View previous topic :: View next topic |
Author |
Topic : "low pol" |
duck member
Member # Joined: 15 Mar 2001 Posts: 137 Location: Seoul,Korea
|
Posted: Thu Jun 27, 2002 8:44 am |
|
![](templates/drizz/images/hrline.gif) |
Is making on-line game that many people can enjoy.
Polygon is about all 800 to weapon.
Map size is 256*256. |
|
Back to top |
|
apocalypse newt member
Member # Joined: 17 Mar 2002 Posts: 85 Location: ireland
|
Posted: Thu Jun 27, 2002 9:24 am |
|
![](templates/drizz/images/hrline.gif) |
Looks good -kinda outta scale though (hehe) |
|
Back to top |
|
NextGen member
Member # Joined: 24 Apr 2001 Posts: 149
|
Posted: Thu Jun 27, 2002 10:29 am |
|
![](templates/drizz/images/hrline.gif) |
What game? Website?
The model looks really good. nice work
Can we see a wireframe please?
[ June 28, 2002: Message edited by: NextGen ] |
|
Back to top |
|
jayceeL member
Member # Joined: 23 Oct 2001 Posts: 154 Location: UK
|
Posted: Thu Jun 27, 2002 1:17 pm |
|
![](templates/drizz/images/hrline.gif) |
I think it looks really good. Looks more than 800 polygons! Nice detail.
The only crits I have is that I think some of the character from the illustration has gone lost in the model. I think it is to do with the proportions of the body and the features/expression of the head. It looks alot more like a "normal" human (not as catoony) But I guess it depends on what look you are going for.
JayCeeL |
|
Back to top |
|
gigatron member
Member # Joined: 27 Jun 2002 Posts: 347 Location: Canada
|
Posted: Thu Jun 27, 2002 1:38 pm |
|
![](templates/drizz/images/hrline.gif) |
Hey pretty neat? 800 poly damn, hey wana zoom up a little? especially on face i wana see, this should be cool for like a warcraft3 mod Did you make head just flat and map the face flat or does it have actual features? just curious since its so low poly. How about a pic of the back? |
|
Back to top |
|
The Magic Pen member
Member # Joined: 05 Dec 2001 Posts: 321
|
Posted: Thu Jun 27, 2002 6:03 pm |
|
![](templates/drizz/images/hrline.gif) |
Duck is it hard for you to change from high polygon to low polygon . I like your work here . I also like the texture . ![](images/smiles/icon_eek.gif) |
|
Back to top |
|
Ed Lee member
Member # Joined: 22 Aug 2000 Posts: 214 Location: Los Angeles, CA USA
|
Posted: Fri Jun 28, 2002 8:20 pm |
|
![](templates/drizz/images/hrline.gif) |
Yo Duck!
I can't see the imagee....nor can I open your website. What up? I hope Corea beat Turkey.
Ed--
http://www.edleeart.com |
|
Back to top |
|
The Magic Pen member
Member # Joined: 05 Dec 2001 Posts: 321
|
Posted: Fri Jun 28, 2002 10:23 pm |
|
![](templates/drizz/images/hrline.gif) |
Ed you have to talk correctly because Duck uses a translation program . He won't know what you are saying d00d...lol ![](images/smiles/icon_cool.gif) |
|
Back to top |
|
duck member
Member # Joined: 15 Mar 2001 Posts: 137 Location: Seoul,Korea
|
Posted: Sun Jul 07, 2002 10:16 pm |
|
![](templates/drizz/images/hrline.gif) |
![](http://211.115.213.129/file/2002.07.08/11[1513].jpg) |
|
Back to top |
|
Rob M member
Member # Joined: 18 Sep 2000 Posts: 266 Location: Puyallup, WA, USA
|
Posted: Mon Jul 08, 2002 2:49 am |
|
![](templates/drizz/images/hrline.gif) |
The eyepatch is on wrong, Duck.
The strap going over his nose should actually be running across his forehead/over his right eyebrow and through his hair.
The one over his ear should be angled down but can remain where it's at for the most part.
Great textures, Duck.
![](images/smiles/icon_smile.gif) |
|
Back to top |
|
|