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Topic : "Just a thought about everyone here" |
Atherium member
Member # Joined: 22 Jul 2002 Posts: 130 Location: Vancouver
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Posted: Tue Nov 05, 2002 5:26 pm |
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I was just thinking, what would happen if all of us came together on a single project? I am just really curious to see what could happen if the pool of talent that we have here at sijun all found a common project that interested all of us here and made a collaberative effort.
Something that we took a time on but was lose enough that there were no major deadlines or pressure, just something that became so inspiring that if we worked long enough at it we could make happen.
Call me crazy, call me a hopeless romantic, but it just seems that to me we have a solid crew here who could be capable of doing something extra ordinary.
I have something...Something that I have been working on for the past 3 years. It is a script, not just a script, a story. It has been a continual project of mine even before I got into film school. Now this is gonna sound so cheeseball I know but you that feeling the Wachowski's must have had, when they knew what the matrix was, what the potential could be. Well, I am really feeling that right now as this script comes to it's seventh draft.
Now maybe I am just losing it, maybe I am being far too over positive and optimistic about things as I am usually told I am, but this just feels right to do, it feels like the right time.
So, this is my call out. This is me opening the door for those who want to be part of something that could one day really happen. I have had nothing but wide eyes of amazement and intrigue from people who I have let read part of the script, everyone sais "get a lwayer" or "get an agent" but I am going to do this differently kids. I refuse to turn this over to some execs at a production company or simply sell it for the money, the only thing that is worth this script to me is the cheering of its fans in the theatre.
I left my commerce degree because of what this script had become, I put myself into film school because I know it is my life goal to direct it. But now I think it is time to bring some more people onto the project and push it to the next level.
Now, I would normally do the concept designs etc. on my own but for one I don't have the time with school and for two wokring with the student film crews that I have I realize how important and crucial other's interpretations and ideas really are. I only want people who honestly love this work, those who day after day find themselves lost in their work and the worlds they create. The types who start drawing and once they get to looking at the clock it is 3am.
I know who I want from the sijun forums but I am not going to do a sepcific call out for those people, I am hoping they will come on their own. But for anyone who is willing to commit to something like this over the long term I am open to you and your abilities.
So this is the call, I am asking for your passion and skill into changing the rules of how things will be done, that we can show everyone that you dont need to sell your soul to a production company or investors to have your dreams realized. I know we can do this.
P.S as far as the script goes just think of live action Mecha based over five civilizations with a lost ancient weapon that is unlocked by a child and his new guardian who will reignite a Holly war and help a lost people find their past and power.
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Drew member
Member # Joined: 14 Jan 2002 Posts: 495 Location: Atlanta, GA, US
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Posted: Tue Nov 05, 2002 6:00 pm |
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First off, it's great that you're so enthusiastic about your project. But even though you go on quite a bit in the post above, all we know about it is that it's a script that you've re-written many times and it involves:
"live action Mecha based over five civilizations with a lost ancient weapon that is unlocked by a child and his new guardian who will reignite a Holly war and help a lost people find their past and power. "
That's pretty vague. If you expect people to help you, you need to tell us a few things. What is the exact nature of the help you need? Concepts? Storyboards? 3d models? Proof reading? Camera operator?
What compensation would one receive for any of these jobs? If none, what compensation are *you* receiving, if any?
What's this story about, anyway? How about a well thought out premise, if you don't want to give out your script? You should already have one if you plan to sell anyone on this idea.
I could go on, but basically you need to tell us more about the project. Good luck! |
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Atherium member
Member # Joined: 22 Jul 2002 Posts: 130 Location: Vancouver
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Posted: Tue Nov 05, 2002 9:51 pm |
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Drew, the point of it was not to get into the details or specifics of what styles of concept designs I need or the team will need done, this was to get the right "type" of people together.
