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Author   Topic : "Covert Ops guy"
CwStone
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Joined: 27 Jan 2003
Posts: 489
Location: New York, USA

PostPosted: Fri Jul 04, 2003 6:56 am     Reply with quote


This is an illustration i did for Kevin Barret's upcoming card game, MageWarfare. Their website is, u guessed it, www.magewarfare.com

c&c appreciated!
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jaxell
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Joined: 25 Jun 2003
Posts: 8
Location: sweden

PostPosted: Fri Jul 04, 2003 7:05 am     Reply with quote
I think it would look nice i you put some sharper areas in some spots.
but thats just me .
and the head looks kind of long ?
but I like it.
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chaplin
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Joined: 29 Jun 2003
Posts: 70
Location: Berkeley, CA

PostPosted: Fri Jul 04, 2003 8:47 am     Reply with quote
wow - ireally like the mysterious aspect of the character and the way he is crawling onto you.

Cons. Give harder edges but at the same time retain his darkness, his face mask is also long. One eye is curved in shadows while the other is a square in light...

The legs and hands are great.
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jasonN
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Joined: 12 Jan 2000
Posts: 842
Location: Sydney Australia

PostPosted: Fri Jul 04, 2003 5:29 pm     Reply with quote
Hey CWstone, I like the pose of your character. I think it would be perfect to place into an environment, as if he's sneaking up on an enemy. My main crit would be to be wary of placing too much white into the highlights. At the moment your palette consists mainly of white, blue and black. When you're painting every now and then try to throw in a few colours that seemingly have no place in your image (like some reds, oranges etc.) and try to incorporate them in a way that looks good (god I know how arbitrary that sentence was). I suppose it depends on the lighting set up you're thinking of and the material of his suit, but it's always fun to play with colours. Anyway, good stuff, good luck with the card illustration, I saw the website, looks pretty cool. Smile
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liquid1
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Joined: 28 Jun 2003
Posts: 48

PostPosted: Fri Jul 04, 2003 6:45 pm     Reply with quote
Nice work, CWstone, I like 'solid' feel of it, I think his left arm is off, he would need to bend himself back and to the left to do that, i think left hand should touch the ground farther up front... but it can be just me... Smile) But I like the overall picture
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CwStone
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Joined: 27 Jan 2003
Posts: 489
Location: New York, USA

PostPosted: Sun Jul 06, 2003 3:31 pm     Reply with quote
Thanks for the replys everyone!

Jaxell: Yea i realized that the image was looking very fuzzy - i dont really know how that came about. And now that you mention it, the head is long! I cant believe i let that slip!

Chaplin
: Thanks for the kind comments. Im seeing some recurring crits here, which is making the job of fixing the piece a lot easier. About the whole one eye in shadow when the other is a square in light, well, my original idea of that was that the eye on the left (our left) is just his naked eye (though i now realize that it really does need some highlights) and the other is covered by a night vision goggle type thing. The reason that that actually does have some lighting is becuase, as u can see, theres a light fixture in the middle, but i now realize that the light really wouldnt light the rest of the square. uh, dont know how much sense that made.

JasonN: Thanks. ive now realized that having too few colors (especially like white/black) tends to bland down the piece. Im gonna have to work on that a bit. I think what im gonna do is make a layer and put down colors, red, yellow, blue, purple, and try to incorporate them all even if im working on a piece thats as dark as this one.

Liquid1: Heh ive been wrestling with that arm ever since i started to color in the piece and realized that the way it was positioned didnt really make any sense. Im kinda surprised that u were the only one who noticed it tho Smile But the thing is, i cant really think of a way to fix it. Im gonna leave it be for a while, unless it really starts to bug me.
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