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P-Rik
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Joined: 14 Apr 2004
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PostPosted: Fri Jan 14, 2005 1:44 am     Reply with quote
Tried to use some excellent concil here and there from Spooge, Mr chang and lotof other...

That forum is magic!!!
Paintover really welcomed...

Hoo my poor English!! :p


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Affected
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Joined: 22 Oct 1999
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Location: Helsinki, Finland

PostPosted: Fri Jan 14, 2005 12:30 pm     Reply with quote
Something there kind of flattens it in my eye... I suppose the ship might need a little more haze over it? Or maybe it's the divisive horizon. Might it work better if you dropped the viewpoint down just a tad so the character isn't boxed into the bottom half of the picture like now?
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Capt. Fred
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PostPosted: Fri Jan 14, 2005 2:09 pm     Reply with quote
I really don't know, but having that ship perched on the horizon like that makes me wonder� is that really possible?
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eyewoo
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Joined: 23 Jun 2001
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PostPosted: Fri Jan 14, 2005 2:16 pm     Reply with quote
I rather like it. The ship seems to be a fantasy or ghost ship so having it sit in that light perched on the horizon works for me. It adds a certain other worldlyness to the picture, especially with a fully clothed person moving out into the water... seemingly clothed in formal attire.

My suggestion would be to work on the water... I think the composition and layout are good, but the water is not really understood well.
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Mikko K
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PostPosted: Fri Jan 14, 2005 3:20 pm     Reply with quote
Quote:
I really don't know, but having that ship perched on the horizon like that makes me wonder� is that really possible?


I think so. I've done similar stuff in 3d recently. But with this kind of eye level, the ship seems off perspective.

I think the camera should be close to the ground level (water surface) to have the ship so close to the horizon, considering how big it is right now.
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PostPosted: Fri Jan 14, 2005 3:24 pm     Reply with quote
mmm yes, a ship could be "on" the horizon, even sail across it since the world is round, but it would have to be much further away for that.
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Mikko K
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PostPosted: Fri Jan 14, 2005 3:44 pm     Reply with quote
Not necessarily, it's all about the eye-level here. I did a small example for everybody who's having problems with understanding basic perspective stuff.



edit: just check the grid, the light grey area is something I had there for some indication where the ship meets the water.


Last edited by Mikko K on Fri Jan 14, 2005 3:48 pm; edited 1 time in total
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PostPosted: Fri Jan 14, 2005 3:47 pm     Reply with quote
This isn't a low eye-level though, eye-level seems to be pretty much that of a normal person standing.
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Mikko K
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PostPosted: Fri Jan 14, 2005 3:53 pm     Reply with quote
Ok, so were dealing with eye-levels, but here what can fool you is the width of the lens, and thus the amount of grid you can see here.

The first example was actually quite low, it is definitely very much lower than in the painting itself.

Edit: and yeah, in these LW screencaps, what's confusing is that the density of the grid can also be changed, and how the image is cropped will influence the appearance, because there's nothing on the foreground where you could compare and see how low the camera really is.

EDIT EDIT: Sorry P-RIK for sp@mming with this.. No more bull from me.

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datatragedy
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PostPosted: Sat Jan 15, 2005 1:07 pm     Reply with quote
I like where the ship is and how it appears, and maybe it is a really gigantic ship.. there is something strange about the ship and thats why I like it.
They lady though, I think it would all feel better if she was resized about 1.5x, (with her right side staying where it is now), so that her head is just over the horizon a bit, with maybe the right side of the picture having the waves pulled in more, going past the edge.
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eyewoo
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PostPosted: Sat Jan 15, 2005 3:24 pm     Reply with quote
Good call. I agree the lady should be larger with her head a bit over the horizon line.
For example... a paintover with the figures head just above the horizon.


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