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Topic : "Rainbow Six III Raven Shield" |
GUYJIN member
Member # Joined: 17 Jul 2002 Posts: 64 Location: Canada
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Posted: Mon Jul 29, 2002 5:06 am |
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Hey guys! Here are some links to the characters that I am making for Rainbow Six III Raven Shield.
They have and average 1500 polygon count (without the gun) and they use 512x512 tga bitmap.
Desert Camo
[ July 29, 2002: Message edited by: GUYJIN ]
Terrorist (red shirt)
Terrorist (black shirt)
[ July 29, 2002: Message edited by: GUYJIN ] |
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DeepFish member
Member # Joined: 26 Jul 2002 Posts: 58 Location: New York
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Posted: Mon Jul 29, 2002 6:47 am |
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awesome !
i can't wait for that game to come out.
that terrorist in red shirt looks like someone i know, lol. |
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Gimbal8 member
Member # Joined: 08 Apr 2001 Posts: 685 Location: FL
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Posted: Mon Jul 29, 2002 6:49 am |
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Great models. Although some things seem off.
The desert camo guy looks a bit cross-eyed, maybe it is due to the mirrored texture for each half of the face, no big deal really. The terrorist with the black shirt has tiny wrist and big monkey hands. Or maybe it isn't his hands that are big, maybe the gun looks small.
Did I mention how much I seriously want this game? |
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Jabo member
Member # Joined: 25 Jul 2002 Posts: 467 Location: Germany
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Posted: Mon Jul 29, 2002 6:56 am |
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The desert camo's upper arms are way too long, thus he looks a little like an orc
But excepting that, I like them! |
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Asurfael member
Member # Joined: 09 May 2002 Posts: 243 Location: Finland
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Posted: Mon Jul 29, 2002 8:47 am |
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also, his wrists/hands seem a bit small... |
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jonaz.dk junior member
Member # Joined: 16 Jun 2001 Posts: 41 Location: Denmark
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Posted: Mon Jul 29, 2002 9:08 am |
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looks pretty ok..
one thing that bugs me is the rainbow teams crouching position.
this is probably out of your hands.. but anyways.. =O)
it seems out of balance and unrelaxed..
anyways.. I'm really looking forward to Ravenshield.
oh.. and another thing.. (again probably out for your hands) sorry..
but being able to see through walls with the new sniper thermo.. might be a bit over the top.
[ July 29, 2002: Message edited by: jonaz.dk ]
[ July 29, 2002: Message edited by: jonaz.dk ] |
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GUYJIN member
Member # Joined: 17 Jul 2002 Posts: 64 Location: Canada
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Posted: Mon Jul 29, 2002 9:13 am |
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hehehe sorry dudes.. mine is to conceptualise, model, assign and texture characters... the rest is beyond my control, we have game designer and animators and a whole bunch of other ppl that do all sorta things for the game, and beleve me when I tell you that when this game comes out it will kick some seriose ass! |
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Frost member
Member # Joined: 12 Jan 2000 Posts: 2662 Location: Montr�al, Canada
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Posted: Mon Jul 29, 2002 9:18 am |
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Like Tonic Trouble? hehe |
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egerie member
Member # Joined: 30 Jul 2000 Posts: 693 Location: Montreal, Canada
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Posted: Mon Jul 29, 2002 9:21 am |
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eeek! |
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jonaz.dk junior member
Member # Joined: 16 Jun 2001 Posts: 41 Location: Denmark
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Posted: Mon Jul 29, 2002 9:22 am |
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yup.. I know... =O)
(but it doens't mean you couldn't poke your coworks with pencils and throw pillows and them.. until they fix it)
btw E3 videos looked awesome.. =O) |
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GUYJIN member
Member # Joined: 17 Jul 2002 Posts: 64 Location: Canada
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Posted: Mon Jul 29, 2002 9:27 am |
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Frost that wus below the belt.... |
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Minefield member
Member # Joined: 02 Dec 2001 Posts: 51
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Posted: Mon Jul 29, 2002 11:03 pm |
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saw an interview with the developers with some actual gameplay, seems like a really promising game. looking forward. |
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Frost member
Member # Joined: 12 Jan 2000 Posts: 2662 Location: Montr�al, Canada
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Posted: Mon Jul 29, 2002 11:06 pm |
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Guyjin: Bah, it was probably my fault. hehe. |
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GUYJIN member
Member # Joined: 17 Jul 2002 Posts: 64 Location: Canada
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Posted: Mon Jul 29, 2002 11:12 pm |
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Bro it was that crosseyed SOB's fault man... |
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