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Author   Topic : "S&F - The Witch Siara"
Kingofcups
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Joined: 07 Jan 2003
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Location: A Canadian in the UK!

PostPosted: Fri Jan 10, 2003 4:39 pm     Reply with quote
Concept sketch and 3d model in progress.

Ok, got this crazy idea to do a comic book in 3d. Setting is a post apocolyptic / Futuristic. Here's one of the characters - she is subject to change, so comments please. I know the neck looks a bit weird in the model, and the dress is stiff. I'm gonna fix that. She's a shadow figure - a prohetess who foretells the protagonists doom.



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Simoom
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PostPosted: Sat Jan 11, 2003 12:10 am     Reply with quote
your 3d model is actually quite realistic, did it all yourself? the leftmost picture though needs work on the face, its too flat looking and doesn't look much like the other two pictures
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Kingofcups
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Joined: 07 Jan 2003
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Location: A Canadian in the UK!

PostPosted: Sat Jan 11, 2003 1:43 am     Reply with quote
Thanks for the comment about the face, I'll try to make that change shortly - I'll even update the drawing to the new head . I did the drawing before the model, but decided to change the face while working on the model.

Yeah, I modeled it. I'm a professional 3d artist, working for a games company. I did the cover of PC Gamer this month (Rome:Total War) so look out for that!
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faustgfx
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Joined: 15 Mar 2000
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PostPosted: Sat Jan 11, 2003 2:19 am     Reply with quote
Simoom wrote:
your 3d model is actually quite realistic, did it all yourself? the leftmost picture though needs work on the face, its too flat looking and doesn't look much like the other two pictures


damn, that's so very observant - that the 2d sketch doesn't look like the 3d model especially before it's completion. i congratulate you! gg & lolzilol!

about the model.. i think at the moment the neck, shouldersand face look way way way much too clean and smooth. dunno if it's intended or not but it doesn't really help to bring her alive.. rigid or whatever the word might be. prolly cause there ain't no bone structure or joints visible at all (like she's inflated with air or something) and the skin is all flat and smooth mostly. or i'm just blind. hard to tell with the resolution of the image and all. and i'm not gonna start zooming around. same for the hand tube, too smooth and straight cut. 'course the textures look like temporaries too, that'll do alot. the hair looks like a band of rubber tubes too, perhaps more variation to the dreads thickness along their length etc.


but that's just trivial nitpicking and detail fucking.. maybe you intended it to look exactly like this, maybe not - i don't know. waiting to see her in her final form with interest:)
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Simoom
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PostPosted: Sun Jan 12, 2003 1:09 am     Reply with quote
I was under the impression that the 3d models were based off the 2d sketch, as generally 2d is used for constructing a simpler concept sketch of the model before undertaking the final and more complicated figure.

I'll look out for that Kingofcups, I should be getting the magazine soon Smile
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Kingofcups
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Location: A Canadian in the UK!

PostPosted: Sun Jan 12, 2003 2:00 pm     Reply with quote
Thanks for the C&C guys. Those comments are all really helpful. The most important thing with the model is to make it look alive, so I'll concentrate on that. The model is based on the sketch, I just made some changes while modeling, now I've gotta to change the sketch to look like the model.
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Kingofcups
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Joined: 07 Jan 2003
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Location: A Canadian in the UK!

PostPosted: Fri Feb 14, 2003 10:50 am     Reply with quote
Ok, here's an updated design, plus two other characters. These are for a comic that I'm working on. These are concepts only - I'll build them as 3d models. The first one is a seer with second sight - she predicts bloody fortune for the main character. The second character is the wife of a general - she and her children are doomed. The third character is an assassin. I'm designing an alternate near future scenario for all this. I know there are a few problems with the drawings, but point them out anyway! I'll change the most irritating ones. I'm more concerned with what y'all think of the designs though. I'm trying to have feasible fashion and no extraneous and functionless sci-fi trappings. Please tell me what ya think. Thanks in advance.

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radical travis
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Joined: 04 Jul 2002
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Location: earth and trees, northeasterly

PostPosted: Sun Feb 16, 2003 7:14 pm     Reply with quote
Work with your shaders if you can to output something more comic-like, your current model is very nicely done but the style just wouldn't look right at all, it's like she is marble. My advice with shaders is to experiment and add a touch of personal randomness and whatever qualities you want to bring to them, using the out of the box ones for art just doesn't work, everything looks like plastic or stone.
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Citizen Cow
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PostPosted: Tue Feb 18, 2003 6:23 am     Reply with quote
Really Breathtaking Modeling!!! Great WORK!!!

READ YOUR PM!
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