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Author   Topic : "Night Air."
Skillet!
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Joined: 04 Jan 2003
Posts: 55
Location: U S of A

PostPosted: Wed Apr 02, 2003 10:10 pm     Reply with quote
Just posting my latest update on my huge time consumer. The whole image is 3000x3000.

Suggestions will be taken, but only on parts that won't take too long.

All photoshop 6

edit: I'm going to update this pic everynight when until I'm done with it. And I'll let you know what I did, just in case your "now tuning in..."


The Image is finished... check it out!
http://forums.sijun.com/viewtopic.php?t=32654
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Last edited by Skillet! on Mon Apr 07, 2003 3:48 pm; edited 2 times in total
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UkiTakuMuki
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Joined: 20 Nov 2002
Posts: 156

PostPosted: Thu Apr 03, 2003 6:02 am     Reply with quote
mmm... nice texturing on the metal... :p

at first i thought the perspective was way off, but in the end once i tilted the image so his left foot was more or less 'level' it all fell into place..

why did u slant/rotate the image? ... i feel that an un-rotated and cropped version would be nicer.. imo.
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CwStone
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Joined: 27 Jan 2003
Posts: 489
Location: New York, USA

PostPosted: Thu Apr 03, 2003 3:57 pm     Reply with quote
like i said in the last one, i like it, but i think u should choose a different texture 4 his pants. I find them way too distracting.

those clouds are awesome, same w/ the buildings and even the stars. Also the guys face is really cool. All in all, i love everything except the lower half of the body. I think that could use a little more work. Ill say it again, those lines make it look, for some reason, very 2d to me.

and one more crit----u seem to have heavily outlined a few objects in the piece (the belt, and the blue pouch on his leg) now, this is a good tactic to use in order to make ur details more noticable (i do it with all of my pics) but i suggest toning done the outlines and adding more shading to the obects inorder to make em more 3d, cuz they look alittle out of place against the very realistic clouds.
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Skillet!
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Joined: 04 Jan 2003
Posts: 55
Location: U S of A

PostPosted: Thu Apr 03, 2003 4:28 pm     Reply with quote
Thanks for the comments guys!

CwStone, I can't change the pants because I'm on a deadline for this upcoming monday, or else I would. And I still haven't finished the belt (don't know what I'm waiting for...).

Thanks for the comment on the clouds. Those took me 16-17 hours. And I'm sick of 'em. In a good way though. And the buildings took me just two hours. Smile

And Uki, to answer your question, I was playing with extreme perspective. This is my first attempt at a real worms eye view, and I'm very satisfied as it has turned out. I thought it would suck when I started.

Oh, and it's not really cropped... well it is but only for 150 pixels from it's original because of unused space.

But thanks for the comments.
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Skillet!
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PostPosted: Thu Apr 03, 2003 4:36 pm     Reply with quote
Here's some detail shots for you guys:

The shot on the boot takes up my whole screen- and I'm running at 1280x1024 resolution. So, it's big!


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Bare Bonez
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Joined: 06 Jun 2000
Posts: 248
Location: North York

PostPosted: Thu Apr 03, 2003 8:58 pm     Reply with quote
Whoa dude.. You got a strong grasp of perspective!!! Thanks for the help on my drawing. I can't help you here 'cause you seem to have everything under control..

Only comment - just being nit picky - is that the building looks flat for some reason.. It looks like it doesn't belong.. I'm not sure if it's cause of the white stripe or something like that.. Just looks out of place.

Still overall stunning man.. I'm not worthy!!!
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Skillet!
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Joined: 04 Jan 2003
Posts: 55
Location: U S of A

PostPosted: Thu Apr 03, 2003 9:15 pm     Reply with quote
You know bare bonez, I was thinking the same thing about the buildings, about the lighting on them. I think I might tone down the whiteness on them to see if that would help it.
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Jimmyjimjim
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Joined: 12 Dec 2002
Posts: 459

PostPosted: Mon Apr 07, 2003 6:36 am     Reply with quote
There's one very serious mistake you're making. I see this kind of thing every once in a while, so I feel the need to comment. Wink

You should be working the ENTIRE piece, not just filling in sections. As The arms/hands are lineart, I'm relatively sure that's what you're doing. Try starting loose, getting all your values/hues down and then tightening up. I'm not trying to be a jerk, but any painting teacher will jump down your back for the "paint by number" approach.

You'll find that working the whole painting will bring a greater harmony to the piece. It will help you achieve a better color balance and make it much more painterly.


Last edited by Jimmyjimjim on Mon Apr 07, 2003 6:39 am; edited 2 times in total
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Jimmyjimjim
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Joined: 12 Dec 2002
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PostPosted: Mon Apr 07, 2003 6:37 am     Reply with quote
<--edited out the double post-->
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