View previous topic :: View next topic |
Author |
Topic : "Hi all, some works of mine... i need some guidance, please!" |
UkiTakuMuki member
Member # Joined: 20 Nov 2002 Posts: 156
|
Posted: Fri Mar 28, 2003 5:02 am |
|
 |
Hey all,
im a newbie to painting, and i really want to improve. Some of you will flame me and say im just some idiot boy who wants to see tuts and crap. Well, no. I've learnt from many great people in the field (lecturers, friends already in the arts/entertainment industry) that observing with a open and logical mind from life is the way to go.
Im a little lazy, but that aside i love painting once i got the hand of my tablet and stylus... i read up on basic composition..theory... once in a while... and absorb everything i can..
Sijun has been a huge inspiration for the last year, in which i got serious about what i wanna do in life :> (games design primarily...and animation production)
enough about me. out with my stuff:
this is my latest work so far... its a paintover on my pen sketch of a hind which is 1/3 photo-ref(general positioning, and perspective) and 2/3 imagination...(my own details as well as ther mechanics.. for fun ;p)
pen sketch of hind
This is a a remake of one of my first all-digital paintings.
for loading-speed reasons:
An oil rig structure by the shore with a fog coming in...
A landscape of a place high atop the clouds...
http://ukitakumuki.paradox-team.com/concept/redcloud.jpg
My problem: textures. i try to observe alot, but i cant seem to understand how to apply textures through my brush, to make concrete look like concrete and sand look like sand.. AT A DISTANCE. it all looks 'creamy' and soft and however using a high opacity brush looks like in PS6.0
ive tried softly overlaying hard and soft brush stroeks to imitate rust and simpler textures (which comes out okay) but other than that, i dont want to be drawing/painting in rocks and tiny crevaces every few pixels
How does one get the 'impression' of a texture being there?
and no, i dont touch filters :/ i dont think they can really help me learn much or help me get any better!
please reply with crit/comments paintovers ,suggestions, guidelines or whatever you feel will help!
thank you!
kai
Last edited by UkiTakuMuki on Wed Apr 23, 2003 8:38 pm; edited 3 times in total |
|
Back to top |
|
UkiTakuMuki member
Member # Joined: 20 Nov 2002 Posts: 156
|
Posted: Fri Mar 28, 2003 5:23 pm |
|
 |
-'_'-
40+ views and not one reply... not even one to say something like "u suck?!"
am i that bad to not deserve any guidance or what...
i hope u pros can lend maybe a minute of ur day to speed-type something here .. ill begrateful for even 2 lines, and they dotn have to be comments, purely suggestions or whatnot
..please..
-'_'-
just decided to add a recent work...
older works (textures are done with slight burns and liberal use of noise filters.)
mecha defending a city street (actually the noise was more or less to imitate the noise from a video feed.. once i dropped that idea i forgot that i saved the image original as a jpeg. ;_;
http://www.paradox-team.com/~ukitakumuki/concept/urbanrenewalD.jpg
Last edited by UkiTakuMuki on Wed Apr 23, 2003 8:37 pm; edited 1 time in total |
|
Back to top |
|
Matthew member
Member # Joined: 05 Oct 2002 Posts: 3784 Location: I am out of here for good
|
Posted: Sat Mar 29, 2003 8:43 am |
|
 |
Hey there Uki. I read this thread earlier but wasn�t sure that I could give any good tips and so on.
What I have found when painting is that to make the picture a little bit more dirty but that depends on what you are painting, in your case I think it�s metal and mechanic stuff like robots and such which I also like to paint.
As you might now there are a lots of different brushes and I like the watercolor a lot if I use photoshop but there are also other brushes which can make the material more scratchy and old looking.
I tried to use your picture with one of the robots and on this one was the dry brush used in Photoshop, with Color burn set too the brush with a dark color but it works with black without color burn just be careful to not add too much thou, and opacity 40 on the brush. And then was an orange color air brushed on to it to get a highlight. The orange was painted with color dodge and opacity 40. I usually use 50 as flow, sometimes 30. I made it really fast and thought of it just to show how texture can be applied with a different brush and also with a different opacity.
