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Author   Topic : "What do you think of XIII (PC Game) and Cell Shaded games?"
Shadow-X-
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Location: Formerly Ontario,Canada, Now Vancouver, B.C, CANADA, where people hate the Toronto Maple Leafs

PostPosted: Wed Jul 16, 2003 8:08 pm     Reply with quote
I've noticed a few games lately with this new technique, where 2D objects are integrated into 3d environments. I havent seen anything of this type except for the XIII trailer and Dark Cloud 2 (for PS2).
I personally like this technique in games, it makes it look good. Does anyone know if this technique is easier for PCs to render, since there are technically less 3D models to calculate?

Just a random thought that has no importance.
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Giant Hamster
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PostPosted: Wed Jul 16, 2003 8:18 pm     Reply with quote
Asfar as I know the models are actually still 3D...just the lighting curve is squared out so that you get basically 3 shades.

uummm...as for the solid line around the model I've only known one way to do that, but I think the result is the same, which is you basically double the polycount.

the way I learned to make that solid line was to duplicate a model and expand each piece of it evenly and then flip the polygons inside out so they're invisible unless they're behind the model giving that solid line....they probably have a better way to do that now - but yeah, that's how I always did it way back when. :P

yeah. anyways. *hums the I'm a rammbling idiot song and wanders off into the fog*
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[Shizo]
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PostPosted: Thu Jul 17, 2003 7:39 am     Reply with quote
Check out BuzzyBots mod for Half-Life. They got that fake cell-shading poop up in there. I don't ike it :0
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Impaler
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PostPosted: Thu Jul 17, 2003 11:45 am     Reply with quote
Wind waker looked awesome. Also, it looks like cel shading is the new big thing lately. It's everywhere. Not awesome.
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computer reprobate
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PostPosted: Fri Jul 18, 2003 2:18 am     Reply with quote
It was Jet Set Radio that set it all off. Since then there's been many games with cel shading, some very poor products, some pretty average ones too. But Wind Waker and Jet set radio future, as well as its sequel (if you can really call it a sequel Rolling Eyes ) have been the main highlights.

The trend of cel shading will die down soon enough, and it only really works if the developers manage to capture its own style, ala Nintendo.

Auto Modelista had great finesse, and looked superb, however, it's gameplay was deeply shadowed by its visuals. Resulting in a pretty pap racing title Razz

As for the whole technical side of it all, well, I don't have the foggiest on how it works. I just know that it will die down soon, and developers will catch a new trend.
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Ragnarok
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PostPosted: Fri Jul 18, 2003 2:56 pm     Reply with quote
The first time I saw it was in a model for quake3 and it was a looong time ago...
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Giant Hamster
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PostPosted: Fri Jul 18, 2003 4:24 pm     Reply with quote
Snoopy!
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