3/e3live.html (Monday, May 16 -- 3:00pm: Sony Press Conf.)
I truly recommend to look that though
I will say no more. |
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Mikko K member
Member # Joined: 29 Apr 2003 Posts: 639
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Posted: Thu Jun 02, 2005 3:09 am |
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Empty promises so far. They're trying to convince people not to buy Xbox360 but to wait for PS3.. marketing equals bs, but it's working I'm afraid. ![Rolling Eyes](images/smiles/icon_rolleyes.gif) |
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Godwin member
Member # Joined: 24 Apr 2002 Posts: 701 Location: Singapore
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Posted: Thu Jun 02, 2005 4:51 am |
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It's not just Sony though, nVidia's in this too... hmmm... they got a lot to live up to _________________ Derelict Studios|Godwin's Space |
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Nag member
Member # Joined: 25 Apr 2004 Posts: 287 Location: Iceland
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Posted: Fri Jun 03, 2005 8:14 am |
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It�s 100% prerendered.. I asked a friend who works there. This is just a demo/dream of what they hope to get out of ps3.
edit: and apperantly then Guerilla never claimed that it was realtime.. so all just a big misunderstanding ![Very Happy](images/smiles/icon_biggrin.gif) |
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