View previous topic :: View next topic |
Author |
Topic : "What do you think of XIII (PC Game) and Cell Shaded games?" |
Shadow-X- member
Member # Joined: 29 Oct 1999 Posts: 259 Location: Formerly Ontario,Canada, Now Vancouver, B.C, CANADA, where people hate the Toronto Maple Leafs
|
Posted: Wed Jul 16, 2003 8:08 pm |
|
![](templates/drizz/images/hrline.gif) |
I've noticed a few games lately with this new technique, where 2D objects are integrated into 3d environments. I havent seen anything of this type except for the XIII trailer and Dark Cloud 2 (for PS2).
I personally like this technique in games, it makes it look good. Does anyone know if this technique is easier for PCs to render, since there are technically less 3D models to calculate?
Just a random thought that has no importance. _________________ Just remember, when in doubt, even monkeys fall from trees sometimes. |
|
Back to top |
|
Giant Hamster member
Member # Joined: 22 Oct 1999 Posts: 1782
|
Posted: Wed Jul 16, 2003 8:18 pm |
|
![](templates/drizz/images/hrline.gif) |
Asfar as I know the models are actually still 3D...just the lighting curve is squared out so that you get basically 3 shades.
uummm...as for the solid line around the model I've only known one way to do that, but I think the result is the same, which is you basically double the polycount.
the way I learned to make that solid line was to duplicate a model and expand each piece of it evenly and then flip the polygons inside out so they're invisible unless they're behind the model giving that solid line....they probably have a better way to do that now - but yeah, that's how I always did it way back when. :P
yeah. anyways. *hums the I'm a rammbling idiot song and wanders off into the fog* |
|
Back to top |
|
[Shizo] member
Member # Joined: 22 Oct 1999 Posts: 3938
|
Posted: Thu Jul 17, 2003 7:39 am |
|
![](templates/drizz/images/hrline.gif) |
Check out BuzzyBots mod for Half-Life. They got that fake cell-shading poop up in there. I don't ike it :0 |
|
Back to top |
|
Impaler member
Member # Joined: 02 Dec 1999 Posts: 1560 Location: Albuquerque.NewMexico.USA
|
Posted: Thu Jul 17, 2003 11:45 am |
|
![](templates/drizz/images/hrline.gif) |
Wind waker looked awesome. Also, it looks like cel shading is the new big thing lately. It's everywhere. Not awesome. _________________ QED, sort of. |
|
Back to top |
|
computer reprobate junior member
Member # Joined: 29 Jun 2003 Posts: 35 Location: Halifax
|
Posted: Fri Jul 18, 2003 2:18 am |
|
![](templates/drizz/images/hrline.gif) |
It was Jet Set Radio that set it all off. Since then there's been many games with cel shading, some very poor products, some pretty average ones too. But Wind Waker and Jet set radio future, as well as its sequel (if you can really call it a sequel ) have been the main highlights.
The trend of cel shading will die down soon enough, and it only really works if the developers manage to capture its own style, ala Nintendo.
Auto Modelista had great finesse, and looked superb, however, it's gameplay was deeply shadowed by its visuals. Resulting in a pretty pap racing title
As for the whole technical side of it all, well, I don't have the foggiest on how it works. I just know that it will die down soon, and developers will catch a new trend. _________________ I only love you when I'm down, I'm only near you when I'm away. |
|
Back to top |
|
Ragnarok member
Member # Joined: 12 Nov 2000 Posts: 1085 Location: Navarra, Spain
|
Posted: Fri Jul 18, 2003 2:56 pm |
|
![](templates/drizz/images/hrline.gif) |
The first time I saw it was in a model for quake3 and it was a looong time ago... _________________ "Ever forward, my darling wind." -Master Yuppa
Seigetsu |
|
Back to top |
|
Giant Hamster member
Member # Joined: 22 Oct 1999 Posts: 1782
|
Posted: Fri Jul 18, 2003 4:24 pm |
|
![](templates/drizz/images/hrline.gif) |
Snoopy! |
|
Back to top |
|
|