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Author   Topic : "Harsh Realities in the Bathroom"
Ethan Quin
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Joined: 23 May 2001
Posts: 8
Location: PA USA

PostPosted: Tue Jan 28, 2003 8:41 pm     Reply with quote
3D Studio Max R4 + Photoshop 7
Post image enhancement for shadows and color balance.


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Ethan Quin
Remnent Studios
http://www.remnent.com
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joeypoulin
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Joined: 29 Dec 2002
Posts: 7
Location: Canada

PostPosted: Tue Jan 28, 2003 8:55 pm     Reply with quote
wow, this is pretty hot, i'm starting to learn 3d studio max and i wanted to know, did u actually purchase the program or did u get a crack version? i've been searching the net but can't find it. (please email moi)
umm, yah, the mirror is hot and the light compliments it well, superb, the only problem i have which distracts me is the rendering of the towels, they're very stiff and tend to have my eye carry towards them. other than than keep it up its very good. :D
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Sumaleth
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Joined: 30 Oct 1999
Posts: 2898
Location: Australia

PostPosted: Tue Jan 28, 2003 10:23 pm     Reply with quote
Thats quite good there. But I agree that the towels don't match the realism of the rest.
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Andromeda
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Joined: 18 Jan 2000
Posts: 708
Location: Lower Ward, Sigil

PostPosted: Tue Jan 28, 2003 11:59 pm     Reply with quote
It looked so real !!! ...
but the towels just killed the realism. i would say get rid of them .. theyre very distracting, draws my eyes like a magnet ...

overall piece is very nice tho =] ... i like.
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Ethan Quin
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Joined: 23 May 2001
Posts: 8
Location: PA USA

PostPosted: Wed Jan 29, 2003 12:21 am     Reply with quote
Yeah, that was my biggest problem, the towels. Mostly because towels have a very soft look, even when they are wet. I was thinking of using a hair plugin, though I do not have one, and I tried a few bump maps. I also tried hanging them in various positions with different lengths. None of them worked well and after toiling with them for about a week (yeah just on them!) I decided enough was enough and I threw this project on the back burner for about 4 months.
I finally picked the project back up because a friend of mine reminded me to do some Max projects and I touched it up, changed some camera settings and finally whipped it up a day later. I would get rid of them, but.....well I guess I literally like to hang my mistakes in front of people to better my knowledge. Smile
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Ethan Quin
Remnent Studios
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AliasMoze
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Joined: 24 Apr 2000
Posts: 814
Location: USA

PostPosted: Wed Jan 29, 2003 12:34 am     Reply with quote
There's something kinda funky with the towels (as has been pointed out) and the towels' cast shadow. Is it me, or does it look splotchy? Same with the sink's cast shadow. And there's something about -I guess it's a shower curtain on the right- that confused me at first glance. It's just maybe too close in value to what's next to it and seems to blend in. I thought it was a texture or something. The toilet paper roll looks a little shiney to me. I can't say why, maybe the light seems too hard, but it reads as metallic to my eyes.

Anyway, I do like it overall, and it looks pretty real, though I agree the towels kill the illusion once the eye finds them. How do you like Max R4? I've looked at it and have thought of getting and learning it on a hobby basis. Again, nice image.
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dr . bang
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Joined: 07 Apr 2000
Posts: 1245
Location: Den Haag, Holland

PostPosted: Wed Jan 29, 2003 2:51 am     Reply with quote
Nice photography man!!!!!!........wait, its a 3d picture........holly shit!!1111
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Ethan Quin
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Joined: 23 May 2001
Posts: 8
Location: PA USA

PostPosted: Wed Jan 29, 2003 3:09 am     Reply with quote
AliasMoze:
Ahh, so you have found my neat shadow trick I am working with Smile . It's a combination of things. It's done partially in Max for the materials I use and partially done burning the shadows in using various brushes (yeah it took a long time). I kinda did it much like pointilism or whatever. I wanted a more unsually grimey look for the shadows and midtones. Cant say for the toilet paper, it has a shine of 0 in mats. Oh and sadly the curtain lost some of its value on the final render because of the increase in light from the main source and decrease in ambient light to produce the increased contrast.

I like the photorealistic qualities of many renders but like the artists of photography back in the 1900s it gets kinda boring. So I would rather them be unreal. Though there is still no excuse for the towels...hehe
If anyone has suggestions for those please fell free to post.

Oh and an extra, the really only thing I disapointed with in this pic is my modeling skills which are all freakin hidden. I did the facet and the tub and...well I guess it was supposed to be more of a texture shot. Smile

Max 4 is awesome but now they are coming out with 5!?!? Man how are all us Max people supposed to learn all this stuff. Confused
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Ethan Quin
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pulpy ze brachypelman
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Joined: 05 Nov 2002
Posts: 82
Location: France

PostPosted: Wed Jan 29, 2003 3:30 am     Reply with quote
this bathroom needs a girl !!!!! AWESOME !
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Giant Hamster
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Joined: 22 Oct 1999
Posts: 1782

PostPosted: Wed Jan 29, 2003 3:39 am     Reply with quote
To further Pulpy's idea or more subtly a knee poking slightly out of the water to indicate someone's in there.

other suggestions if you're still up to hearing them or even working on this picture =P

A rounder toilet bowl, a few soap suds or a filmy surface, the knee...maybe a small crack in the wall because they're so clean compared to the rest, and a faint star or something pattern on the shower curtain.

to fix the towels: take the off, leave the metal bar with a belt or some other object hanging there. and put one of the towels nicely folded on the sink barely peeking over but you still know it's a towel cause then it won't have to really look as good cause you can't really see it but you know it's a towel.

I think those might be helpful. yeah. uhh....*runs away*
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