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Author   Topic : "Mars Project: concept art C&C (updated)"
HellSpawn
member


Member #
Joined: 02 Jan 2001
Posts: 112
Location: Montreal

PostPosted: Thu May 30, 2002 10:28 am     Reply with quote
Greetings,

I've been working on a project the last few days and I thought I would post some of my work to get some feed back...

I would really love to hear crits from anyone in the gaming industry.

Cheers,

- Shawn
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Lead character concept....





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Supporting character concept....





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Sulfer mines of mars concepts.....









[ May 30, 2002: Message edited by: HellSpawn ]

[ June 07, 2002: Message edited by: HellSpawn ]
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Sean McIver
junior member


Member #
Joined: 20 Sep 2001
Posts: 17
Location: Gibraltar

PostPosted: Thu May 30, 2002 10:35 am     Reply with quote
WOW!!! WHatever you do, use lots of reds... on everything. Im not so much in the game indutry, but I'm an avid gamer, and I certainly wouldnt mind playing as the woman. Keep the outdoor as they are, and have any buildings very regular, and silver - i dont know the background of the plot, but it's looking very good... Mars and insects? COOOOL!

P.S. Sorry if I've only said the obvious here... will say more when i can!
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HellSpawn
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Joined: 02 Jan 2001
Posts: 112
Location: Montreal

PostPosted: Fri Jun 07, 2002 8:30 am     Reply with quote
Added another character. Comments anyone?



- Shawn
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henrik
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Member #
Joined: 26 Oct 1999
Posts: 393
Location: London UK

PostPosted: Fri Jun 07, 2002 9:47 am     Reply with quote
HellSpawn> Looks like you have a really great concept going on there. Looks nice.
I am not going to say anything about the concepts, but a few pointers regarding the actual rendering.

* Think about perspective.
Don't lose the perspective, as this takes away the size of things.

* Line weights and quality.
If all lines have the same thickness, you'll lose the impact of the image. Genarally edges with space behind them are thicker, such as silhouettes.
Don't overuse it, and vary your lines.
Quality is important for scale and "readability" as well. (Wow, did I invent that word?)

* Depth.
Relates to all of the above, but generally, don't shade distant objects with darks.

I ran your image through the "henrikalizing" filter and this is what came out.
You've done a great job, just continue practicing.

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fuel_99
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Member #
Joined: 20 Feb 2002
Posts: 48

PostPosted: Fri Jun 07, 2002 12:19 pm     Reply with quote
the one with the mine looks interresting
(its either "sulfur" or "sulphur" btw. )
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HellSpawn
member


Member #
Joined: 02 Jan 2001
Posts: 112
Location: Montreal

PostPosted: Mon Jun 10, 2002 7:52 am     Reply with quote
Thank you Henrik for the crits and the picture you put through the "henrikalizing filter" hehe. After studing your example and checking out your work I totally see the direction your pointing me in. Thanks again Henrik your work is amazing and inspiring.

cheers

- Shawn
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