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Topic : "Newbie Street Background please C&C" |
Christian Lang junior member
Member # Joined: 03 Aug 2002 Posts: 27 Location: Berlin, Germany
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Posted: Mon Aug 05, 2002 2:04 pm |
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A background for a Sci-Fi cartoon projekt. It�s one of my first works in Photoshop, so please C&C.
It might look a little dark, cos I made It with Mac, and my screen show things brighter. |
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Snorkles member
Member # Joined: 05 Nov 2001 Posts: 217 Location: Uppsala, Sweden
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Posted: Mon Aug 05, 2002 3:49 pm |
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in the left upper corner, the clouds seem a little rushed. Great lightnig on the tiles. Enjoy coca cola. |
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Molako_Plus member
Member # Joined: 25 Jan 2002 Posts: 290 Location: Toronto (Polska)
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Posted: Mon Aug 05, 2002 4:23 pm |
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most defenitely you are not a newb.
i agree with the other guy-^, you should fix the clouds.
but overall its pretty well executed.
one thing bothers me though. at the right of the piece the street is either turning or dropping cuz of a hill. whatever the case the columns seem to be getting larger which completely defies the rules of perspective or am i witnessing an optical illusion. well look into it if you want.
great work
keep it up! ![](images/smiles/icon_wink.gif) |
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Christian Lang junior member
Member # Joined: 03 Aug 2002 Posts: 27 Location: Berlin, Germany
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Posted: Mon Aug 05, 2002 11:00 pm |
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Thanks for your comment. I think you�re right with the clouds. I�m going to change that.
The right part is supposed to go around the corner, so I made that part srink less beceause the distance to the viewer doesn�t increase much to the right... hmmm... wrong decision I suppose. I�m not very experienced with perspective yet. Maybee I get the time to change that one too.
Another point: Thanks for your compliment but I still am a newbie. Before this and 2 other ones, (see work in progress-> future city) I used PS only for Fx and the Editing. I painted before that, but I never used colors. |
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Ian Jones member
Member # Joined: 01 Oct 2001 Posts: 1114 Location: Brisbane, QLD, Australia.
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Posted: Mon Aug 05, 2002 11:16 pm |
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Nice, you aren't a noob. Cool lighting, and I pretty much agree with the other crits.
With the perspective I think it is slightly wrong, but only slightly.
At the moment it certainly seems to tilt downhill a little bit. The pavement also seems to gradually tip towards the viewer as it turns round to the right side of the pic.
The upper curve is fine as far as I can tell (I'm only using my eyes to judge) the lower curve is a little wrong however. If you took the curb line from the right side of the pic and rotated it slightly anti-clockwise, pivoting on a point where the line begins at the edge of the alley there. Doing that should hopefully fix it up.
One other thing I noticed was when I compared the orange lighting strip that goes in the direction of the alley with a parallel line like the curb edge which also heads into the alley. Those two lines certainly would never meet at a vanishing point atm. You need to fix this, tilt the orange strip down a teeny bit.
Overall its very nice, you certainly have some skill for a 'noob'!
Hope that helps. |
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Christian Lang junior member
Member # Joined: 03 Aug 2002 Posts: 27 Location: Berlin, Germany
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Posted: Tue Aug 06, 2002 3:22 pm |
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Hmmm... It certainly needs some skills to see that. I hope I find the time to change It.
Here�s another BG. I know It looks very sterile. That�s what the director wanted. A teammember will fill in some animated cars, trafficklights and people. I don�t have much time for changes on that one, cos I got another ... about 50 to do. But I�ll need some C&C to do It better next time.
![](http://homepage.mac.com/laeng/topview.jpg) |
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Christian Lang junior member
Member # Joined: 03 Aug 2002 Posts: 27 Location: Berlin, Germany
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Posted: Tue Aug 06, 2002 3:23 pm |
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![](templates/drizz/images/hrline.gif) |
Hmmm... It certainly needs some skills to see that. I hope I find the time to change It.
Here�s another BG. I know It looks very sterile. That�s what the director wanted. A teammember will fill in some animated cars, trafficklights and people. I don�t have much time for changes on that one, cos I got another ... about 50 to do. But I�ll need some C&C to do It better next time.
![](http://homepage.mac.com/laeng/topview.jpg) |
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Ian Jones member
Member # Joined: 01 Oct 2001 Posts: 1114 Location: Brisbane, QLD, Australia.
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Posted: Wed Aug 07, 2002 12:39 am |
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Nice work you are doing, and all with a limited time frame... well done.
Perspective issues are still plaguing you a little bit in this new one. Overall the top view looks very forced, distorted to a point as if you did not wish to show the tops of the buildings. I would suggest that to retain a more natural feel that you decrease the angle at which the main verticals of the buildings slant away (the 4 main corners of the building).
This means that you should then see the tops of the buildings, because from ths point of view you certainly would. The problem is that you probably don't want the tops of the buildings to show. I would suggest that if you do not want the tops of the buldings to be shown that you then need to reduce the size of your viewing area. Shrink the rectangle keeping its center point in the same place (just reduce an even border around each edge). Then bring the ends of those main verticals, the ends which in your image here go out of the frame, and reposition them on the edges of the new / smaller frame. This will make most of your other perspective lines invalid and you'll need to rework a lot of stuff. Then simply resize up your new smaller frame image to the original pixel widths... in effect this is kind of like zooming. It isn't a perfect solution but it will reduce the 'forced' and 'distorted' effect of the original a bit.
But then again, this is being comped with animation and you have a lot of work to do so it may be a relatively trivial issue.
Hope that helps. |
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Christian Lang junior member
Member # Joined: 03 Aug 2002 Posts: 27 Location: Berlin, Germany
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Posted: Sat Aug 10, 2002 3:38 pm |
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You spent very much time for you�re feedback. So thanks first. I�ll by a book on perspective as soon as possible. I thought about your comments and I think I need more theory. For the last one image, I won�t have the time for changes, and the animation is already finished. But It stays only for about 36 frame so nobody will realize It (hopefully).
Here�s a new one. In my opinion It lacks of features, but It must look similar to a 3D-animated version of a teammember I used as example (The second Pic.)
![](http://homepage.mac.com/laeng/tower3d.jpg) |
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