Nowadays I like Painter better cause there are more much you can do with painter and more efficient brushes.
Also, try to use the oil brush in Photoshop, that one is a killer and with all the brushes set to different opacity�s you can achieve some cool textures.
I hope something helped out and that I was allowed to use your picture, if you don�t want me too post your picture just let me know and I will take it down.
Keep the Robots alive
Matthew |
|
Back to top |
|
UkiTakuMuki member
Member # Joined: 20 Nov 2002 Posts: 156
|
Posted: Sat Mar 29, 2003 9:19 am |
|
 |
thanks! i use ps 6.. so... no funky stuff for me (i think)
i guess its still the burn and dodge tools...
which i said i wouldnt use... but.. guess not anymore huh :p |
|
Back to top |
|
ELLioT member
Member # Joined: 13 Feb 2002 Posts: 272 Location: Paris les Bains (d'acide) - France
|
|
Back to top |
|
Inspector Lee member
Member # Joined: 28 Oct 2002 Posts: 270 Location: San Francisco, CA.
|
Posted: Tue Apr 01, 2003 2:15 pm |
|
 |
I'm really liking the loose sketch feel of the chopper. Nice value structure on all three. One thing I would say is that (with just these three pieces to look at) your stuff looks a little monochromatic. Maybe try something with a less brown/sepia palette and maybe some more saturated color. _________________ Smokey, this is not 'Nam this is bowling. There are rules. |
|
Back to top |
|
UkiTakuMuki member
Member # Joined: 20 Nov 2002 Posts: 156
|
Posted: Tue Apr 01, 2003 6:02 pm |
|
 |
Thanks all! im studying what you've done atm...
Inspector Lee: thanks! but how does one start off getting a feel of non-photoreferenced full-colour-spectrum work like... -gasp- Mullins... or yourself, etc.
i mean, sure i can look at a picture and try to understand... but at the end of the day... ?
Also, by my 'sepia' look...u mean.. i should try working with diff colour bases? (reds.... blues.. instead of sepia tones: beiges.. browns..yellows..)
how can i learn to enlarge my colour palatte? when i first started; a few paintings ago, i used to blob on saturated colours.. and they looked awful..! no sense of harmony whatsoever... but ill be fine with a photo-ref...
-__- damn |
|
Back to top |
|
ELLioT member
Member # Joined: 13 Feb 2002 Posts: 272 Location: Paris les Bains (d'acide) - France
|
|
Back to top |
|
UkiTakuMuki member
Member # Joined: 20 Nov 2002 Posts: 156
|
Posted: Wed Apr 02, 2003 3:00 am |
|
 |
thanks so much!
that software is pretty cool! |
|
Back to top |
|
AndyT member
Member # Joined: 24 Mar 2002 Posts: 1545 Location: Germany
|
Posted: Wed Apr 02, 2003 4:56 am |
|
 |
Quote: |
i mean, sure i can look at a picture and try to understand... but at the end of the day... ? |
Think about reflected light, light color, ambient color and so on ...
Quote: |
Rendering style is also a subject to personal preference but a few generic 'rules' must be considered. Below are a the most important things to keep in mind. Forget one and the painting will most likely look a bit odd, forget many and you'll have a disaster on your hands, unless you're into modern art. |
http://www.conceptart.org/forums/showthread.php?s=&threadid=3148
Look at photos that have the feeling you want to put in you image.
Make different studies when you have completed the sketch.
http://www.fineart.sk/loomis/page_04.htm
For example value studies ...
low, middle or high key ...
http://www.fineart.sk/loomis/page085.jpg
tonal plans ...
http://www.fineart.sk/loomis/page089.jpg
And about color
http://www.fineart.sk/loomis/page_07.htm
Who says Craig doesn't look at photos?
I think he said once that he tries to understand what he sees in real life sometimes.
Did you ever try the matte white cubes exercise btw?
