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Topic : "S&F - The Witch Siara" |
Kingofcups junior member
Member # Joined: 07 Jan 2003 Posts: 19 Location: A Canadian in the UK!
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Posted: Fri Jan 10, 2003 4:39 pm |
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Concept sketch and 3d model in progress.
Ok, got this crazy idea to do a comic book in 3d. Setting is a post apocolyptic / Futuristic. Here's one of the characters - she is subject to change, so comments please. I know the neck looks a bit weird in the model, and the dress is stiff. I'm gonna fix that. She's a shadow figure - a prohetess who foretells the protagonists doom.
![](http://www.cultimage.com/S&F/Siara.jpg) _________________ "Let your plans be dark and as impenetrable as night, and when you move, fall like a thunderbolt.
- Sun Tzu, The Art of War |
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Simoom member
Member # Joined: 18 Aug 2002 Posts: 302 Location: nc, usa
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Posted: Sat Jan 11, 2003 12:10 am |
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your 3d model is actually quite realistic, did it all yourself? the leftmost picture though needs work on the face, its too flat looking and doesn't look much like the other two pictures |
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Kingofcups junior member
Member # Joined: 07 Jan 2003 Posts: 19 Location: A Canadian in the UK!
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Posted: Sat Jan 11, 2003 1:43 am |
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Thanks for the comment about the face, I'll try to make that change shortly - I'll even update the drawing to the new head . I did the drawing before the model, but decided to change the face while working on the model.
Yeah, I modeled it. I'm a professional 3d artist, working for a games company. I did the cover of PC Gamer this month (Rome:Total War) so look out for that! _________________ "Let your plans be dark and as impenetrable as night, and when you move, fall like a thunderbolt.
- Sun Tzu, The Art of War |
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faustgfx member
Member # Joined: 15 Mar 2000 Posts: 4833 Location: unfortunately, very near you.
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Posted: Sat Jan 11, 2003 2:19 am |
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Simoom wrote: |
your 3d model is actually quite realistic, did it all yourself? the leftmost picture though needs work on the face, its too flat looking and doesn't look much like the other two pictures |
damn, that's so very observant - that the 2d sketch doesn't look like the 3d model especially before it's completion. i congratulate you! gg & lolzilol!
about the model.. i think at the moment the neck, shouldersand face look way way way much too clean and smooth. dunno if it's intended or not but it doesn't really help to bring her alive.. rigid or whatever the word might be. prolly cause there ain't no bone structure or joints visible at all (like she's inflated with air or something) and the skin is all flat and smooth mostly. or i'm just blind. hard to tell with the resolution of the image and all. and i'm not gonna start zooming around. same for the hand tube, too smooth and straight cut. 'course the textures look like temporaries too, that'll do alot. the hair looks like a band of rubber tubes too, perhaps more variation to the dreads thickness along their length etc.
but that's just trivial nitpicking and detail fucking.. maybe you intended it to look exactly like this, maybe not - i don't know. waiting to see her in her final form with interest:) _________________ "hey, wanna dance?"
"do i look like kevin costner to you?
"..no you don't"
"i don't dance with wolves either." |
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Simoom member
Member # Joined: 18 Aug 2002 Posts: 302 Location: nc, usa
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Posted: Sun Jan 12, 2003 1:09 am |
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I was under the impression that the 3d models were based off the 2d sketch, as generally 2d is used for constructing a simpler concept sketch of the model before undertaking the final and more complicated figure.
I'll look out for that Kingofcups, I should be getting the magazine soon ![Smile](images/smiles/icon_smile.gif) |
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Kingofcups junior member
Member # Joined: 07 Jan 2003 Posts: 19 Location: A Canadian in the UK!
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Posted: Sun Jan 12, 2003 2:00 pm |
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Thanks for the C&C guys. Those comments are all really helpful. The most important thing with the model is to make it look alive, so I'll concentrate on that. The model is based on the sketch, I just made some changes while modeling, now I've gotta to change the sketch to look like the model. _________________ "Let your plans be dark and as impenetrable as night, and when you move, fall like a thunderbolt.
- Sun Tzu, The Art of War |
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Kingofcups junior member
Member # Joined: 07 Jan 2003 Posts: 19 Location: A Canadian in the UK!
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Posted: Fri Feb 14, 2003 10:50 am |
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Ok, here's an updated design, plus two other characters. These are for a comic that I'm working on. These are concepts only - I'll build them as 3d models. The first one is a seer with second sight - she predicts bloody fortune for the main character. The second character is the wife of a general - she and her children are doomed. The third character is an assassin. I'm designing an alternate near future scenario for all this. I know there are a few problems with the drawings, but point them out anyway! I'll change the most irritating ones. I'm more concerned with what y'all think of the designs though. I'm trying to have feasible fashion and no extraneous and functionless sci-fi trappings. Please tell me what ya think. Thanks in advance.
![](http://www.cultimage.com/S&F/3_characters.jpg) _________________ "Let your plans be dark and as impenetrable as night, and when you move, fall like a thunderbolt.
- Sun Tzu, The Art of War |
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radical travis member
Member # Joined: 04 Jul 2002 Posts: 55 Location: earth and trees, northeasterly
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Posted: Sun Feb 16, 2003 7:14 pm |
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Work with your shaders if you can to output something more comic-like, your current model is very nicely done but the style just wouldn't look right at all, it's like she is marble. My advice with shaders is to experiment and add a touch of personal randomness and whatever qualities you want to bring to them, using the out of the box ones for art just doesn't work, everything looks like plastic or stone. |
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Citizen Cow member
Member # Joined: 25 Jun 2001 Posts: 260 Location: Chicago,USA
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Posted: Tue Feb 18, 2003 6:23 am |
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Really Breathtaking Modeling!!! Great WORK!!!
READ YOUR PM! |
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