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Topic : "Dark Sun" |
SplitSoul member
Member # Joined: 04 Nov 2000 Posts: 336 Location: Denmark
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Posted: Wed Aug 07, 2002 1:40 pm |
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![](templates/drizz/images/hrline.gif) |
Finally I was able to produce something. It's been months since I last finished anything, and was content with it. I'll probably be throwing this in the trash tomorrow like everything else, but I want to post it anyway. Don't mind the horribly clich�d name, either.
c&c would be appreciated.
[ August 07, 2002: Message edited by: SplitSoul ] |
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Fuchs junior member
Member # Joined: 28 Jul 2002 Posts: 48 Location: LA
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Posted: Wed Aug 07, 2002 1:41 pm |
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![](templates/drizz/images/hrline.gif) |
If you scroll up and down real fast, it moves! |
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AdezJ member
Member # Joined: 22 Oct 1999 Posts: 220 Location: Sweden! (Gothenburg)
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Posted: Wed Aug 07, 2002 1:46 pm |
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![](templates/drizz/images/hrline.gif) |
Yeah, it moves up and down :� |
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blok member
Member # Joined: 07 Oct 2001 Posts: 54 Location: netherlands
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Posted: Wed Aug 07, 2002 2:44 pm |
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![](templates/drizz/images/hrline.gif) |
why so negative?,Looks pretty cool, the only thing that botters me that you copied the spline over and over again, maybe it's better to render it is as one thing |
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pixtur member
Member # Joined: 28 Sep 2000 Posts: 93
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Posted: Wed Aug 07, 2002 10:54 pm |
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![](templates/drizz/images/hrline.gif) |
actually it looks like IT WAS rendered as one piece. |
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Ylla member
Member # Joined: 06 Aug 2002 Posts: 160 Location: New York / Chicago / Moscow
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Posted: Wed Aug 07, 2002 11:15 pm |
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pixtur > it doesn't have a consistent lightsource. Unless you pretend that the spines are all twisted just enough to catch a light that's coming from us.
I think it looks rather neat. I like the "background". It's just fuzzy enough to be vague, but multi-shaded enough to not be flat.
Perhaps if you'd shaded the spine twice, once from each side, and multiplied one version over the top and the other over the bottom, it would look less multiplied? ![](images/smiles/icon_smile.gif) |
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