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Topic : "Concept versus Anatomy....." |
Matthew member
Member # Joined: 05 Oct 2002 Posts: 3784 Location: I am out of here for good
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Posted: Thu Nov 21, 2002 3:59 am |
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Hello
I was wondering one thing.
When doing a concept for lets�s say a movie or a game, is the anatomy
a much of importance then?
Because I have seen a lot of concept pictures
that anatomically isn�t 100%.
When taking conceptual art lessons are you then being taught anatomy?
or just being taught how to do strong concepts?
Some wonderings and maybe retarded questions but it would be nice with some answers anyway.
have a nice day
Matthew |
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Sukhoi member
Member # Joined: 15 Jul 2001 Posts: 1074 Location: CPH / Denmark
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Posted: Thu Nov 21, 2002 8:52 am |
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Hehe, yes you have to work on your anatomy, just like the rest of us!
In concept design, all which you choose to draw is relevant. If you suggest or render something, it's part of the concept. So if you do a concept for a human warrior, he has to have real human warrior muscles. If he has anything else than that, you either have a freak or you are being sloppy.
If you du an alien being you can play around with the anatomy, so when the client sees it you can sey: "check this out, he's got two bicebs 'cause he's REALLY strong!"
So to sum up; you draw your idea while being as exact as POSSIBLE.
Sukhoi |
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atomicmonkey member
Member # Joined: 21 Nov 2001 Posts: 83
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Posted: Thu Nov 21, 2002 7:43 pm |
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You have to learn proper anatomy before you can bend it, twist it, and omit and enhance what you want, or else it wont look well done. That's why great desgins of say, monsters, although totally off the wall anatomically, still look 'right' in a way: The artist knew anatomy so well they knew just what to leave in and what to take out. |
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Rinaldo member
Member # Joined: 09 Jun 2000 Posts: 1367 Location: Adelaide, Australia
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Posted: Thu Nov 21, 2002 10:20 pm |
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you have to know the anatomy, no side stepping it. and I would imagine it'sa big part of conceptual schooling.
however you are right about a lot of conepts not being 100%. it comes down to what the image is meant to do. there are concepts for internal use, ie a quick sketch to show a costume so a modeler can follow it etc. and there are images that have to look ultra nice, for pitching to publishers, using as promo material etc.
so if you are doing something rather quickly, you just focus on the important bits. what is the image meant to do, if anatomy is not the main component (just a constume etc) and everyone knows what mood it will be and you don't have to get the imagination going from this pic, then no point in stressing about anatomy.
don't confuse this with bad anatomy skills tho, there are plenty of people working out there who don't know their shit (like me;) _________________
Dailyscribble |
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Matthew member
Member # Joined: 05 Oct 2002 Posts: 3784 Location: I am out of here for good
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Posted: Fri Nov 22, 2002 11:30 am |
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Hello
Thanks for replies and thoughts.
have a nice weekend
Matthew |
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