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Author   Topic : "SAMUS ARAN - UT2K3 MODEL"
Kaber
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Joined: 26 Oct 2002
Posts: 6
Location: Boston, MA USA

PostPosted: Sat Oct 26, 2002 7:21 pm     Reply with quote
I put this under finished work, seeing as the model itself is finished work. The skinning on the other hand is a WIP. I present to you my model for Unreal Tournament 2003 of Samus Aran of Metroid fame. This model isn't 100% true to the Nintendo design and never was intended to be. This is my design based on my interpretation of Samus Aran's Varia Suit armor in a more realistic design even though the design in general as a practical armor for battle is not possible for so many various reasons. Also a note to be taken is that I'm aware the cannon is on the wrong arm and this was done on purpose only after being told by friends at Digital Extremes (Developers of UT2K3) that I couldn't do as I originally intended having the fire from weapons emit from the cannon arm and have the UT2K3 weapons not be visible in 3rd person view. So the decision was made to switch arms which doesn't destroy the design but makes adaptations needed to perform correctly in game. I do have it in the game working perfectly and it slows the game down not one bit even with 8 people using the character in game at the same time. I will post an update once the skins are complete which should be here shortly. This may be released to the public in the end. Not sure if I'm going to do that yet. I originally made this for myself to use at work during inter-office tournament battles.

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Kaber
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Joined: 26 Oct 2002
Posts: 6
Location: Boston, MA USA

PostPosted: Sat Oct 26, 2002 7:24 pm     Reply with quote
This one image shows the model minus the shoulder pads which in bind pose block viewing of the arms. Just didn't want to see tons of comments on the arms. hehe

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sds8373
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Joined: 10 Jun 2002
Posts: 29
Location: Dallas, Tx

PostPosted: Sun Oct 27, 2002 12:47 am     Reply with quote
you realise you've mis-spelled allowed in your watermark...

heh. Now, I'm an old-school codger type, but the proportions look wacky; also, even if your gonna inflate the shoulders that much, I think the head is a bit large compared to the torso. Can't really crit the polygon layout since I can't see much fo the wireframes edges, but what I can see looks pretty good.
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Hase
member


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Joined: 15 Sep 2002
Posts: 212
Location: Austria

PostPosted: Sun Oct 27, 2002 3:11 am     Reply with quote
the model looks good, but somehow it doesn�t quite fit for Samus Aran... are you sure these breast-things are right?
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Sukhoi
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Joined: 15 Jul 2001
Posts: 1074
Location: CPH / Denmark

PostPosted: Sun Oct 27, 2002 3:23 am     Reply with quote
I love it, she's wearing a helmet which in my view explains the "large" head.

Excellent!

Sukhoi
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Kaber
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Joined: 26 Oct 2002
Posts: 6
Location: Boston, MA USA

PostPosted: Sun Oct 27, 2002 7:09 am     Reply with quote
Yes I'm aware it was mispelled and was done so on purpose to short-hand the word allowing it to fit. Didn't expect critiques on my watermark. As far as the proportions they are correct in size and form. Reference was used for scale. Samus Aran shoulder pads have and always will be huge. The head is large because it's a H-E-L-M-E-T. heh Those kinda have to be larger than a person's actual head in order to fit over one's head. Also if reading the post you would've seen I said this model is my "personal interpretation of the design by Nintendo" not a replecation of the original...that'd be boring. That is why I chose to give this heroine a more feminine armor as opposed to the bulky original. Just my own personal preference and from reactions I've recieved, female gamers seem to appreciate me doing so as they can now clearly identify Samus as being a heroine and not a hero. Anyways thanks for the comments.
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Anthony
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Joined: 13 Apr 2000
Posts: 1577
Location: Winter Park, FLA

PostPosted: Sun Oct 27, 2002 9:01 am     Reply with quote
Looks like a good start. She's too slender on the whole - remember that she's wearing body armor, so if she's as skinny as your model is(which is still reeaaally skinny as it is), imagine how skinny she'd be inside your model! Her breasts are wrong - you never knew Samus was a girl until the end of the game, because her armor negated much of her figure, and eliminated the seperation of the breasts. Check out this shot from the new metroid game http://cubemedia.ign.com/cube/image/metroidprime_082202_11.jpg http://cubemedia.ign.com/cube/image/metroid_gcn_aug1_ss1.jpg
Good work, keep at it!
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aColdOldKodiak
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Joined: 13 Jan 2002
Posts: 298
Location: California

PostPosted: Sun Oct 27, 2002 11:07 am     Reply with quote
Um... if you're going to post work here you shouldn't attack people for their comments, if your work is perfect then you wouldn't post it here for comments. Try to be bit a nicer and take the comments seriously... we're only trying to help.
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SolarFlux
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Joined: 14 Sep 2002
Posts: 77
Location: California

PostPosted: Sun Oct 27, 2002 1:17 pm     Reply with quote
I think its a damn fine model, can't wait for the skins.

as I see it is his
quote
Quote:
personal interpretation of the design by Nintendo
.
I think he has intentionally made the model skinnier and more feminine.....
therefore shes not supposed to be wearing full plate bulky armor...He's trying to make
the female form show threw people, jesus.

