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Author   Topic : "First 2004 CG"
Wynd
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Joined: 06 Feb 2004
Posts: 2

PostPosted: Fri Feb 06, 2004 6:58 pm     Reply with quote
It's been a long time since I completed something from sketch to CG. Anyways, this is an attempt to break away from all the static compositions that plague my site. Hopefully this is a step up. ^^


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Tanqexe
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Joined: 27 Oct 2003
Posts: 33
Location: Baltimore, MD

PostPosted: Fri Feb 06, 2004 7:20 pm     Reply with quote
Yay to Kenshin!

Very dynamic. Just a few things...It may just be me, but the way the arms are bent don't seem to be lining up properly with the shoulder joint sockets. This is most notable with the apparent lack of space on his right shoulder, where his deltoids should be. Also, the shading on the face can be lightened a tad bit as further contrast against his red hair and his dark blue/black attire. Might also want to tighten the darker value on his forehead; it looks like his left temple is wider than his right.
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The Niles Edge
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Joined: 09 Mar 2002
Posts: 97
Location: Washington State, USA

PostPosted: Sun Feb 08, 2004 12:33 am     Reply with quote
yeah, i think that Tanqexe is right, it looks like he is sort of crunching his shoulders up. i just wanted to add something about the shading. i am definately not an expert on cell style shading, but i think that it would do well to have another "level" of shadow. just some darker tones to add some detail, particularly around the eyes and in some of the folds on his clothes
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fae
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Joined: 07 Feb 2004
Posts: 93

PostPosted: Sun Feb 08, 2004 10:47 am     Reply with quote
very dynamic - i agree w/ the others
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Wynd
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Joined: 06 Feb 2004
Posts: 2

PostPosted: Sun Feb 08, 2004 6:53 pm     Reply with quote
Thanks for the crits all, I'll work on implementing them.
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