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Topic : "New and improved... and it's only taken a year or two!" |
Paqmann member
Member # Joined: 01 Sep 2000 Posts: 82 Location: MI, USA
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Posted: Sat Jul 13, 2002 5:14 pm |
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Well, I've been gone for.. too long. So, now I'm back. Right.
This is the first thing I've painted in probably five months, so.. eh. I'd say go easy, but please don't. Rip it to shit - I used a reference, so I have no excuse for bad art.
The second was a 15-minute quickie that turned into 20 minutes.. at 20 I looked at the clock and just stopped there. So, it's a bit unfinished.. but, I don't plan on finishing, I was just working on getting the base and the mid values in. Critiques are good, or whatever.
Hopefully I remember UBB...
-matt
[edit]Put em backwards. oops.[/edit]
[ July 13, 2002: Message edited by: Paqmann ] |
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Ian Jones member
Member # Joined: 01 Oct 2001 Posts: 1114 Location: Brisbane, QLD, Australia.
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Posted: Sat Jul 13, 2002 9:54 pm |
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Hi, welcome back. I think I remember your name. I originally got here in about setpember 2000 aswell I think.
For a long time absence you have done pretty well. The firt thing I noticed was the on her left side of the face, the jawline looks a bit to strongly defined. Also tht half of the face looks to wide aswell. It need tucking in, to match perspective. Also needs some ears maybe?
I do think that the lips need a little work just underneath on the skin. I needs a touch of shading to push them out a bit more. Saves them from lookng stuck on if you know what I mean.
The pinky finger closest looks like a puppet finger. Her hair needs some work, but I'm sure you prably noticed that yourself.
Overall quite nice, I bet the reference is.
The second one is quick, so not alot to say about its content. Try increasing your contrast a bit. Even for quick sketches, it is good to establish the tonal range right from the word go. As usual with quick sketches, the biggest problem seems to be shape definition. Work on the shapes, keep them clean where they need to be. Edges are very important to a form, so sharp edges when a form overlaps. and smooth edges when it merely undulates. Every mark is descriptive of the form, so make the most of your rendering. Rather than your rendering making the most of you, and your edges.
Good to see you active again. Hope that helps. |
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Paqmann member
Member # Joined: 01 Sep 2000 Posts: 82 Location: MI, USA
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Posted: Tue Jul 16, 2002 2:53 pm |
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Thanks a lot, Ian, for the compliments and the crits. You confirmed a lot of my suspicions (sp?) about the drawing, so I tried to fix them... I know I put this in finished work, but, what the hey.
I tried to narrow her face, though I realized something - it wasn't that the face was too wide, it's that her eyes, nose, and mouth were placed wrong. I got the face outline about right from the reference pic, but I screwed up the perspective on the individual parts... so I tried to fix that up some. Same with lips
shading and hair.
This one here is about as far as I want to go (unless there are more anatomical crits.) I intentionally didn't polish this off, but I couldn't stand looking at it after you had pointed out all of the problems with the basic image. So here's the newer one.
The funny thing is, the second image (the quick sketch of the guy) was actually after I had boosted the contrast a lot. It seems I'm too afraid to make major changes to the grey background that I paint on that I use something like a 8 to 10% opacity dark grey brush to shade most of it. I'll hopefully be doing some more sketches soon, and thanks a lot for all of the tips - like I said, it's been a while.. and I wasn't all that great beforehand, either.
[edit]grammar, as always. hukd on fonix wurkd fur mi.[/edit]
[ July 16, 2002: Message edited by: Paqmann ] |
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Freddio Administrator
Member # Joined: 29 Dec 1999 Posts: 2078 Location: Australia
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Posted: Wed Jul 17, 2002 6:11 am |
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nice work dude ![](images/smiles/icon_smile.gif) |
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