I'm pretty sure that it's theory as well as practice that you need.
Maybe that helps!? Well the reply can't hurt I think ... _________________ http://www.conceptworld.org |
|
Back to top |
|
Inspector Lee member
Member # Joined: 28 Oct 2002 Posts: 270 Location: San Francisco, CA.
|
Posted: Wed Apr 02, 2003 9:15 am |
|
 |
That's one of the problems with working from a photo. One tends to be a slave to the photo, and also a lot of the very subtle things happening with the color (that you'd probably want to exaggerate or expand on some) become too subtle or disappear completely.
Learning to have a good color sense takes a lot of work and practice, and a lot of looking at artists you think are great (and really studying what they're doing). I'm still learning about color.
One general rule that will help your color is that whenever you're changing a color's value, you change it's temperature as well. (i.e. If you're using a middle blue, when you change it's value you make it a warmer or cooler blue as well as darker or lighter) _________________ Smokey, this is not 'Nam this is bowling. There are rules. |
|
Back to top |
|
UkiTakuMuki member
Member # Joined: 20 Nov 2002 Posts: 156
|
Posted: Wed Apr 02, 2003 10:56 am |
|
 |
so much to learn... d-__-b
thanks AndyT, andi dont see how your reply can 'hurt'... :p
great references, all of them, stil trying to remember those terms...
Insp. Lee: "One general rule that will help your color is that whenever you're changing a color's value, you change it's temperature as well. (i.e. If you're using a middle blue, when you change it's value you make it a warmer or cooler blue as well as darker or lighter)" - ill keep that in mind, thank you!!! |
|
Back to top |
|
UkiTakuMuki member
Member # Joined: 20 Nov 2002 Posts: 156
|
Posted: Wed Apr 23, 2003 8:42 pm |
|
 |
http://ukitakumuki.paradox-team.com/concept/snowfox.jpg
still a little monochromatic?
playing with lights and warmth ... model is at 1562 polygons on a 256x256 skin. based off the Gundam Sentinel ^^ had lots of fun with it!
also, a fun pic i did with some renders... is it cramped up in any way?
 |
|
Back to top |
|
UkiTakuMuki member
Member # Joined: 20 Nov 2002 Posts: 156
|
|
Back to top |
|
UkiTakuMuki member
Member # Joined: 20 Nov 2002 Posts: 156
|
Posted: Mon Apr 28, 2003 4:57 am |
|
 |
less vibrant colour, more broody image (i tink?)  |
|
Back to top |
|
UkiTakuMuki member
Member # Joined: 20 Nov 2002 Posts: 156
|
Posted: Sun May 04, 2003 9:21 am |
|
 |
latest in: "Zaku Tracker Unit 1"
2 hours so far... im thinking of making a panoramic!! no ref was used in this pic.. |
|
Back to top |
|
UkiTakuMuki member
Member # Joined: 20 Nov 2002 Posts: 156
|
Posted: Tue May 06, 2003 9:46 am |
|
 |
slightly more colours.. playing with some 'movement' now... hope u ppl like aliens and predators ^^ 2 hr 15min PS6.0 |
|
Back to top |
|
UkiTakuMuki member
Member # Joined: 20 Nov 2002 Posts: 156
|
Posted: Wed May 14, 2003 11:23 am |
|
 |
paint sketches.. 1 hour plus each
i dont think my colour sense is going to change much soon... im trying.. really!!!!!!!!
... something like this? (old reworked pic)
 |
|
Back to top |
|
Matthew member
Member # Joined: 05 Oct 2002 Posts: 3784 Location: I am out of here for good
|
Posted: Wed May 14, 2003 12:38 pm |
|
 |
Holy there dude, there was a time since the last time I was in here.