There is no "compensation" and if you actually consider it that then you are doing it for the wrong reasons. I don't expect people to quit their jobs over this, I want them to do it because they enjoy it and want to be apart of it for the actual experience and seeing it progress, it will be something long term but I would neevr want it to get in the way of their jobs and family life. It will pretty much be just do as much as time constraint allow.
LOL I will receive NO compensation for this, actually I will because if people do want to jump onto this project then the past years of busting my ass to get it done will have been worth it. As I said i am not doing this to sell it, I am doing this to make it.
I dont think I need to reveal any more about the script then I have, if people are fired up about this type of genre then they will know enough, those who come onto the project will get the much more detailed version.
Thanks for the crit though man I appreciate that. |
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Drew member
Member # Joined: 14 Jan 2002 Posts: 495 Location: Atlanta, GA, US
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Posted: Wed Nov 06, 2002 9:36 am |
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Let me tell you a bit about where I'm coming from so you'll understand why I'm trying to help you out (and why I'm worth listening to!). I love to see projects such as yours get going. In the past I've spent a great deal of time helping assimilate newbies into an Open Source gaming project. Of course, games are quite different from movies, but what is asked for is basically the same: spend time on the project doing something that you know how to do, enjoy doing, want to learn more about, and get better at what you do by doing it.
With such rich returns, it seems that it would be easy to get people to join, right? In fact, it is quite difficult to gain useful new members. The first thing that a prospective member will ask for is information. They want to know the big picture, how far along it is, what it'll look like when it's done, who's working on it, how it works, etc etc etc. In fact, they want so much information that we tell them to read documentation, play with code, and talk to other members for at least *2 weeks* before they take on any task.
I understand that as a new project yours probably doesn't have quite so much information to take in. But IMO, you'll have to share more than you have if you wish to aquire the caliber of artist that you're seeking. In fact, what you must do is prove to the prospective member of your team that you and your idea are worth working with. You have to sell yourself, as well as your project.
If all you have is a script, look into ways of releasing it under a free license of some sort. There are all kinds that would allow you to share your work with the world. Since you're not going to profit from it anway, there's no way that someone can rip you off. At the very least, do yourself a favor and write a one to three page summary of the entire story. It will keep you from repeating yourself every time someone inquires about joining and it'll help keep everyone involved on the same page.
"Drew, the point of it was not to get into the details or specifics of what styles of concept designs I need or the team will need done, this was to get the right "type" of people together. "
The way the right type of people are brought together is by going into details and specifics of what you're doing and what you need. I can't stress this enough. I'm looking forward to seeing what you'll be doing. Good luck! |
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Steelwind member
Member # Joined: 24 Oct 2001 Posts: 70 Location: Northeast USA
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Posted: Wed Nov 06, 2002 5:39 pm |
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Keep in mind, after a certain number of people are working on any project (it depends on the size of the project) nothing more will ever be done. More people is not always a good thing.
Steelwind |
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Atherium member
Member # Joined: 22 Jul 2002 Posts: 130 Location: Vancouver
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Posted: Thu Nov 07, 2002 11:05 pm |
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Drew, the thing was I just didnt want to come out sounding like "Hey I need these positions filled!!" That is not my style and I guess I am really still looking for that type. The thing is that I am sure I could put up a great three page summ of the entire story and grab people but that isnt the idea here.
I want people to understand where I am comming from on this and what I am trying to do here both on the creation side as well as the industry side.
But, I guess I can do the summary and post it up, see what happens. |
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Drew member
Member # Joined: 14 Jan 2002 Posts: 495 Location: Atlanta, GA, US
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Posted: Fri Nov 08, 2002 1:50 pm |
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Steelwind, you're right on about the diminishing returns of having a large developer base. However, in large, time consuming projects such as Atherium's, turnover is inevitable and there will most likely be a constant need for fresh blood.
