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Author   Topic : "Project Hull Breach - Sci Fi Art (image intensive)"
trax
junior member


Member #
Joined: 04 Oct 2004
Posts: 4
Location: Edinburgh

PostPosted: Mon Oct 04, 2004 7:41 pm     Reply with quote
Hi guys,

A very nice community you have here and some serious talent!
I'm project lead at Project Hull Breach, a Science Fiction
based total conversionfor the soon to be released Halflife 2 engine.
We're looking to expand our concept artist team and start work in
various areas, primarily environmental / architectural work based
on set scenarios. Our art team is led by the highly talented Kai Lim
(UkiTakuMuki - hi man!). Here's a small select slice of the artwork
produced as well as some progression demo's. Enjoy the artwork and let
me know if you interested in helping out!


Our trade mark logo


An early mood setter


Another mood setter


A piece based on a developed vehicle - the mobile weapons platform


Artists impression of one of the many scenarios


Another artists impression of one of the many scenarios


Ship development melded with Scenario ideas


Environmental development - Deralict Space Port Scene


Environmental development - An outpost


Environmental development - Terraforming


Early character developments


1 of 6 final Pre-3D Character sheets


Facial development 1/3


Facial development 2/3


Face mapped onto final 3D Marine model


The Converted Mining Rig - now a weapon of war.


An attempt at developing our minority style Covert Recon Bots that will be controlled by the players to spy on the enemy and more.


Another version of the Covert Recon bot

At the moment I'm aiming to boost our environmental work,
this would cover a lot of areas from inside ships (corridors, control
rooms, terminals, furniture, etc) to a variety of planet based architecture
(buildings, internals and exteriors, alien plantlife etc). There is of course
more character and weapons development needed if that sounds more
interesting and we have yet to concieve a final Covert Recon Bot. If you'd
like to participate within the project in a minor way or even dive in head
first into the project then I'd be happy to hear from you.

Kindest regards

Julian Young
Mail : trax at hull-breach.com
Url : www.hull-breach.com


Last edited by trax on Mon Oct 04, 2004 8:00 pm; edited 4 times in total
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trax
junior member


Member #
Joined: 04 Oct 2004
Posts: 4
Location: Edinburgh

PostPosted: Mon Oct 04, 2004 7:45 pm     Reply with quote
hmm my img tags aren't working too well Razz Shall I change them to URL's?

Ahh missed off the http.. Smile
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math
member


Member #
Joined: 07 Mar 2004
Posts: 254
Location: Gnarsemole

PostPosted: Tue Oct 05, 2004 12:25 am     Reply with quote
really amazing! i just hope u can keep up the idea of making a mod. so many mods are canceled during developement.... Sad
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TheNeverman
member


Member #
Joined: 27 Mar 2002
Posts: 103
Location: Topeka, Kansas

PostPosted: Tue Oct 05, 2004 5:21 am     Reply with quote
Can't wait to see how this stuff looks in-game...

n8
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daryl
member


Member #
Joined: 28 Oct 2000
Posts: 441
Location: Stockholm, Sweden

PostPosted: Tue Oct 05, 2004 11:24 am     Reply with quote
some of them are really great. the ship development, the mecha, avalon pic etc.. logo pic is preeeetty too big tho.
keep it up!
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trax
junior member


Member #
Joined: 04 Oct 2004
Posts: 4
Location: Edinburgh

PostPosted: Tue Oct 05, 2004 6:30 pm     Reply with quote
thanks guys - hehe math - we have things down pretty tight so no worries there. here are a few more for you Smile



Uki's ComBot



Engine room concept



Battle Ship



Agricutural planet - City at night

You can see one of the previews on the link below if it's of interest..

http://www.hull-breach.com/dev/e107_images/newspost_images/pczonereleasesmall.jpg
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Capt.FlushGarden
member


Member #
Joined: 12 Sep 2000
Posts: 737
Location: Seattle, WA

PostPosted: Thu Oct 07, 2004 11:44 am     Reply with quote
hey man thats beautiful! you have a style that feels like a mix between HPX, sparth, and someone else, spooge maybe, but i love the logical suits and vehicles, they really look like they could work! i dig the black suite alot

the face texture for the 3D character is really nice but i bet it would look a bit better if u pumped up the saturisation on his face to get the feel of live skin and fake translucency, now he looks kinda ill or dead, but dont get me wrong, looks hella good as it is!

looking forward to more posts!

J
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Cicinimo
member


Member #
Joined: 03 Mar 2001
Posts: 705
Location: Seattle

PostPosted: Thu Oct 07, 2004 2:37 pm     Reply with quote
Thats really amazing work, especially for a conversion project. Some of the best I've seen!
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Sumaleth
Administrator


Member #
Joined: 30 Oct 1999
Posts: 2898
Location: Australia

PostPosted: Thu Oct 07, 2004 5:32 pm     Reply with quote
Absolutely love carrier2F. And the two below it too.
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Odds
member


Member #
Joined: 17 Sep 2004
Posts: 374

PostPosted: Thu Oct 07, 2004 6:25 pm     Reply with quote
Awesome, I can't wait to see this stuff come alive. Smile
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starglider2
member


Member #
Joined: 19 Mar 2002
Posts: 275
Location: belgium

PostPosted: Sun Oct 10, 2004 5:55 am     Reply with quote
where can i find infos in wich subjects/scenes/things to draw ? i am not a game player so....
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UkiTakuMuki
member


Member #
Joined: 20 Nov 2002
Posts: 156

PostPosted: Wed Oct 13, 2004 5:03 am     Reply with quote
WAW!!!!!! I didn't know of replies here lol...

Thanks guys Very Happy I am very honoured ppl like Flush and Sumaleth like!!

A big thank you to Sijun for having me when i was first starting out...

Flush: You don't remember me hehe Very Happy I was the punk who bugged you on ICQ eons ago!
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