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Author   Topic : "a nice little concept."
allpetter
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Joined: 18 Aug 2003
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Location: sweden

PostPosted: Sat Jun 12, 2004 8:35 am     Reply with quote
This was supposed to be a speedpainting.
No success there! Smile

cnc always apritiated! Smile


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Fru Tina K�ttet
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Capt. Fred
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PostPosted: Sat Jun 12, 2004 9:28 am     Reply with quote
cool. Just need to fix the perspective.

definitely cool.

-and how about some chairs or tables inside or pictures on the wall etc. that would add a lot.
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Mitsui
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Joined: 06 Aug 2002
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PostPosted: Sat Jun 12, 2004 9:36 am     Reply with quote
Love the athmosphere! Lighting is great!
But I think you should work on the sky a bit more. Can't see the distance
and the volume of the clouds.
But anyways
Great work!

cheers
Goro
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allpetter
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PostPosted: Sat Jun 12, 2004 10:46 am     Reply with quote
Mitsui
Thank you mate!
Good observation about the clouds, see what you mean!
Gonna have to better that in a later work.
Since, finished is finished! Smile

Capt.Fred
Same goes for the chairs and stuff too! Wink
Yeah, the perspective has flaws indeed.
Hounestly, this gotta be my best try on perspective ever.
Finally startign to loose up making perspectives.
Was afraid of it all before.

Thanks so much
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Fru Tina K�ttet
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shin
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PostPosted: Sat Jun 12, 2004 10:58 am     Reply with quote
the huge wall is great~~~
but the sky and cloud is not good enough~~~ Idea
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Capt. Fred
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Joined: 21 Dec 2002
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PostPosted: Sat Jun 12, 2004 11:16 am     Reply with quote
weird. sijun reordered the posts. I was after mitsui

Anyway, yeah I just took some lines off your restaurant (here). There are plenty of discrepancies and it does immediately destroy the illusion of space.

Working well according to 2 point perspective like this one should potentially be really easy. Just place some vanishing points on a horizon, and either create a rough perspective guide grid, or drag some lines from the VPs and build your thing. i imagine creating the guide as being more useful. Take a look at eyewoo's site for help.

On your pic, the building is above the horizon which means our head should be underground given that the ground is flat. at the same time, we look down on the tarmac in front of the building.. this sort of thing is bad, but good, because it's so fixable. not like composition or something more illusive.
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allpetter
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PostPosted: Sat Jun 12, 2004 11:26 am     Reply with quote
Shin!
Thank you!
I promise some better clouds! Smile

Capt. Fred wrote:
weird. sijun reordered the posts. I was after mitsui

Anyway, yeah I just took some lines of your restaurant and tried the vanishing points. There are plenty of discrepancies and it does immediately destroy the illusion of space.

Working well according to 2 point perspective like this one should potentially be really easy. Just place some vanishing points on a horizon/eye-level thing, and either create a rough perspective guide grid, or drag some lines from the VPs and build your thing. i imagine creating the guide as being more useful. Take a look at eyewoo's site for help.

On your pic, the perspective means the camera is actually below the ground. The building is above the horizon, yet on the the flat ground, which we look down.


Thank you so much Capt.Fred
I have to work more on the planning stages, Such as making a perspective grid. You made me realize it will make things much esier.
thx again! Smile
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Fru Tina K�ttet
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Gothic Gerbil
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PostPosted: Sat Jun 12, 2004 2:50 pm     Reply with quote
Compositionally I think if you cropped half of the sky out of there it would work a whole lot better. Perspective has already been mentioned pretty well so no comment there. I love the way you rendered the ground, it pulls off pretty well.
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allpetter
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PostPosted: Sat Jun 12, 2004 3:10 pm     Reply with quote
Gothic Gerbil, thanks! Razz
actually, the original scetch had that kind of composition.



I'm pretty good at going "blind" while painting. Smile
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Fru Tina K�ttet
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Matthew
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PostPosted: Sat Jun 12, 2004 10:49 pm     Reply with quote
allpetter it has been lovely to see your improvement lately and this is certainly an interesting picture, something with distorted views that makes it attractive, haha maybe I have been playing Quake 2 too many years with fov set to 115 hehe.
Regarding the clouds, I think if you make the clouds following the perspective blue lines that Capt.Fred added it will give u that depth u need for the pic. If u are going for late night I think with toning down the moon and surrounding a bit and make the sky darker will give more realism.
I saw a similar surrounding some days ago in some movie and neon lights becomes very blurry in rain I believe or maybe that was the camera, hmm.

great work otherwise and keep up the good work allpetter.
ok I am going up north for some lunch now, great name, a real restaurant? Smile
Matthew
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allpetter
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PostPosted: Fri Jun 18, 2004 12:41 am     Reply with quote
Thank you Matthew! Smile
Those words really makes me happy, hearing!

Nice observation btw.
I'll use all of this great feadback in my future "stuff"! Smile

The restaurant name is a made up name!
I did some research on google to find some neat neon sign references though.
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Fru Tina K�ttet
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skullmonkeys
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PostPosted: Fri Jun 18, 2004 7:25 am     Reply with quote
I like the colors, it has that kind of effect that Im always trying to get but fail. The colors seem to 'glow' and don' look flat. It's a good thing.

If I had to make a critique the sky texture is kinda cool, but puzzling.
Volume problems aside, I don't think it matches with the environment,
I see a cafe in nightime possibly right after a heavy rainfall, you have
captured that feeling well, but then the sky has these sharp, white
highlights on them. Was it lightening behind the clouds? Even so the
effect I'd guess would be softer.

What I'd do with the sky is to have some breaks in the clouds revealing the
dark sky and have lights from the city/town below to illuminate the clouds
in a very subtle way, kinda like when you see a football stadium from afar
and it lights up the sky slightly above it.

But that's just how I interpreted the scene.
Try to have an iron fist control of what you want the viewers to see and
visualise on your piece simply as possible.

We all know who the 'king' of doing that is. right? Very Happy

Go paint a nightime futuristic skyline in the same style.
I think it'll be awesome. Exclamation
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