You have improved here Ukitaku, very good, especially the mood in the Alien picture and the jet-fighters. :)
Keep it up
Matthew |
|
Back to top |
|
DeadbeaT member
Member # Joined: 18 May 2003 Posts: 97 Location: Norway
|
Posted: Sun May 18, 2003 2:37 am |
|
 |
ok. Just wanna tell u how much i liked that last one of the solidier. it was like a wake up from all ur dark pictures. i mean, its like breathing fires into your work. keep up the good work. _________________ DeadbeaT was here |
|
Back to top |
|
Novacaptain member
Member # Joined: 09 Jan 2001 Posts: 906 Location: Sweden
|
Posted: Tue May 20, 2003 9:07 am |
|
 |
Do something green
and something orange. just suggestions. _________________ It's nice to be important, but more important to be nice - Scooter |
|
Back to top |
|
UkiTakuMuki member
Member # Joined: 20 Nov 2002 Posts: 156
|
Posted: Wed May 21, 2003 3:52 am |
|
 |
teal tones?
:p |
|
Back to top |
|
UkiTakuMuki member
Member # Joined: 20 Nov 2002 Posts: 156
|
Posted: Fri May 23, 2003 5:06 pm |
|
 |
'furthering' the departure from my 'reds'
ok i need help on panoramas...
i understand diff camera with diff lenses give diff overall angles. im not talking fisheye or specials here.. a standard 'film' frame is 3 units by 2 if im not wrong.
which would make this hard ^^ since its pretty much a vertically-scrolling piece... ?
"This the the initial sketch (No reference, 2 hr PS6.0,airbrsh tool) of the scene im going to make with more ... ZAKU!!!!!!
i love zaku ^^ as per request, im going to try and set up a firefight.
Now This is the killer part. I... i am CONSIDERING making a panoramic....The panoramic is going to display close to 360deg of the action. so at say 45 deg u get to see the zakus hopping and smashing buildings to get to the action, at 90 u see the main zaku team shooting volleys of tracer rounds and at 270degrees u get to see.. hmm.. Gundams? (rx-78?.. how bout GMs? ^^) the fun part will be the Gundams/Zeon mobile suits and the worst will be the perspective issues for a panoramic. esp since i cant 'stitch' the file in quicktime for ur viewing... so... -sigh-
thinking...
PS: any suggestions on how to go about doing it? i think that the pic can make up say... 20 degrees? ... o_o oh MAN IM IN DA SHIT lol" |
|
Back to top |
|
maxetormer member
Member # Joined: 14 Dec 2002 Posts: 259 Location: M�xico
|
Posted: Fri May 23, 2003 6:28 pm |
|
 |
Nice going man!!!!!
i loveur work u are in my opinion on stage in wich at the time u start usign more colors on ur images u will be completed as an artist ur use of ambient ligths is great and u have a very good domnion on volumen.
As for u prespective isuees i can�t help ya out too much since i am still working on my own dexterity on that kinda of stuff
(the image still looks very good and very photorealistic, it seems like a a scene just taken after a big rain) _________________ Never underestimate the stupidity of the human race.Sorrow is the contrast of happines then sorrow is some how the esence of happiness + =  |
|
Back to top |
|
UkiTakuMuki member
Member # Joined: 20 Nov 2002 Posts: 156
|
Posted: Sat May 24, 2003 4:01 am |
|
 |
thanks so much ya!
heres an update!!! i hope to do an evangelion one soon before my gundam one... ^^
pls resize to a Length:Width ratio of 3:2 ... (or easier.. 1 index finger for the images 'window') hope u all like!
 |
|
Back to top |
|
UkiTakuMuki member
Member # Joined: 20 Nov 2002 Posts: 156
|
Posted: Mon May 26, 2003 10:05 am |
|
 |
heres a deviantart contest entry for Evangelion:"Theme: Fight!"
http://ukitakumuki.paradox-team.com/concept/NGEpf.jpg
hope u all like!
PS:
PLEASE try and resize to a .........LENGTH:WIDTH ratio of ........3:2..........
The pic/window should be at about 1.5 index finger high(L:B ratio of 3:2), just enough to give some 'exploration purpose' to the pic, and to sustain the sense of perspective warp. |
|
Back to top |
|
|