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Author   Topic : "SciFi Matte Paint piece Landscape"
V Shane
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Joined: 26 Jul 2001
Posts: 189
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PostPosted: Sun Feb 15, 2004 10:44 pm     Reply with quote
Been working heavly on my painting, utilizing others advice on my last piece, I wanted to go for a new angle rather than working the same piece over. Sooo, whats missing? What needs to be improved? Deep crits are good and appreciated, and acted on (within days)....

Done in Photoshop 7 & Painter 8 together, about 16 hours. No 3D or photomanip was used.

Thanks guys, I really appreciate it.


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see
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Joined: 04 Aug 2001
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Location: Austria

PostPosted: Mon Feb 16, 2004 4:03 am     Reply with quote
The idea is good. And its well drawn. I like the little rock-island and especially the round building. There is a good contrast between this building and the background.

i think its a bit boring. Maybe because of the less saturation. A radical perspective would valorize this image IMHO. A warmer light that comes out of the round building to catch the eye of the beholder.

but wait, im no pro you know, so just keep up!
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Duracel
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Joined: 08 Mar 2001
Posts: 910
Location: Germany - near Minster

PostPosted: Mon Feb 16, 2004 6:22 am     Reply with quote
Well, obviously you know those Dusso-Painting, so there is no need to give you those links as help.
http://www.dusso.com/images/mp02/MP06.jpg
http://www.dusso.com/images/mp02/MP45.jpe

(btw, if it is as heavily inspired, you have to mention this fact. Especially if you're searching for advise.)


So well, those lighting-situations as in those reference-artworks are by far not as easy as they seem - and the correct lighting(wich is combined with the right values) is the key of a realistic look you wanne achieve with a matte-painting.
It's important to "understand the lighting" and then "(re)produce it".
This full "understanding" is necessary, especially if you put another new object in the scene as the flying rock(which doesn't really fit in in terms of lighting)

You don't only have to think of "where is the light coming from", but also how intensive is the light, and how dark are the shadows(which is the same question as how intensive are second and third light-sources). So the blue on the bottom is far to bright and saturated - i would be nothing more than a very very subtle effect.

Also a think you have to know - the differences in value between light and shadow are much more intensive than you may think - the fact it is not as much in those Dusso-paintings depends especially on the fog. So in your painting the left-foreground-rock is much to light compared to the lightsource in the upper-right. And there is not much diffuse-light coming from the point of view, because those high-mountains would let as much light in from the back.


Except form all this, your composition isn't well thoughtout, too.
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Lars G�tze

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Detailling a speedpainting is nothing but speedpainting in detail.
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V Shane
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PostPosted: Mon Feb 16, 2004 9:47 am     Reply with quote
Dusso is a great inspiration absolutley, but then again so is nature where he got his Wink I like his style as well as Feng Zhu, Mullins, Henrik, with all thier combined abilities it would be way difficult to produce nearly any works without referencing the greats for sure. I appreciate the comments, this piece was difficult to say the least. What would you change to adjust the composition? Where would you physically put (even enlarge or shrink) the floating isle? If you have time of course.
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Al Ian
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PostPosted: Mon Feb 16, 2004 5:34 pm     Reply with quote
Other then I had to stand accross the room to see through the GIANT PIXLES I think it looks great!
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V Shane
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Joined: 26 Jul 2001
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PostPosted: Mon Feb 16, 2004 7:52 pm     Reply with quote
What the heck! Aw man, I have to re-upload it again. How deos this stuff get corrupted? Here it is again, Thanks!
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