She might be slightly too skinny, but we are talking about a game model! Most game
models are exageratted figures, like the kind you would find in comic books.

When critiquing game art keep in mind what it is you are critiquing!

quote
Quote:
Um... if you're going to post work here you shouldn't attack people for their comments

I think he can attack people as a defence if they don't know what they are talking about...or
choose to ignore what he has already explained
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Kaber
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Joined: 26 Oct 2002
Posts: 6
Location: Boston, MA USA

PostPosted: Sun Oct 27, 2002 3:38 pm     Reply with quote
Thank you Solar Flux! Finally somebody who reads not for the sake of reading but comprehends as well. heh
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Hase
member


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Joined: 15 Sep 2002
Posts: 212
Location: Austria

PostPosted: Sun Oct 27, 2002 4:59 pm     Reply with quote
hmms.. I�d either reduce the shoulder thingies, or make the rest of the armor bulkier to get proportions right again... I think you can get the figure more female than the original Samus, without making it look like a caricature (i.e. sticking these ball-like boobs in the viewers face).
Then again, a lot is in the skin, so many of these issues might be resolved then.
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aColdOldKodiak
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Joined: 13 Jan 2002
Posts: 298
Location: California

PostPosted: Sun Oct 27, 2002 5:05 pm     Reply with quote
quote:
I think he can attack people as a defence if they don't know what they are talking about...or
choose to ignore what he has already explained


and who's to decide if they know what they're talking about or not? Everyone's opinion is valid, as the public is telling him what they do or don't like, and they're the one's who are going to use the model. He shouldn't just blow off comments, as this is going to be public work, and if the public doesn't like it, then they arn't goin to use it, thus why make the model? I suppose for your own personal use, and if it's for your own personal use, why post it in a public critique forum. Sounds rather oxy-moron to me.
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sds8373
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Joined: 10 Jun 2002
Posts: 29
Location: Dallas, Tx

PostPosted: Sun Oct 27, 2002 5:17 pm     Reply with quote
It boils down to this: crit is crit. I didn't attack him (and no one here has) for the decisions he's made while designing this - conversely, if you POST IT FOR C&C, everyone IS ENTITLED TO POST WHAT THEY THINK. Also, m8, I wasn't trying to put you down for the spelling error, god knows we all make small mistakes - if I had something like this in my portfolio and no one pointed it out, I'd feel like a heel when a recruiter or potential employer did. Just trying to save you that experience; but, I must ask, why the watermark in the 1st place? I can't steal your model from the jpg, and if I were a nefarious person and decided to put your imagery in my portfolio, any potential employer worth a hill of beans would ask to see the model. heck, it's just a flat shaded render anyway, you don't have a skin or smoothgroups setup!

When I see folks like socar and feng and agent44 post their stuff w/o watermark, and that's PRO level stuff, then I see this - a total WIP- with an annoying, distracting, misspelled watermark, I gota ask: Why?

Just my $.02
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Kaber
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Joined: 26 Oct 2002
Posts: 6
Location: Boston, MA USA

PostPosted: Sun Oct 27, 2002 6:29 pm     Reply with quote
Well since you asked...The mispelling of ALLOWED was on purpose as to short-hand the word making it fit. Second there are nefarious lil' bitches out there who would take it and try to claim as their own. Third, I'm not looking for a job as I already do work in the industry and for one of the largest publishers of video games in the world. You probably own games I've made at that. HAHA Anyways I'm not into the flaming business and this wasn't intended as a flame just answers to your questions.
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Tinusch
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Joined: 25 Dec 1999
Posts: 2757
Location: Rhode Island, USA

PostPosted: Sun Oct 27, 2002 8:00 pm     Reply with quote
I think it looks damn good. Doesn't look a lot like the original, yet it's still identifiable as her. It's a very fresh and imaginitive rendition of a popular character - you've made her your own, and for that I applaud you. I don't think anyone here is really intentionally flaming anyone else (I would like to think not), we just don't all read as thoroughly as we should sometimes. Anyway, I love what you've done so far and I can't wait to see this skinned.
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Kaber
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Joined: 26 Oct 2002
Posts: 6
Location: Boston, MA USA

PostPosted: Mon Oct 28, 2002 5:42 pm     Reply with quote
Thanks Tinusch!
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roundeye
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Joined: 21 Mar 2001
Posts: 1059
Location: toronto

PostPosted: Tue Oct 29, 2002 5:45 pm     Reply with quote
amazing work, man. i really love it!!! dont forget to post the skinned version.
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Light
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Joined: 01 Dec 2000
Posts: 528
Location: NC, USA

PostPosted: Tue Oct 29, 2002 6:08 pm     Reply with quote
I think it looks pretty good. I'd go for a more cylinderical arm and I think it needs some aerodynamic qualities.. some non symetrical qualities. The breast are OK but could be more molded into single form. I'd put some wings on it.

my take on it.. no familiar with originals
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