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Topic : "Church and old building textures" |
Tanqexe junior member
Member # Joined: 27 Oct 2003 Posts: 33 Location: Baltimore, MD
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Posted: Mon Oct 27, 2003 12:05 pm |
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I'm currently working on a commission that requires painting an old German cathedral, but I'm having trouble applying the varying brick colors for the texture...can anyone point the way to somewhere that can help me or provide suggestions as to how to approach this? |
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AndyT member
Member # Joined: 24 Mar 2002 Posts: 1545 Location: Germany
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Posted: Mon Oct 27, 2003 12:47 pm |
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You could paint a 2d texture and apply it to a painting with base colors only.
In Gimp it's the transform tool that does that ... don't know how it's called in other Programs.
Just use a different layer for the textures and change the opacity.
This approach might help if the problems only exist when you try to draw bricks in 3D.
The one with the textures might look ugly but it was done in about 5 minutes.
I used the same texture for all the faces of the cube.
![](http://www.andyart.de/images/texdurez.jpg) _________________ http://www.conceptworld.org |
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Tanqexe junior member
Member # Joined: 27 Oct 2003 Posts: 33 Location: Baltimore, MD
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Posted: Mon Oct 27, 2003 1:04 pm |
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You mean I'll have to apply a texture map as if it were a decal? There are so many faces for the structure....gaaah =/
The old cathedral in question has brick of noticeably varying sizes, so that's why I was wondering if there was a decent way of directly painting that texture on. |
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AndyT member
Member # Joined: 24 Mar 2002 Posts: 1545 Location: Germany
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Posted: Mon Oct 27, 2003 1:10 pm |
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I'm sure it's possible to do it with the right brushstrokes.
But I guess it's a long way to learn how that is done. Good luck though.
Hope there'll be more helpful replies ...
[edit]
Maybe with lasso and mask tools somehow?
Link
[/edit] _________________ http://www.conceptworld.org |
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