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Topic : "Stuff for a game" |
Mindsiphon member
Member # Joined: 24 Mar 2001 Posts: 446 Location: Nashua, NH
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Posted: Fri Apr 26, 2002 9:18 am |
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Hi all. Some of you may have seen these already as I've posted them at Enayla's forum.
Thought I would post here too. I may change the dark elves eyes a bit and broaden her up (but not much) around the shoulders.
The store keep was painted on a 3D image of the store in the game.
The game is mostly a 3D environment but the charracters are 2D animations.
I have to paint sections of these faces in various stages of animation. Ugh!
![](http://www.mindsiphon.com/art/storekeepL.jpg) |
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egerie member
Member # Joined: 30 Jul 2000 Posts: 693 Location: Montreal, Canada
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Posted: Fri Apr 26, 2002 4:11 pm |
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*looks both ways* meh. how come no one answered here already ? Anyway..
The first is really amazing. The second portrait could use some deeper shadows I think..
Are you going to post some of the animations as well ? I'd love to see those too
Cheers ! |
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Rogelio Olguin member
Member # Joined: 19 Apr 2002 Posts: 77
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Posted: Fri Apr 26, 2002 8:08 pm |
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sprits in a game wierd idea at this time.... of gaming.... how will that wokr so it looks realistic... when moving etc... i mean your going to have a lot of drawings for different angles movements etc... wierd... |
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The Fritz member
Member # Joined: 11 Feb 2001 Posts: 80 Location: Berlin, Germany
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Posted: Sat Apr 27, 2002 3:18 am |
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I think the animation will be a hard thing. I'm animating 2D figures myself soon and I keept them as simple as I could and it still will be a hard job. Would like to see the animated ones too, so plz post. Btw, I like the images a lot... |
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notic member
Member # Joined: 09 Apr 2001 Posts: 441 Location: Sweden
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Posted: Sat Apr 27, 2002 3:50 am |
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i like first one best, the second is too flat, but the detailing is good. must be a very hard work to animate this as rogeli and fritz said. nice work!
[ April 27, 2002: Message edited by: notic ] |
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AJ member
Member # Joined: 22 Nov 2000 Posts: 72 Location: Melbourne, Australia
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Posted: Sun Apr 28, 2002 3:07 pm |
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Not so hard really. If you are totally repainting every frame of expression then it would be, but if you plan to just scale and move the facial features using photoshop tools (with added painting) I think it would alleviate a lot of stress. |
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Hyptosis member
Member # Joined: 24 Jan 2002 Posts: 507
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Posted: Sun Apr 28, 2002 9:42 pm |
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Real nice work. i'm glad to here someone is still doing good sprite work out there too. I'm growing tired of all this 3d stuff, miss the handdrawn stuff. |
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Allen W junior member
Member # Joined: 03 Apr 2002 Posts: 27 Location: CA
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Posted: Sun Apr 28, 2002 10:29 pm |
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Hi,
The shading in the eyes of the first one make the expression a bit strange, but that's minor. Besides that the pictures are great.
Were these done in Photoshop? I think I can see some of the hard edge brush strokes but can't be too sure.
I also miss the hand drawn characters in games. I find that 3D (at least when "mass-produced" for a game.. there are certainly excellent 3D artists who have made wonderfully spirited, one-off 3D pictures) still has a bit to go before it can achieve the same feeling that a hand painted piece has. |
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Hyptosis member
Member # Joined: 24 Jan 2002 Posts: 507
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Posted: Mon Apr 29, 2002 7:45 am |
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Oh yes, I will admit as quickly as the next guy that 3d art has come a long way. abnd is only getting better, but there is something nastalgic about 2d sprite games. I still play many of them everyday. Black Thorn, any FF game before 7, and castlevania games. Oh well, =] times change. |
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