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Author   Topic : "game title screen in progress"
thewreck
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Joined: 20 Aug 2002
Posts: 30
Location: sthlm

PostPosted: Thu May 22, 2003 4:50 pm     Reply with quote
hey!

im working on making a title screen for a game (freewaregame) and i would love some good pointers from the more experienced guys and gals around, so that is why iam gonna post some pics for you to examine/enyoj!

progress pictures:

-


the first attempt at coloring and finalizing it:


what do you think? C/C appriciated!
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the_insider
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Joined: 06 Apr 2002
Posts: 547
Location: DENVER COLORADO--rocky mountains whoo hoo!!

PostPosted: Thu May 22, 2003 5:40 pm     Reply with quote
i like the frog in the colored version...yet everything else doesnt seem thick enough..
way too blurry so it makes the from stand out and
leave the whole background behind
you only made a big underlay of colors and just shaded big areas rather
than highlighting and shading each individual part....
mainly im talking about the ground...its like the lines arent even there
because you didnt focus in on each dirt segment....use thicker colors
and dont rush the bkgrnd. late
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Ragnarok
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Joined: 12 Nov 2000
Posts: 1085
Location: Navarra, Spain

PostPosted: Thu May 22, 2003 11:02 pm     Reply with quote
Well, I think the horizon line should be much lower, more like at the graves level. Also, you seem to be using dodge and burn to create highlights and that saturates very much the picture imho. I'd better use colors, different lighter or darker colors with a low opacity brush to create the highlights and shadows.

Also, you should define where light should come from and then start painting shadows, right now the lightsource is pretty vague to me.

Hope this helps.
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thewreck
junior member


Member #
Joined: 20 Aug 2002
Posts: 30
Location: sthlm

PostPosted: Fri May 23, 2003 6:14 pm     Reply with quote
ragnarok: iam glad to say that I have been using no dodge and burn at all, only colors =), so wierd that it seems like that anyway.. heh.. yeah and well about the horizon, mm, true. buts the perspective is fucked up all the way, so its lots to correct.. very true all though....

the_insider: got that fixed in the new version i think.. good points...

so i made a new version of the coloring and stuff =D
here it is:

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