Atherium, I believe that we're all convinced that you're incredibly enthusiastic about your idea, and I'm looking forward to seeing what the story is about. When you're writing that summary, why not think of a few short, simple beginner jobs to allow anyone that may be interested to have something to work on? It's hard to jump into a commitment of working with someone you don't know for the next year or more, but I think folks here wouldn't mind whipping out a speed concept of what the main character looks like.
Or how about quick concepts for the look of a city, some of the secondary characters, the mecha they use, etc? Once some folks here get a taste of what you're doing, you may get some that are interested in helping you in the long term.
And hey, if nothing I'm saying helps at all, at least I'm bumping your post.  |
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Atherium member
Member # Joined: 22 Jul 2002 Posts: 130 Location: Vancouver
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Posted: Fri Nov 08, 2002 2:09 pm |
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lol thanks man
Yeah I'll try and get that done this weekend if I can get my films done, maybe the three pager with a beginning approach to the Mechas.
Thanx |
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Atherium member
Member # Joined: 22 Jul 2002 Posts: 130 Location: Vancouver
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Posted: Sat Nov 09, 2002 3:19 am |
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This is not a bump but one thing that suprises me is that 150 views and there is only really two of us talking about this, common guys gimme your opinions, thoughts etc. PLEASE !! |
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Giant Hamster member
Member # Joined: 22 Oct 1999 Posts: 1782
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Posted: Sat Nov 09, 2002 4:31 am |
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I'd offer to do music, I guess...I can do cinematic and otherwise. BUNG. |
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Vesuvius member
Member # Joined: 13 Jan 2001 Posts: 718 Location: Newton, Ma, USA
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Posted: Sat Nov 09, 2002 11:21 am |
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my opinion is that almost everyone here is creative and ambitious, and why would they want to follow your vision over their own. I'm not bashing your idea or your ability to lead, just questioning why you think it will be appealing for the artists here to set aside their passions to glorify yours? |
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Atherium member
Member # Joined: 22 Jul 2002 Posts: 130 Location: Vancouver
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Posted: Sat Nov 09, 2002 1:04 pm |
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uhhhhh, Ves maybe you read it wrong man lol, this is not glorification of s single individuals work, it is a "team" project and the reason they want to be a part of the "team" is because they want to bring in their "own" ideas and interpretations of the script, people who are interested in this type of genre will have thier own vision on this and that is the whole idea, to create this melting pot of different styles and talents. No one is setting aside their passions here Ves, in fast I think it is the opposite, they are really diving into them on something as collabrative as this.
Oh and thanx a ton for that ham, I'll add ya to the list under "mad skilled composer" |
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Giant Hamster member
Member # Joined: 22 Oct 1999 Posts: 1782
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Posted: Sat Nov 09, 2002 5:24 pm |
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This is like a large red button... No details as to what it does, but you have this strange inkling to push it...then again, as usual; it explodes and that's bad...so you decline once again. curiosity vs. pessimism...I don't think there's any optimism in here, there's nothing to be optimistic about, only curious. =)
.....or something like that. www.hamsteralliance.tk hahah, spam! |
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Periadam member
Member # Joined: 10 Nov 2000 Posts: 254 Location: Sackville, NB. Canada.
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Posted: Fri Nov 15, 2002 8:43 pm |
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You have a very commendable attitude Atherium, and I'm duely impressed! You've certainly gotten me interested to see more of what you've got. _________________ Under communism, man exploits man. Under capitalism, it's just the opposite.
Peri. |
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Godwin member
Member # Joined: 24 Apr 2002 Posts: 701 Location: Singapore
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Posted: Sat Nov 16, 2002 4:48 am |
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and the project is? a movie? a comic? a game? a series? a book? a...?
and mechas are... well, not my taste, im sick of all the gundam clones out there, but, what u've said is very vague, so i cant make any concrete judgements yet
i too have 'ambitions' like that, imaginating and drawing things in free time over the years, grabbing ideas from here and there that combine into a story, i think anyone or everyone does, its just what u do with them that make u stand out _________________ Derelict Studios|Godwin's Space |
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