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Topic : "Mars Project: concept art C&C (updated)" |
HellSpawn member
Member # Joined: 02 Jan 2001 Posts: 112 Location: Montreal
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Posted: Thu May 30, 2002 10:28 am |
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Greetings,
I've been working on a project the last few days and I thought I would post some of my work to get some feed back...
I would really love to hear crits from anyone in the gaming industry.
Cheers,
- Shawn
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Lead character concept....
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Supporting character concept....
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Sulfer mines of mars concepts.....
[ May 30, 2002: Message edited by: HellSpawn ]
[ June 07, 2002: Message edited by: HellSpawn ] |
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Sean McIver junior member
Member # Joined: 20 Sep 2001 Posts: 17 Location: Gibraltar
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Posted: Thu May 30, 2002 10:35 am |
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WOW!!! WHatever you do, use lots of reds... on everything. Im not so much in the game indutry, but I'm an avid gamer, and I certainly wouldnt mind playing as the woman. Keep the outdoor as they are, and have any buildings very regular, and silver - i dont know the background of the plot, but it's looking very good... Mars and insects? COOOOL!
P.S. Sorry if I've only said the obvious here... will say more when i can! |
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HellSpawn member
Member # Joined: 02 Jan 2001 Posts: 112 Location: Montreal
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Posted: Fri Jun 07, 2002 8:30 am |
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Added another character. Comments anyone?
- Shawn |
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henrik member
Member # Joined: 26 Oct 1999 Posts: 393 Location: London UK
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Posted: Fri Jun 07, 2002 9:47 am |
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HellSpawn> Looks like you have a really great concept going on there. Looks nice.
I am not going to say anything about the concepts, but a few pointers regarding the actual rendering.
* Think about perspective.
Don't lose the perspective, as this takes away the size of things.
* Line weights and quality.
If all lines have the same thickness, you'll lose the impact of the image. Genarally edges with space behind them are thicker, such as silhouettes.
Don't overuse it, and vary your lines.
Quality is important for scale and "readability" as well. (Wow, did I invent that word?)
* Depth.
Relates to all of the above, but generally, don't shade distant objects with darks.
I ran your image through the "henrikalizing" filter and this is what came out.
You've done a great job, just continue practicing.
![](http://henrik.cgcommunity.com/repaint/mine.jpg) |
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fuel_99 junior member
Member # Joined: 20 Feb 2002 Posts: 48
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Posted: Fri Jun 07, 2002 12:19 pm |
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the one with the mine looks interresting
(its either "sulfur" or "sulphur" btw. ) |
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HellSpawn member
Member # Joined: 02 Jan 2001 Posts: 112 Location: Montreal
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Posted: Mon Jun 10, 2002 7:52 am |
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Thank you Henrik for the crits and the picture you put through the "henrikalizing filter" hehe. After studing your example and checking out your work I totally see the direction your pointing me in. Thanks again Henrik your work is amazing and inspiring.
cheers
- Shawn |
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